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In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations.. | In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations.. | ||
==''Dragon Quest VI''== | ==''[[Dragon Quest VI]]''== | ||
===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
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|Strength | |Strength | ||
| -15% | | -15% | ||
|- | |||
|Agility | |||
|Null | |||
|- | |- | ||
|Resilience | |Resilience | ||
| -20% | | -20% | ||
|- | |||
|Wisdom | |||
|Null | |||
|- | |||
|Style | |||
|Null | |||
|- | |- | ||
|Max HP | |Max HP | ||
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|- | |- | ||
|Trait | |Trait | ||
| Low chance for | | Low chance for a randomly selected enemy to be asleep during the first round | ||
|} | |} | ||