Miracle Moon

Miracle Moon is a recurring technique in the Dragon Quest series. It attacks all enemies with a spinning attack and restores the user's health based on a portion of the damage inflicted.

AppearancesEdit

Dragon Quest VIII: Journey of the Cursed KingEdit

Angelo can use Miracle Moon after allocating 100 skill points into his fisticuffs skill. Damage is calculated as 3/(1 + the number of enemies on screen), with the amount of HP restored being a quarter of the first blow's damage.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

An all-enemy targeting acrobatic skill that restores HP based on damage dealt, and will deal additional damage depending on the number of enemies present. If used against one enemy, damage will be double; two enemies, 130% damage; 3 enemies, normal damage; 4 enemies, 80% damage; 5 and higher, 67% damage. Costs 16 MP to use, and requires the Fearsome Fisticuffing in a character's inventory to use.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Jade will be able learn Miracle Moon after rejoining the party in the game's second act. It takes 18 skill points to unlock and costs 16 MP, unleashing a whirlwind of five attacks on random enemies at 50% attack power. The amount of Jade's HP restored is equal to the amount of damage dealt with the first attack.

Dragon Quest TactEdit

Miracle Moon can be learned by Terry at level 40 and costs 108 MP to use. It inflicts major martial damage to all enemies in a radius of 1 around the user and heals the user by 20% of the damage dealt. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.

Miracle Moon (ミラクルムーン Mirakurumūn) 
Ability information
Miracle Moon
Role * Type * Element MP cost
Attack Martial   108
Range Additional effects
 
Radius 1
None
Description
Deals major martial damage to all enemies in area of effect, heals 20% of HP dealt in damage to the user
Naturally learnt by
Terry


Related skillsEdit

Battle visualsEdit