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[[File:DQX Monster_Master.png|thumb|right|Monster Masters in Dragon Quest X]]
[[File:DQX Monster_Master.png|thumb|right|Monster Masters in Dragon Quest X]]
<center><small>For the similarly named skill, see [[Monster Masher (skill)]]</small></center>
<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>
The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a recurring [[vocation]] first introduced in ''[[Dragon Quest VI]]''. The vocation allows players to walk on the wild side with the finer details varying between titles, but it has also consistently focused on taming and [[Monster recruitment|making allies of monsters defeated in battle]].
The profession is notable for frequently having its name changed even in the Japanese originals: it was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake and it's subsequent ports, became 魔物ハンター (''Mamono Hantā'') in the seventh game, まもの使い (''Mamono Tsukai'') in the tenth game,  まものマスター (''Mamono Masutā'') in both ''Stars'' and ''Walk''. In all ''Monsters'' titles the vocation is called the モンスターマスター (''Monsutā Masutā''). Not counting the alternate kanji and katakana spellings, this leaves the vocation with three distinct Japanese names.
In English the name was changed to Monster ''Masher'' for the seventh game to match the alteration in the original script but has since returned to being referred to as the Monster Master in peripheral media and spinoff titles, with three unusual exceptions. In the ''Terry's Wonderland'' event in ''Tact'' [[Terry|young Terry]] introduces himself as being a Monster ''Scout'', the {{Hero 5}} of the fifth game has the title of Legendary Monster ''Wrangler'' in ''Tact'', and in {{DQM3}} the vocation is referred to as Monster ''Wrangler'' despite the Japanese name of モンスターマスター being consistently translated as Monster Master prior.


<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>
==Description==
The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of ''VI'', befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery.


The '''Monster Master''' (魔物ハンター, ''Mamono Hantā''), also known as ''Monster Masher'' and formerly known as ''Tamer'', is a vocation in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''. In the original version of ''VI'', having a master in the party increases the chances that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
With the job's upgrade to an advanced vocation in ''VII'', the reductions to the mentioned stats are much less harsh, and enjoys a substantial boost to wisdom on top of a minor raise to agility and style. The [[Sony PlayStation]] version keeps the breath skills from before, but the [[Nintendo 3DS]] remake adds several support spells to give the vocation more utility.


In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..
In ''X'', the M.M. is much more physically robust than before, boasting the third highest strength and fourth highest HP of all vocations. This is balanced by having a pitiful agility and having the bar-none worst MP available. The breath abilities are put aside in favor of skills that support their monster ally.
=={{DQ5}}==
While the Hero of ''Dragon Quest V'' has attributes and spells more akin to a physically stronger [[priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.


==''Dragon Quest VI''==
=={{DQ6}}==
In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
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|Strength
|Strength
| -15%
| -15%
|-
|Agility
|Null
|-
|-
|Resilience
|Resilience
| -20%
| -20%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|-
|Max HP
|Max HP
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|-
|-
|Trait
|Trait
| Low chance for enemies to be asleep during first round
| Low chance for a randomly selected enemy to be asleep during the first round
|}
|}


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! Rank !! Recruitable Monsters
! Rank !! Recruitable Monsters
|-
|-
| 1 || Slime (1/2), Feralball (1/8), Lips (1/64)
| 1 || [[Slime (Recruit)|Slime]] (1/2), [[Feralball (Recruit)|Feralball]] (1/8), [[Lips (Recruit)|Lips]] (1/64)
|-
|-
| 2 || Mud Mannequin (1/64), Rotting Corpse (1/32), Healslime (1/16), Slimeknight (1/4)
| 2 || [[Mud mannequin (Recruit)|Mud Mannequin]] (1/64), [[Walking corpse (Recruit)|Walking Corpse]] (1/32), [[Healslime (Recruit)|Healslime]] (1/16), [[Slime knight (Recruit)|Slimeknight]] (1/4)
|-
|-
| 3 || Lesser Demon (1/4), Sluggernaut (1/4), Gustbluster (1/64)
| 3 || [[Lesser Demon (Recruit)|Lesser demon]] (1/4), [[Sluggernaut (Recruit)|Sluggernaut]](1/4), [[Gustbluster (Recruit)|Gustbluster]] (1/64)
|-
|-
| 4 || Bomboulder (1/32), Chimaera (1/32), Battering Ram (1/16)
| 4 || [[Rockbomb (Recruit)|Rockbomb]] (1/32), [[Dreamaera (Recruit)|Dreamaera]] (1/32), [[Battering ram (Recruit)|Battering ram]] (1/16)
|-
|-
| 5 || King Slime (1/64), Boss Troll (1/16)
| 5 || [[King slime (Recruit)|King slime]] (1/64), [[Boss troll (Recruit)|Boss troll]] (1/16)
|-
|-
| 6 || Liquid Metal Slime (1/256)
| 6 || [[Liquid metal slime (Recruit)|Liquid metal slime]] (1/256)
|-
|-
| 7 || Killing Machine (1/64)
| 7 || [[Overkilling machine (Recruit)|Overkilling machine]] (1/64)
|-
|-
| 8 || High Djinks (1/256)
| 8 || [[High djinks (Recruit)|High djinks]] (1/256)
|}
|}


==''[[Dragon Quest VII]]''==
=={{DQ7}}==
[[Image:3DS Monster Master.png|border|right]]
In ''VII'' the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the [[Thief]] and [[Shepherd]] vocations.
Appearance-wise, the costume of the Monster Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but [[Hero (Dragon Quest VII)|the Hero]] is shirtless.
 
Appearance-wise, the costume of the Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but [[Hero (Dragon Quest VII)|the Hero]] is shirtless and has yellow gloves and boots.
===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
Line 177: Line 199:
|rowspan=2|1
|rowspan=2|1
|rowspan=2|Pet Owner
|rowspan=2|Pet Owner
|[[Poison Breath]]
|[[PoisonGas]]
|rowspan=2|1
|rowspan=2|1
|One Group
|One Group
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|0
|0
|-
|-
|[[Animal Magnetism]]
|[[Tamer]]
|One Group
|One Group
|Increases the chance of taming one group of enemies
|Increases the chance of taming one group of enemies
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|3
|3
|Ranch Hand
|Ranch Hand
|[[Sweet Breath]]
|[[SleepAir]]
|33
|33
|One Group
|One Group
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|4
|4
|Tracker
|Tracker
|[[Cool Breath]]
|[[FrigidAir]]
|58
|58
|All Enemies
|All Enemies
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|5
|5
|Hunter
|Hunter
|[[Burning Breath]]
|[[PalsyAir]]
|77
|77
|One Group
|One Group
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|6
|6
|Handler
|Handler
|[[Flame Breath]]
|[[BlazeAir]]
|93
|93
|All Enemies
|All Enemies
Line 230: Line 252:
|7
|7
|Trainer
|Trainer
|[[Venom Mist]]
|[[PoisonFog]]
|125
|125
|One Group
|One Group
Line 359: Line 381:
|0
|0
|}
|}
=={{DQ9}}==
The monster master was originally planned to be a playable vocation in ''IX'', but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.
=={{DQ10}}==
The M.M. wields [[Claw Weapon Family|Claws]], [[Whips]], and [[Axes]] in battle, and possesses the exclusive skill tree of ''Monster Mastery'' (rough translation). This skill set focuses on:
*Improving the chance for a slain monster to join the party
*Kawaigaru (かわいがる)--Raising the monster's non-HP/MP stats by 20% for thirty seconds
*[[Breathtaking Bash]]--Sealing an enemy's breath attacks
*HP Link (HPリンク)--Sharing HP with a monster (prevents death until user's HP is exhausted)
*MP Link (リンク)--Sharing MP with a monster (user MP acts as a reserve for monsters)
*Emonoyobi (エモノ呼び)--Summons a monster of the same family as the target for an extra ally
==''[[Dragon Quest Monsters (series)|Monsters series]]''==
Generally speaking, the protagonist of every game in the ''Monsters'' sub series is an M.M.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
==''[[Dragon Quest of the Stars]]''==
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats.
==''[[Dragon Quest Walk]]''==
[[Image:DQ Walk Monster Masters.jpg|right|200px]]
Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are [[Wand]]s, [[Spear]]s, [[Claw Weapon Family|Claws]], and [[Whip]]s.
{{clear}}
==''[[Dragon Quest Monsters+]]''==
The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community.


==See Also==
==See Also==
Line 365: Line 415:
==Trivia==
==Trivia==
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest V)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest V)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.
*The vocation's ''VII'' design is a combination of the baggy pants and prominent red and black colours worn in ''X'', and a plain set of the green tattered [[rags]] that could be equipped by several monster recruits in ''V'' and ''VI''.
==Gallery==
<gallery>
File:Monster master v-jump VI.jpg|[[Milly]] taming a [[Metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Image:DQVII Monster Masher.png|The {{Hero 7}} of [[Estard]] as a monster masher
Image:3DS Monster Master.png|[[Maribel]] as a monster masher
File:X human monster master default.png|Human stock art of the vocation in ''X''
File:Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact''
Hero V Tact Legendary Monster Wrangler.jpg|The Hero of V being dubbed the Legendary Monster Wrangler in ''Tact''
</gallery>
{{clear}}


{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQVIIClasses}}
[[Category:Classes]]
{{DQXClasses}}
[[Category:Dragon Quest VI classes]]
{{DQotSClasses}}
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest X classes]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Walk vocations]]
 
[[fr:Rosseur de monstres]]

Latest revision as of 10:29, 27 November 2023

Monster Masters in Dragon Quest X
For the similarly named skill, see Monster Masher (skill)
A master of monsters, able to commune with them, wield their abilities, and win their affection. --Description in Dragon Quest VII

The Monster Master (魔物使い Mamono Tsukai) is a recurring vocation first introduced in Dragon Quest VI. The vocation allows players to walk on the wild side with the finer details varying between titles, but it has also consistently focused on taming and making allies of monsters defeated in battle.

The profession is notable for frequently having its name changed even in the Japanese originals: it was changed to 魔物マスター (Mamono Masutā) in the Nintendo DS remake and it's subsequent ports, became 魔物ハンター (Mamono Hantā) in the seventh game, まもの使い (Mamono Tsukai) in the tenth game, まものマスター (Mamono Masutā) in both Stars and Walk. In all Monsters titles the vocation is called the モンスターマスター (Monsutā Masutā). Not counting the alternate kanji and katakana spellings, this leaves the vocation with three distinct Japanese names.

In English the name was changed to Monster Masher for the seventh game to match the alteration in the original script but has since returned to being referred to as the Monster Master in peripheral media and spinoff titles, with three unusual exceptions. In the Terry's Wonderland event in Tact young Terry introduces himself as being a Monster Scout, the Hero of the fifth game has the title of Legendary Monster Wrangler in Tact, and in Dragon Quest Monsters: The Dark Prince the vocation is referred to as Monster Wrangler despite the Japanese name of モンスターマスター being consistently translated as Monster Master prior.

Description[edit]

The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of VI, befitting a starting vocation characters are not meant to spend too much time in. Various breath skills are learned through the profession, in addition to the Puff! spell upon mastery.

With the job's upgrade to an advanced vocation in VII, the reductions to the mentioned stats are much less harsh, and enjoys a substantial boost to wisdom on top of a minor raise to agility and style. The Sony PlayStation version keeps the breath skills from before, but the Nintendo 3DS remake adds several support spells to give the vocation more utility.

In X, the M.M. is much more physically robust than before, boasting the third highest strength and fourth highest HP of all vocations. This is balanced by having a pitiful agility and having the bar-none worst MP available. The breath abilities are put aside in favor of skills that support their monster ally.

Dragon Quest V: Hand of the Heavenly Bride[edit]

While the Hero of Dragon Quest V has attributes and spells more akin to a physically stronger priest, he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.

Dragon Quest VI: Realms of Revelation[edit]

In the original version of VI, having a master in the party activates the chance that a monster will join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

Stat Changes[edit]

Statistics Change
Battles to Master 165
Strength -15%
Agility Null
Resilience -20%
Wisdom Null
Style Null
Max HP -20%
Max MP -30%
Trait Low chance for a randomly selected enemy to be asleep during the first round

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18

Monster Recruitment[edit]

Rank Recruitable Monsters
1 Slime (1/2), Feralball (1/8), Lips (1/64)
2 Mud Mannequin (1/64), Walking Corpse (1/32), Healslime (1/16), Slimeknight (1/4)
3 Lesser demon (1/4), Sluggernaut(1/4), Gustbluster (1/64)
4 Rockbomb (1/32), Dreamaera (1/32), Battering ram (1/16)
5 King slime (1/64), Boss troll (1/16)
6 Liquid metal slime (1/256)
7 Overkilling machine (1/64)
8 High djinks (1/256)

Dragon Quest VII: Fragments of the Forgotten Past[edit]

In VII the vocation will instead give players a greater chance to send defeated monsters off to the Haven, a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the Thief and Shepherd vocations.

Appearance-wise, the costume of the Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but the Hero is shirtless and has yellow gloves and boots.

Stat Changes[edit]

Statistics Change
Battles to Master 165 (PS1) / 143 (3DS)
Strength Null
Agility +10%
Resilience Null
Wisdom +20%
Style +5%
Max HP -5%
Max MP -5%
Mastery Bonus +15 Bonus to Resilience

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Pet Owner PoisonGas 1 One Group Has a chance to poison one group of enemies 0
Tamer One Group Increases the chance of taming one group of enemies 0
2 Groomer Nothing 18
3 Ranch Hand SleepAir 33 One Group Has a chance of putting one group of enemies to sleep 0
4 Tracker FrigidAir 58 All Enemies Causes ~15HP in ice damage 0
5 Hunter PalsyAir 77 One Group Has a chance of cause paralysis to one group of enemies 0
6 Handler BlazeAir 93 All Enemies Causes ~40HP in fire damage 0
7 Trainer PoisonFog 125 One Group Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round 0
8 Beast Lord BeDragon 165 Self Turns the caster into an uncontrollable dragon 18

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Slime Stalker Poison Breath 1 One Group Poisons a group of enemies. 0
Animal Magnetism One Group Makes it more likely that monsters will come make friends with you. 0
2 Animal Assailer Kabuff 14 All Allies Raises the defence of all party members. 3
Sweet Breath One Group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Zapper Insulatle 12 All Allies Protects the party from fire and ice attacks. 3
Fire Breath One Group A fiery breath attack. 0
Cool Breath One Group A chilly breath attack. 0
4 Metal Mauler Magic Barrier 20 All Allies Forms a fortification that impedes the efficacy of enemy spells. 3
Burning Breath One Group Paralyzes the enemy with a torrid sigh. 0
5 Demon Defeater Kasap 20 One Group Reduces the defence of a group of enemies. 4
Flame Breath One Group A fiercely fiery breath attack. 0
6 Troll Trouncer Puff! 12 Self Transforms the caster into a fire-breathing dragon. 18
Venom Mist One Group Envenomates a group of enemies. 0
7 Dragon Destroyer Inferno 25 All Enemies A ferociously fiery breath attack. 0
Chilly Breath All Enemies A frigidly chilly breath attack. 0
8 Master Masher Scorch 40 All Enemies A scorching inferno of burning breath. 0

Dragon Quest IX: Sentinels of the Starry Skies[edit]

The monster master was originally planned to be a playable vocation in IX, but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.

Dragon Quest X[edit]

The M.M. wields Claws, Whips, and Axes in battle, and possesses the exclusive skill tree of Monster Mastery (rough translation). This skill set focuses on:

  • Improving the chance for a slain monster to join the party
  • Kawaigaru (かわいがる)--Raising the monster's non-HP/MP stats by 20% for thirty seconds
  • Breathtaking Bash--Sealing an enemy's breath attacks
  • HP Link (HPリンク)--Sharing HP with a monster (prevents death until user's HP is exhausted)
  • MP Link (リンク)--Sharing MP with a monster (user MP acts as a reserve for monsters)
  • Emonoyobi (エモノ呼び)--Summons a monster of the same family as the target for an extra ally

Monsters series[edit]

Generally speaking, the protagonist of every game in the Monsters sub series is an M.M. Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.

Dragon Quest of the Stars[edit]

The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats.

Dragon Quest Walk[edit]

DQ Walk Monster Masters.jpg

Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are Wands, Spears, Claws, and Whips.


Dragon Quest Monsters+[edit]

The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community.

See Also[edit]

Trivia[edit]

  • The name "Monster Master" is a title used for both the Hero in Dragon Quest V and Psaro in Dragon Quest IV.
  • The vocation's VII design is a combination of the baggy pants and prominent red and black colours worn in X, and a plain set of the green tattered rags that could be equipped by several monster recruits in V and VI.

Gallery[edit]