Difference between revisions of "Monster Master"

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In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..
 
In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..
  
==''Dragon Quest VI''==
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==''[[Dragon Quest VI]]''==
 
===Stat Changes===
 
===Stat Changes===
 
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Revision as of 13:15, 19 January 2019

Monster Masters in Dragon Quest X
A master of monsters, able to commune with them, wield their abilities, and win their affection. --Description in Dragon Quest VII

The Monster Master (魔物ハンター, Mamono Hantā), also known as Monster Masher and formerly known as Tamer, is a vocation in Dragon Quest VI and Dragon Quest VII. In the original version of VI, having a master in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

In VII, the vocation will instead give players a greater chance to send defeated monsters off to the Haven, a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the Thief and Shepherd vocations..

Dragon Quest VI

Stat Changes

Statistics Change
Battles to Master 165
Strength -15%
Agility Null
Resilience -20%
Wisdom Null
Style Null
Max HP -20%
Max MP -30%
Trait Low chance for a randomly selected enemy to be asleep during the first round

Abilities

Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18

Monster Recruitment

Rank Recruitable Monsters
1 Slime (1/2), Feralball (1/8), Lips (1/64)
2 Mud Mannequin (1/64), Walking Corpse (1/32), Healslime (1/16), Slimeknight (1/4)
3 Lesser demon (1/4), Sluggernaut(1/4), Gustbluster (1/64)
4 Rockbomb (1/32), Dreamaera (1/32), Battering ram (1/16)
5 King slime (1/64), Boss troll (1/16)
6 Liquid metal slime (1/256)
7 Overkilling machine (1/64)
8 High djinks (1/256)

Dragon Quest VII

3DS Monster Master.png

Appearance-wise, the costume of the Monster Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but the Hero is shirtless and has yellow gloves and boots.

Stat Changes

Statistics Change
Battles to Master 165 (PS1) / 143 (3DS)
Strength Null
Agility +10%
Resilience Null
Wisdom +20%
Style +5%
Max HP -5%
Max MP -5%
Mastery Bonus +15 Bonus to Resilience

PS1 Abilities

Level Title Learns Battles Needed Target Info MP
1 Pet Owner Poison Breath 1 One Group Has a chance to poison one group of enemies 0
Animal Magnetism One Group Increases the chance of taming one group of enemies 0
2 Groomer Nothing 18
3 Ranch Hand Sweet Breath 33 One Group Has a chance of putting one group of enemies to sleep 0
4 Tracker Cool Breath 58 All Enemies Causes ~15HP in ice damage 0
5 Hunter Burning Breath 77 One Group Has a chance of cause paralysis to one group of enemies 0
6 Handler Flame Breath 93 All Enemies Causes ~40HP in fire damage 0
7 Trainer Venom Mist 125 One Group Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round 0
8 Beast Lord BeDragon 165 Self Turns the caster into an uncontrollable dragon 18

3DS Abilities

Level Title Learns Battles Needed Target Info MP
1 Slime Stalker Poison Breath 1 One Group Poisons a group of enemies. 0
Animal Magnetism One Group Makes it more likely that monsters will come make friends with you. 0
2 Animal Assailer Kabuff 14 All Allies Raises the defence of all party members. 3
Sweet Breath One Group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Zapper Insulatle 12 All Allies Protects the party from fire and ice attacks. 3
Fire Breath One Group A fiery breath attack. 0
Cool Breath One Group A chilly breath attack. 0
4 Metal Mauler Magic Barrier 20 All Allies Forms a fortification that impedes the efficacy of enemy spells. 3
Burning Breath One Group Paralyzes the enemy with a torrid sigh. 0
5 Demon Defeater Kasap 20 One Group Reduces the defence of a group of enemies. 4
Flame Breath One Group A fiercely fiery breath attack. 0
6 Troll Trouncer Puff! 12 Self Transforms the caster into a fire-breathing dragon. 18
Venom Mist One Group Envenomates a group of enemies. 0
7 Dragon Destroyer Inferno 25 All Enemies A ferociously fiery breath attack. 0
Chilly Breath All Enemies A frigidly chilly breath attack. 0
8 Master Masher Scorch 40 All Enemies A scorching inferno of burning breath. 0

See Also

Trivia