Monster Master: Difference between revisions

77 bytes added ,  13:15, 19 January 2019
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In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..
In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..


==''Dragon Quest VI''==
==''[[Dragon Quest VI]]''==
===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
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|Strength
|Strength
| -15%
| -15%
|-
|Agility
|Null
|-
|-
|Resilience
|Resilience
| -20%
| -20%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|-
|Max HP
|Max HP
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|-
|-
|Trait
|Trait
| Low chance for enemies to be asleep during first round
| Low chance for a randomly selected enemy to be asleep during the first round
|}
|}