Monster Master

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Revision as of 07:14, 15 February 2011 by Melios (talk | contribs) (→‎Abilities)
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The Monster Master (known as Beastmaster in fan translations) is a character class in Dragon Quest VI. In the original version, having a Beastmaster in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the DS remake. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).


Stat Changes

Statistics Change
Battles to Master 165
Strength -15%
Defence -20%
Max HP -20%
Max MP -30%
Trait Sometimes attacks while asleep

Abilities

Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Animal Tamer Sweet Breath 18 All enemies Puts all enemies to sleep 0
3 Zombie Tamer Poison Breath 33 All enemies Poisons all enemies 0
4 Metal Master Tongue Bashing 58 ??? Reduces defense of enemies 0
5 Demon Master Cool Breath 77 All enemies Emits a cold breath 0
6 Troll Master Flame Breath 93 All enemies Emits a fiery breath 0
7 Killer Tamer Burning Breath 125 Paralyzes enemies 0
8 Dragon Tamer Puff! 165 Self Transforms into a dragon 18

Trivia


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