Miracle Moon: Difference between revisions

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'''Miracle Moon''' is a technique in the [[Dragon Quest (series)|Dragon Quest]] series. It attacks all enemies with a spinning attack and restores the user's health based on a portion of the damage inflicted.
'''Miracle Moon''' is a technique in the [[Dragon Quest (series)|Dragon Quest]] series. It attacks all enemies with a spinning attack and restores the user's health based on a portion of the damage inflicted.
==Appearances==
==Appearances==
===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
[[Angelo]] can use '''Miracle Moon''' after allocating 100 skill points into his fisticuffs skill.
[[Angelo]] can use '''Miracle Moon''' after allocating 100 skill points into his fisticuffs skill. Damage is calculated as 3/1 + the number of enemies on screen.
 
===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
'''Miracle Moon''' can be used by any character that has the [['Fearsome Fisticuffing']] (quest #90) item in their inventory.
An all-enemy targeting acrobatic skill that restores HP based on damage dealt, and will deal additional damage depending on the number of enemies present. If used against one enemy, damage will be double; two enemies, 130% damage; 3 enemies, normal damage; 4 enemies, 80% damage; 5 and higher, 66% damage. Costs 16 MP to use, and requires the 'Fearsome Fisticuffing' in a character's inventory to use.


[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]

Revision as of 18:52, 18 November 2014

Miracle Moon is a technique in the Dragon Quest series. It attacks all enemies with a spinning attack and restores the user's health based on a portion of the damage inflicted.

Appearances

Dragon Quest VIII

Angelo can use Miracle Moon after allocating 100 skill points into his fisticuffs skill. Damage is calculated as 3/1 + the number of enemies on screen.

Dragon Quest IX

An all-enemy targeting acrobatic skill that restores HP based on damage dealt, and will deal additional damage depending on the number of enemies present. If used against one enemy, damage will be double; two enemies, 130% damage; 3 enemies, normal damage; 4 enemies, 80% damage; 5 and higher, 66% damage. Costs 16 MP to use, and requires the 'Fearsome Fisticuffing' in a character's inventory to use.