Monster Master

From Dragon Quest Wiki

The Monster Master (known as Beastmaster in fan translations) is a character vocation in Dragon Quest VI. In the original version, having a master in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

Dragon Quest VI

Stat Changes

Statistics Change
Battles to Master 165
Strength -15%
Resilience -20%
Max HP -20%
Max MP -30%
Trait Low chance for enemies to be asleep during first round


Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18

Monster Recruitment

Rank 1:

  • Slime(1/2), Feralball(1/8), Lips(1/64)

Rank 2:

  • Mud Mannequin(1/64), Rotting Corpse(1/32), Healslime(1/16), Slimeknight(1/4)

Rank 3:

  • Lesser Demon(1/4), Sluggernaut(1/4), Gustbluster(1/64)

Rank 4

  • Bomboulder(1/32), Chimaera(1/32), Battering Ram(1/16)

Rank 5

  • King Slime(1/64), Boss Troll(1/16)

Rank 6

  • Liquid Metal Slime(1/256)

Rank 7

  • Killing Machine(1/64)

Rank 8

  • High Djinks(1/256)