Monster Master

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Revision as of 18:18, 25 March 2014 by Antiyonder (talk | contribs)

The Monster Master (known as Beastmaster in fan translations) is a character class in Dragon Quest VI. In the original version, having a Beastmaster in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the Nintendo DS remake. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

Stat Changes

Statistics Change
Battles to Master 165
Strength -15%
Defence -20%
Max HP -20%
Max MP -30%
Trait Sometimes attacks while asleep


Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18


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