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[[Image:3DS Monster Master.png|border|right]]
[[File:DQX Monster_Master.png|thumb|right|Monster Masters in Dragon Quest X]]
<center><small>For the similarly named skill, see [[Monster Masher (skill)]]</small></center>
<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>
 
The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a vocation in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''.  Also known as the Monster ''Masher'' (魔物ハンター, ''Mamono Hantā'') in the seventh game, the class allows players to walk on the wild side and focuses on taming and making allies of monsters defeated in battle.


<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>
==Description==
The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of ''VI'', befitting a starting vocation characters are not meant to spend too long in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery.


The '''Monster Master''' (魔物ハンター, ''Mamono Hantā''), also known as ''Monster Masher'' and formerly known as ''Tamer'', is a vocation in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''. In the original version of ''VI'', having a master in the party increases the chances that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
With the job's upgrade to an advanced vocation in ''VII'', the reductions to the mentioned stats are much less harsh, and enjoys a substantial boost to wisdom on top of a minor raise to agility and style. The [[Sony PlayStation]] version keeps the breath skills from before, but the [[Nintendo 3DS]] remake adds several support spells to give the vocation more utility.


In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..
In ''X'', the M.M. is much more physically robust than before, boasting the third highest strength and fourth highest HP of all vocations. This is balanced by having a pitiful agility and having the bar-none worst MP available. The breath abilities are put aside in favor of skills that support their monster ally.
==''[[Dragon Quest V]]''==
While the [[Madason|Hero]] of Dragon Quest V has attributes more akin to a physically stronger [[Priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.


==''Dragon Quest VI''==
==''[[Dragon Quest VI]]''==
In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
===Stat Changes===
===Stat Changes===
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|Strength
|Strength
| -15%
| -15%
|-
|Agility
|Null
|-
|-
|Resilience
|Resilience
| -20%
| -20%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|-
|Max HP
|Max HP
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|-
|-
|Trait
|Trait
| Low chance for enemies to be asleep during first round
| Low chance for a randomly selected enemy to be asleep during the first round
|}
|}


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! Rank !! Recruitable Monsters
! Rank !! Recruitable Monsters
|-
|-
| 1 || Slime (1/2), Feralball (1/8), Lips (1/64)
| 1 || [[Slime (Recruit)|Slime]] (1/2), [[Feralball (Recruit)|Feralball]] (1/8), [[Lips (Recruit)|Lips]] (1/64)
|-
|-
| 2 || Mud Mannequin (1/64), Rotting Corpse (1/32), Healslime (1/16), Slimeknight (1/4)
| 2 || [[Mud mannequin (Recruit)|Mud Mannequin]] (1/64), [[Walking corpse (Recruit)|Walking Corpse]] (1/32), [[Healslime (Recruit)|Healslime]] (1/16), [[Slime knight (Recruit)|Slimeknight]] (1/4)
|-
|-
| 3 || Lesser Demon (1/4), Sluggernaut (1/4), Gustbluster (1/64)
| 3 || [[Lesser Demon (Recruit)|Lesser demon]] (1/4), [[Sluggernaut (Recruit)|Sluggernaut]](1/4), [[Gustbluster (Recruit)|Gustbluster]] (1/64)
|-
|-
| 4 || Bomboulder (1/32), Chimaera (1/32), Battering Ram (1/16)
| 4 || [[Rockbomb (Recruit)|Rockbomb]] (1/32), [[Dreamaera (Recruit)|Dreamaera]] (1/32), [[Battering ram (Recruit)|Battering ram]] (1/16)
|-
|-
| 5 || King Slime (1/64), Boss Troll (1/16)
| 5 || [[King slime (Recruit)|King slime]] (1/64), [[Boss troll (Recruit)|Boss troll]] (1/16)
|-
|-
| 6 || Liquid Metal Slime (1/256)
| 6 || [[Liquid metal slime (Recruit)|Liquid metal slime]] (1/256)
|-
|-
| 7 || Killing Machine (1/64)
| 7 || [[Overkilling machine (Recruit)|Overkilling machine]] (1/64)
|-
|-
| 8 || High Djinks (1/256)
| 8 || [[High djinks (Recruit)|High djinks]] (1/256)
|}
|}


==''[[Dragon Quest VII]]''==
==''[[Dragon Quest VII]]''==
[[Image:3DS Monster Master.png|border|right]]
In ''VII'' the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the [[Thief]] and [[Shepherd]] vocations.
Appearance-wise, the costume of the Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but [[Hero (Dragon Quest VII)|the Hero]] is shirtless and has yellow gloves and boots.
===Stat Changes===
===Stat Changes===
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|0
|0
|}
|}
=={{DQ9}}==
The monster master was originally planned to be a playable vocation in ''IX'', but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.
=={{DQ10}}==
The M.M. wields [[Claws]], [[Whips]], and [[Axes]] in battle, ans possesses the exclusive skill tree of ''Monster Mastery'' (rough translation). This skill set focuses on:
*Improving the chance for a slain monster to join the party
*かわいがる--Raising the monster's non-HP/MP stats by 20% for thirty seconds
*ブレスクラッシュ--Sealing an enemy's breath attacks
*HPリンク--Sharing HP with a monster (prevents death until user's HP is exhausted)
*MPリンク--Sharing MP with a monster (user MP acts as a reserve for monsters)
*エモノ呼び--Summons a monster of the same family as the target for an extra ally
==''[[Dragon Quest Monsters (series)|Monsters series]]''==
Generally speaking, the protagonist of every game in the ''Monsters'' sub series is an M.M.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
==''[[Dragon Quest Monsters+]]''==
The basis of the manga is an exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight.
==Etymology==
The vocation's nomenclature was changed from '''魔物使い''' to  '''魔物マスター''' in the DS remake of VI. The reason for this is presumably due to the removal of catchable monsters for slime buddies, and the original name was restored for the reintroduction of the class in DQX's version 2.00 update.


==See Also==
==See Also==
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==Trivia==
==Trivia==
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest V)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest V)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.
*The vocation's design is based directly on the Hero of ''V'', wearing tattered rags with capes instead of normal clothing. This was changed slightly in ''X'', where the cape was exchanged for an animal hide.
*The vocation has received the most name changes of any job in the original Japanese versions.


==Gallery==
<center><gallery>
File:DQX Monster_Master.png|''Dragon Quest X''
</gallery></center>
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{{DQVIClasses}}
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[[Category:Classes]]
[[Category:Classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest X classes]]
[[Category:Dragon Quest X classes]]
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