Monster recruitment: Difference between revisions

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[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of ''VI'' with several monstrous mates]]
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of ''[[Dragon Quest VI]]'' along with several monstrous mates.]]
Introduced in ''[[Dragon Quest V]]'', the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.
Introduced in ''[[Dragon Quest V]]'', the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.


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===Available in the SNES version===
===Available in the SNES version===
[[Boss troll]] (1/16), [[Chimaera]] (1/32), [[Feralball]] (1/8), [[Gustbluster]] (1/64), [[Healslime]] (1/16), [[High djinks]] (1/256), (Lesser demon]] (1/4), [[Liquid metal slime]] (1/256), [[Lips]] (1/64), [[Mud mannequin]] (1/64), [[Overkilling machine]] (1/64), [[Rockbomb]] (1/32), [[Rotting corpse]] (1/32), [[Slime]] (1/2), [[Slime knight]] (1/4), [[Sluggernaut]] (1/4),
{| class="wikitable"
|-
! Sprite !! Monster Name !! Recruit Rate
|-
| [[File:Dq6batteringramsnes.png|48px|center]] || [[Battering ram (Recruit)|Battering ram]] || {{fraction|1|16}}
|-
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || [[Boss troll (Recruit)|Boss troll]] || {{fraction|1|16}}
|-
| [[File:Dg6chimaerasnes.png|48px|center]] || [[Dreamaera (Recruit)|Dreamaera]] || {{fraction|1|32}}
|-
| [[File:Furrat.gif|48px|center]] || [[Feralball (Recruit)|Feralball]]|| {{fraction|1|8}}
|-
| [[File:Windmage.gif|58px|center]] || [[Gustbluster (Recruit)|Gustbluster]] || {{fraction|1|64}}
|-
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}}
|-
| [[File:Dq6highdjinkssnes.png|58px|center]] || [[High djinks (Recruit)|High djinks]] || {{fraction|1|256}}
|-
| [[File:Dq6lesserdemonsnes.png|68px|center]] || [[Lesser Demon (Recruit)|Lesser demon]] || {{fraction|1|4}}
|-
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}}
|-
| [[File:Dq6lipssnes.png|48px|center]] || [[Lips (Recruit)|Lips]] || {{fraction|1|64}}
|-
| [[File:Dq6mudmannequainsnes.png|48px|center]] || [[Mud mannequin (Recruit)|Mud mannequin]] || {{fraction|1|64}}
|-
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || [[Overkilling machine (Recruit)|Overkilling machine]] || {{fraction|1|64}}
|-
| [[File:Dq6rockbombsnes.png|48px|center]] || [[Rockbomb (Recruit)|Rockbomb]] || {{fraction|1|32}}
|-
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}}
|-
| [[File:Dq6slimeknightsnes.png|48px|center]]  || [[Goowain|Slime knight]] || {{fraction|1|4}}
|-
| [[File:Supertensk.gif|48px|center]] || [[Sluggernaut (Recruit)|Sluggernaut]] || {{fraction|1|4}}
|-
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || [[Walking corpse (Recruit)|Walking corpse]] || {{fraction|1|32}}
|}
 
===Available in the DS version===
{| class="wikitable"
|-
! Sprite !! Monster Name !! Location
|-
| [[File:Dq6slimeknightsnes.png|32px|center]]  || [[Goowain]] || [[Howcastle]]
|-
| [[File:Dq6healslimesnes.png|22px|center]] || [[Healie]] || [[Clearvale]]
|-
| [[File:Dq6 mottle slime.png|28px|center]] || [[Spot]] || [[Castle Graceskull]]
|-
| [[File:Dq6 king slime.png|28px|center]] || [[Kingsley]] || [[Château de Sass]]
|-
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober]] || [[Slimopolis]]
|-
| [[File:Dq6 cure slime.png|18px|center]] || [[Curie]] || [[Suite dreams]]
|-
| [[File:Marineslime3snes.png|32px|center]] || [[Shelley]] || [[Underwater Inn]]
|-
| [[File:Dq6LMSsnes.png|32px|center]] || [[Mercury]] || [[Suite dreams]]
|-
|}


==''[[Dragon Quest VII]]''==
==''[[Dragon Quest VII]]''==
''VII'' is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.  
''VII'' is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.  


Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from ''VI'' and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey]]. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.
Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from ''VI'' and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.
*In the 3DS remake, the character will immediately become a monster after using a heart.
*In the 3DS remake, the character will immediately become a monster after using a heart.


==''[[Dragon Quest VIII]]''==
==''[[Dragon Quest VIII]]''==
In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the [[Call team]] skill they may be summoned into battle for 3 or more turns.
In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie's Monstrous Pit]], and through the use of the [[Call team]] skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.
*In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.
 
===Available in all versions===
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]] [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]
 
==''[[Dragon Quest X]]''==
Certain monsters can be recruited by players beginning in version 2.4 Taming is done through a skill attack that creates a fixed 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Monsters that have joined players are controlled through A.I. and essentially serve as party members for times when the player's fiends and comrades are offline.


In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.
==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using [[Monster munchies]] in battle.  


==''[[Dragon Quest Monsters: Joker]] series''==
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
*In Joker 2, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%.
==Gallery==
==Gallery==
<gallery>
<gallery>
File:DQV Recruitment refference guide.png|Level requirements and percentages in ''V''
File:DQV Recruitment refference guide.png|Level requirements and percentages in ''V''
</gallery>
</gallery>
{{Series_mechanics}}
{{DQV}}
{{DQV}}
{{DQVI}}
{{DQVI}}
{{DQVII}}
{{DQVII}}
{{DQVIII}}
{{DQVIII}}
{{DQX}}
{{DQM}}
{{DQM2}}
[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[category:Recurring elements]]

Revision as of 09:06, 25 February 2019

The cast of Dragon Quest VI along with several monstrous mates.

Introduced in Dragon Quest V, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.

Dragon Quest V

Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the DS and mobile versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters. See the Gallery for recruitment percentages for each monster.

DS and Mobile devices

Archdemon, Bad apple, Barbatos Battle pip, Beastmaster, Blizzybody, Bomboulder, Brownie, Chimaera, Conkerer, Conkjurer, Conkuisitor, Conkuistador, Cross eye,Cureslime, Dracky, Drag-goof, Dwight, Epipany, Fandangow, Fat rat, Flamethrower,Funghoul, Ghost, Gigantes, Golem, Goodybag, Great dragon, Grudgerigar, Hades helm, Hawk man, Healslime, Hellion, Hoodlum, Hulagan, Hyperanemon, Jailcat, Killing machine, King cureslime, King slime, Liquid metal slime, Magic marionette, Man o' war, Mandrake marshal, Metal slime, Minidemon, Moosifer, Mudraker, Old man of the sea, Orc king, Pip fighter, Pocus poppet, Powie yowie, Prestidigitator, Rebjørn, Restless armour, Revaulting horse, Rockbomb, Rotten apple ,Saber, Samigina, Slime, Slime knight, Small fry, Snowbird, Starkers, Ticking timeburrm, Walking corpse, Warhog, Wax murderer, Wiz pip

Unavailable in PS2 version

Archdemon, Jailcat

Unavailable in SNES version

Archdemon, Bad apple, Blizzybody, Beast master, Dwight, Fat rat, Flamethrower, Funghoul, Ghost, Hades helm, Hawkman, Hulagan, Metal slime, Mudraker, Pocus poppet, Restless armour, Rotten apple, Wax murderer, and the Conk and Pip families.

Dragon Quest VI

In the original SNES version of VI monster recruitment worked identically to V, though someone in the party must be a Monster Master. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie.

In both versions of the game, any recruited slime may enter into the gladiatorial contests at Slimopolis.

Available in the SNES version

Sprite Monster Name Recruit Rate
Dq6batteringramsnes.png
Battering ram 116
Bosstroll DQVI SNES.gif
Boss troll 116
Dg6chimaerasnes.png
Dreamaera 132
Furrat.gif
Feralball 18
Windmage.gif
Gustbluster 164
Dq6healslimesnes.png
Healslime 116
Dq6highdjinkssnes.png
High djinks 1256
Dq6lesserdemonsnes.png
Lesser demon 14
Dq6LMSsnes.png
Liquid metal slime 1256
Dq6lipssnes.png
Lips 164
Dq6mudmannequainsnes.png
Mud mannequin 164
Dq6overkillingmachinesnes.png
Overkilling machine 164
Dq6rockbombsnes.png
Rockbomb 132
DQ6-SFC-SLIME.png
Slime 12
Dq6slimeknightsnes.png
Slime knight 14
Supertensk.gif
Sluggernaut 14
Dq6walkingcorpsesnes.png
Walking corpse 132

Available in the DS version

Sprite Monster Name Location
Dq6slimeknightsnes.png
Goowain Howcastle
Dq6healslimesnes.png
Healie Clearvale
Dq6 mottle slime.png
Spot Castle Graceskull
Dq6 king slime.png
Kingsley Château de Sass
DQ6-SFC-SLIME.png
Goober Slimopolis
Dq6 cure slime.png
Curie Suite dreams
Marineslime3snes.png
Shelley Underwater Inn
Dq6LMSsnes.png
Mercury Suite dreams

Dragon Quest VII

VII is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the Monster Meadows that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The Animal Magnetism skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.

Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from VI and allow the character holding them to take on monster-based vocations at Alltrades Abbey. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.

  • In the 3DS remake, the character will immediately become a monster after using a heart.

Dragon Quest VIII

In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove much more capable than their randomly encountered counterparts, but once the player pays a visit to Morrie's place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the Call team skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.

  • In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.

Available in all versions

Archer, Archfiend, Arges Big Al, Bishop, Bladewolf, Blizag Jr, Bones, Brickman, Brontes, Bush-W, Capers, Clio, Cowboy, Curer, Cybot, Deadnoble, Dolldrums, Doug, Dumbking, Fat cat, Faunus, Flameman, Fletch, Foul fowl, Frillsaur, Goldman, Gryphus, Hackzilla, Hazel, Healer, Hev, Hoodwink, Hori, Hork, Jack Frost, Jewelbag, Jockey, Klub kong, Lonely Joe, McHammer, Mechabubo, Metabble, Metaly, Moppet, Mornstar, Nightwing, Nohi, Octurion, Orcus, Orrid, Pa Troll, Potbelly, Roborg, Robster, Sagittari, Salsa, Scorpius, Seasaw, Sippy, Skeledoid, Slurpy, Smiles, Snap Case, Spike, Spot, Squiggles, Steropes, Stoneman, Sugi, Talos, Torchman, Tori, Trick Bag, Twiggy

Dragon Quest X

Certain monsters can be recruited by players beginning in version 2.4 Taming is done through a skill attack that creates a fixed 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Monsters that have joined players are controlled through A.I. and essentially serve as party members for times when the player's fiends and comrades are offline.

Dragon Quest Monsters 1 & 2

While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle.

Dragon Quest Monsters: Joker series

Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.

  • In Joker 2, tossing a bundle of Beastie bites at the foe will raise the chance by a flat 10%.

Gallery

Dragon Quest Monsters Dragon Quest Monsters 2