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The '''Beastmaster''' is a character class in ''[[Dragon Quest VI]]''.
[[File:DQX Monster_Master.png|thumb|right|Monster Masters in Dragon Quest X]]
<center><small>For the similarly named skill, see [[Monster Masher (skill)]]</small></center>
<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>


Having a Beastmaster in the party increases the chances that a monster will join you upon its defeat.
The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a vocation in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''.  Also known as the Monster ''Masher'' (魔物ハンター, ''Mamono Hantā'') in the seventh game, the class allows players to walk on the wild side and focuses on taming and making allies of monsters defeated in battle.


{{stub}}
==Description==
The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of ''VI'', befitting a starting vocation characters are not meant to spend too long in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery.
 
With the job's upgrade to an advanced vocation in ''VII'', the reductions to the mentioned stats are much less harsh, and enjoys a substantial boost to wisdom on top of a minor raise to agility and style. The [[Sony PlayStation]] version keeps the breath skills from before, but the [[Nintendo 3DS]] remake adds several support spells to give the vocation more utility.
 
In ''X'', the M.M. is much more physically robust than before, boasting the third highest strength and fourth highest HP of all vocations. This is balanced by having a pitiful agility and having the bar-none worst MP available. The breath abilities are put aside in favor of skills that support their monster ally.
==''[[Dragon Quest V]]''==
While the [[Madason|Hero]] of Dragon Quest V has attributes more akin to a physically stronger [[Priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.
 
==''[[Dragon Quest VI]]''==
In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Battles to Master
|165
|-
|Strength
| -15%
|-
|Agility
|Null
|-
|Resilience
| -20%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|Max HP
| -20%
|-
|Max MP
| -30%
|-
|Trait
| Low chance for a randomly selected enemy to be asleep during the first round
|}
 
===Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|1
|Slime Master
|N/A
|1
|
|
| -
|-
|2
|Beast Master
|[[Sweet Breath]]
|18
|Enemy group
|A fragrant sigh that lulls a group of enemies to sleep.
|0
|-
|3
|Zombie Master
|[[Poison Breath]]
|33
|One group
|Poisons a group of enemies.
|0
|-
|4
|Nature Master
|[[Tongue Bashing]]
|58
|One enemy
|A punishing lick to reduce the enemy's defence.
|0
|-
|5
|Demon Master
|[[Cool Breath]]
|77
|All enemies
|A chilly breath attack.
|0
|-
|6
|Troll Master
|[[Flame Breath]]
|93
|All enemies
|A fiercely fiery breath attack.
|0
|-
|7
|Material Master
|[[Burning Breath]]
|125
|One group
|Paralyses the enemy with a torrid sigh.
|0
|-
|8
|Dragon Master
|[[Puff!]]
|165
|Self
|Transform into a fire-breathing dragon.
|18
|}
 
===Monster Recruitment===
{| class="wikitable"
|-
! Rank !! Recruitable Monsters
|-
| 1 || [[Slime (Recruit)|Slime]] (1/2), [[Feralball (Recruit)|Feralball]] (1/8), [[Lips (Recruit)|Lips]] (1/64)
|-
| 2 || [[Mud mannequin (Recruit)|Mud Mannequin]] (1/64), [[Walking corpse (Recruit)|Walking Corpse]] (1/32), [[Healslime (Recruit)|Healslime]] (1/16), [[Slime knight (Recruit)|Slimeknight]] (1/4)
|-
| 3 || [[Lesser Demon (Recruit)|Lesser demon]] (1/4), [[Sluggernaut (Recruit)|Sluggernaut]](1/4), [[Gustbluster (Recruit)|Gustbluster]] (1/64)
|-
| 4 || [[Rockbomb (Recruit)|Rockbomb]] (1/32), [[Dreamaera (Recruit)|Dreamaera]] (1/32), [[Battering ram (Recruit)|Battering ram]] (1/16)
|-
| 5 || [[King slime (Recruit)|King slime]] (1/64), [[Boss troll (Recruit)|Boss troll]] (1/16)
|-
| 6 || [[Liquid metal slime (Recruit)|Liquid metal slime]] (1/256)
|-
| 7 || [[Overkilling machine (Recruit)|Overkilling machine]] (1/64)
|-
| 8 || [[High djinks (Recruit)|High djinks]] (1/256)
|}
 
==''[[Dragon Quest VII]]''==
[[Image:3DS Monster Master.png|border|right]]
In ''VII'' the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the [[Thief]] and [[Shepherd]] vocations.
 
Appearance-wise, the costume of the Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but [[Hero (Dragon Quest VII)|the Hero]] is shirtless and has yellow gloves and boots.
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Battles to Master
|165 (PS1) / 143 (3DS)
|-
|Strength
| Null
|-
|Agility
| +10%
|-
|Resilience
| Null
|-
|Wisdom
| +20%
|-
|Style
| +5%
|-
|Max HP
| -5%
|-
|Max MP
| -5%
|-
|Mastery Bonus
| +15 Bonus to Resilience
|}
 
===PS1 Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Pet Owner
|[[Poison Breath]]
|rowspan=2|1
|One Group
|Has a chance to poison one group of enemies
|0
|-
|[[Animal Magnetism]]
|One Group
|Increases the chance of taming one group of enemies
|0
|-
|2
|Groomer
|Nothing
|18
|
|
|
|-
|3
|Ranch Hand
|[[Sweet Breath]]
|33
|One Group
|Has a chance of putting one group of enemies to sleep
|0
|-
|4
|Tracker
|[[Cool Breath]]
|58
|All Enemies
|Causes ~15HP in ice damage
|0
|-
|5
|Hunter
|[[Burning Breath]]
|77
|One Group
|Has a chance of cause paralysis to one group of enemies
|0
|-
|6
|Handler
|[[Flame Breath]]
|93
|All Enemies
|Causes ~40HP in fire damage
|0
|-
|7
|Trainer
|[[Venom Mist]]
|125
|One Group
|Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round
|0
|-
|8
|Beast Lord
|[[Puff!|BeDragon]]
|165
|Self
|Turns the caster into an uncontrollable dragon
|18
|}
 
===3DS Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Slime Stalker
|[[Poison Breath]]
|rowspan=2|1
|One Group
|Poisons a group of enemies.
|0
|-
|[[Animal Magnetism]]
|One Group
|Makes it more likely that monsters will come make friends with you.
|0
|-
|rowspan=2|2
|rowspan=2|Animal Assailer
|[[Kabuff]]
|rowspan=2|14
|All Allies
|Raises the defence of all party members.
|3
|-
|[[Sweet Breath]]
|One Group
|A fragrant sigh that lulls a group of enemies to sleep.
|0
|-
|rowspan=3|3
|rowspan=3|Zombie Zapper
|[[Insulatle]]
|rowspan=3|12
|All Allies
|Protects the party from fire and ice attacks.
|3
|-
|[[Fire Breath]]
|One Group
|A fiery breath attack.
|0
|-
|[[Cool Breath]]
|One Group
|A chilly breath attack.
|0
|-
|rowspan=2|4
|rowspan=2|Metal Mauler
|[[Magic Barrier]]
|rowspan=2|20
|All Allies
|Forms a fortification that impedes the efficacy of enemy spells.
|3
|-
|[[Burning Breath]]
|One Group
|Paralyzes the enemy with a torrid sigh.
|0
|-
|rowspan=2|5
|rowspan=2|Demon Defeater
|[[Kasap]]
|rowspan=2|20
|One Group
|Reduces the defence of a group of enemies.
|4
|-
|[[Flame Breath]]
|One Group
|A fiercely fiery breath attack.
|0
|-
|rowspan=2|6
|rowspan=2|Troll Trouncer
|[[Puff!]]
|rowspan=2|12
|Self
|Transforms the caster into a fire-breathing dragon.
|18
|-
|[[Venom Mist]]
|One Group
|Envenomates a group of enemies.
|0
|-
|rowspan=2|7
|rowspan=2|Dragon Destroyer
|[[Inferno]]
|rowspan=2|25
|All Enemies
|A ferociously fiery breath attack.
|0
|-
|[[Chilly Breath]]
|All Enemies
|A frigidly chilly breath attack.
|0
|-
|8
|Master Masher
|[[Scorch]]
|40
|All Enemies
|A scorching inferno of burning breath.
|0
|}
 
=={{DQ9}}==
The monster master was originally planned to be a playable vocation in ''IX'', but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.
 
=={{DQ10}}==
The M.M. wields [[Claws]], [[Whips]], and [[Axes]] in battle, ans possesses the exclusive skill tree of ''Monster Mastery'' (rough translation). This skill set focuses on:
*Improving the chance for a slain monster to join the party
*かわいがる--Raising the monster's non-HP/MP stats by 20% for thirty seconds
*ブレスクラッシュ--Sealing an enemy's breath attacks
*HPリンク--Sharing HP with a monster (prevents death until user's HP is exhausted)
*MPリンク--Sharing MP with a monster (user MP acts as a reserve for monsters)
*エモノ呼び--Summons a monster of the same family as the target for an extra ally
 
==''[[Dragon Quest Monsters (series)|Monsters series]]''==
Generally speaking, the protagonist of every game in the ''Monsters'' sub series is an M.M.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
 
==''[[Dragon Quest Monsters+]]''==
The basis of the manga is an exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight.
 
==Etymology==
The vocation's nomenclature was changed from '''魔物使い''' to  '''魔物マスター''' in the DS remake of VI. The reason for this is presumably due to the removal of catchable monsters for slime buddies, and the original name was restored for the reintroduction of the class in DQX's version 2.00 update.
 
==See Also==
*[[Monster recruitment]]
 
==Trivia==
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest V)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.
*The vocation's design is based directly on the Hero of ''V'', wearing tattered rags with capes instead of normal clothing. This was changed slightly in ''X'', where the cape was exchanged for an animal hide.
*The vocation has received the most name changes of any job in the original Japanese versions.
 
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQXClasses}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest X classes]]
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