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<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center> | <center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center> | ||
The '''Monster Master''' (魔物ハンター, '' | The '''Monster Master''' (魔物ハンター, ''Mamono Hantā''), also known as ''Monster Masher'' and formerly known as ''Tamer'', is a vocation in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''. In the original version of ''VI'', having a master in the party increases the chances that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]). | ||
In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations.. | In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations.. |
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