Difference between revisions of "Monster Master"

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[[Image:3DS Monster Master.png|boarder|right|200px]]
 
[[Image:3DS Monster Master.png|boarder|right|200px]]
The '''Monster Master''' (also known as Monster ''Masher'') is a vocation in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''. In the original version of ''VI'', having a master in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
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The '''Monster Master''' (also known as Monster ''Masher'') is a vocation in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''. In the original version of ''VI'', having a master in the party increases the chances that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
  
 
In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to the Haven, a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..
 
In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to the Haven, a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..

Revision as of 11:20, 11 September 2016

boarder

The Monster Master (also known as Monster Masher) is a vocation in Dragon Quest VI and Dragon Quest VII. In the original version of VI, having a master in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

In VII, the vocation will instead give players a greater chance to send defeated monsters off to the Haven, a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the Thief and Shepherd vocations..

Dragon Quest VI

Stat Changes

Statistics Change
Battles to Master 165
Strength -15%
Resilience -20%
Max HP -20%
Max MP -30%
Trait Low chance for enemies to be asleep during first round

Abilities

Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18

Monster Recruitment

Rank 1:

  • Slime(1/2), Feralball(1/8), Lips(1/64)

Rank 2:

  • Mud Mannequin(1/64), Rotting Corpse(1/32), Healslime(1/16), Slimeknight(1/4)

Rank 3:

  • Lesser Demon(1/4), Sluggernaut(1/4), Gustbluster(1/64)

Rank 4

  • Bomboulder(1/32), Chimaera(1/32), Battering Ram(1/16)

Rank 5

  • King Slime(1/64), Boss Troll(1/16)

Rank 6

  • Liquid Metal Slime(1/256)

Rank 7

  • Killing Machine(1/64)

Rank 8

  • High Djinks(1/256)

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 165
Strength Null
Agility +10%
Resilience Null
Wisdom +20%
Style +5%
Max HP -5%
Max MP -5%
Mastery Bonus +15 Bonus to Resilience

Abilities

Level Title Learns Battles Needed Target Info MP
1 Pet Owner Poison Breath 1 One Group Has a chance to poison one group of enemies 0
1 Pet Owner Tamer 1 One Group Increases the chance of taming one group of enemies 0
2 Groomer Nothing 18
3 Ranch Hand Sweet Breath 33 One Group Has a chance of putting one group of enemies to sleep 0
4 Tracker Cool Breath 58 All Enemies Causes ~15HP in ice damage 0
5 Hunter Burning Breath 77 One Group Has a chance of cause paralysis to one group of enemies 0
6 Handler Flame Breath 93 All Enemies Causes ~40HP in fire damage 0
7 Trainer Venom Mist 125 One Group Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round 0
8 Beast Lord Puff! 165 Self Turns the caster into an uncontrollable dragon 18


Trivia