Monster recruitment: Difference between revisions

1,249 bytes added ,  10:27, 26 December 2017
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! Sprite !! Monster Name !! Recruit Rate
! Sprite !! Monster Name !! Recruit Rate
|-
|-
| [[File:Bosstroll DQVI SNES.gif|32px|center]] || [[Boss troll]] || {{fraction|1|16}}
| [[File:Dq6batteringramsnes.png|32px|center]] || [[Battering ram]] || {{fraction|1|16}}
|-
|-
| || [[Chimaera]] || {{fraction|1|32}}
| [[File:Bosstroll DQVI SNES.gif|48px|center]] || [[Boss troll]] || {{fraction|1|16}}
|-
| [[File:Dg6chimaerasnes.png|32px|center]] || [[Chimaera]] || {{fraction|1|32}}
|-
|-
| [[File:Furrat.gif|32px|center]] || [[Feralball]] || {{fraction|1|8}}
| [[File:Furrat.gif|32px|center]] || [[Feralball]] || {{fraction|1|8}}
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| [[File:Windmage.gif|32px|center]] || [[Gustbluster]] || {{fraction|1|64}}
| [[File:Windmage.gif|32px|center]] || [[Gustbluster]] || {{fraction|1|64}}
|-
|-
| || [[Healslime]] || {{fraction|1|16}}
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healslime]] || {{fraction|1|16}}
|-
|-
| || [[High djinks]] || {{fraction|1|256}}
| [[File:Dq6highdjinkssnes.png|32px|center]] || [[High djinks]] || {{fraction|1|256}}
|-
|-
| || [[Lesser demon]] || {{fraction|1|4}}
| [[File:Dq6lesserdemonsnes.png|48px|center]] || [[Lesser demon]] || {{fraction|1|4}}
|-
|-
| || [[Liquid metal slime]] || {{fraction|1|256}}
| [[File:Dq6LMSsnes.png|32px|center]] || [[Liquid metal slime]] || {{fraction|1|256}}
|-
|-
| || [[Lips]] || {{fraction|1|64}}
| [[File:Dq6lipssnes.png|32px|center]] || [[Lips]] || {{fraction|1|64}}
|-
|-
| || [[Mud mannequin]] || {{fraction|1|64}}
| [[File:Dq6mudmannequainsnes.png|32px|center]] || [[Mud mannequin]] || {{fraction|1|64}}
|-
|-
| || [[Overkilling machine]] || {{fraction|1|64}}
| [[File:Dq6overkillingmachinesnes.png|48px|center]] || [[Overkilling machine]] || {{fraction|1|64}}
|-
|-
| || [[Rockbomb]] || {{fraction|1|32}}
| [[File:Dq6rockbombsnes.png|32px|center]] || [[Rockbomb]] || {{fraction|1|32}}
|-
|-
| || [[Rotting corpse]] || {{fraction|1|32}}
| [[File:Dq6walkingcorpsesnes.png|32px|center]] || [[Rotting corpse]] || {{fraction|1|32}}
|-
|-
| [[File:DQ6-SFC-SLIME.png|center]] || [[Slime]] || {{fraction|1|2}}
| [[File:DQ6-SFC-SLIME.png|center]] || [[Slime]] || {{fraction|1|2}}
|-
|-
|  || [[Slime knight]] || {{fraction|1|4}}
| [[File:Dq6slimeknightsnes.png|32px|center]] || [[Slime knight]] || {{fraction|1|4}}
|-
|-
| [[File:Supertensk.gif|28px|center]] || [[Sluggernaut]] || {{fraction|1|4}}
| [[File:Supertensk.gif|28px|center]] || [[Sluggernaut]] || {{fraction|1|4}}
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==''[[Dragon Quest VIII]]''==
==''[[Dragon Quest VIII]]''==
In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the [[Call team]] skill they may be summoned into battle for 3 or more turns.
In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie's Monstrous Pit]], and through the use of the [[Call team]] skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.
*In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.


In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.
==''[[Dragon Quest X]]''==
Certain monsters can be recruited by players beginning in version 2.4 Taming is done through a skill attack that creates a fixed 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Monsters that have joined players are controlled through A.I. and essentially serve as party members for times when the player's fiends and comrades are offline.


==Gallery==
==Gallery==
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{{DQVII}}
{{DQVII}}
{{DQVIII}}
{{DQVIII}}
{{DQX}}
[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[category:Recurring elements]]
[[category:Recurring elements]]