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Monster recruitment

Revision as of 11:27, 9 November 2019 by Follower of Light (talk | contribs)
The cast of Dragon Quest VI along with several monstrous mates.

Introduced in Dragon Quest V, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.

Contents

Dragon Quest V

Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the DS and cell phone versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters.

As of 2019, the cell phone ports saw the addition of the Monster Magnet accessory for the The Hero, which when equipped can increase the odds of a monster joining up by one rank. This is likely due to the release of Dragon Quest: Your Story, which would have attracted a new audience to the title and such players would have desired an easier time collecting monsters.


Sprite Monster Name SNES PS2 DS & Phone Tame Rate Level required
  Archdemon No No Yes 164 30
  Bad apple No Yes Yes 14 7
  Barbatos Yes Yes Yes 1256 41
  Battle pip No Yes Yes 116 7
  Beastmaster No Yes Yes 14 30
  Blizzybody No Yes Yes 164 26
  Bomboulder Yes Yes Yes 1256 30
  Brownie Yes Yes Yes 14 7
  Chimaera Yes Yes Yes 116 15
  Conkerer No Yes Yes 132 27
  Conkjurer No Yes Yes 132 27
  Conkuisitor No Yes Yes 132 27
  Conkuistador No Yes Yes 132 27
  Cross eye Yes Yes Yes 132 9
  Cureslime Yes Yes Yes 164 16
  Dracky Yes Yes Yes 14 7
  Drag-goof Yes Yes Yes 116 18
  Dwight No Yes Yes N/A N/A
  Epipany No Yes Yes 116 7
  Fandangow Yes Yes Yes 132 9
  Fat rat No Yes Yes 12 7
  Flamethrower No Yes Yes 164 16
  Funghoul No Yes Yes 116 7
  Ghost No Yes Yes 12 7
  Gigantes Yes Yes Yes 132 34
  Golem Yes Yes Yes 14 25
  Goodybag Yes Yes Yes 116 16
  Great dragon Yes Yes Yes 164 35
  Grudgerigar Yes Yes Yes 132 9
  Hades helm No Yes Yes 164 29
  Hawk man No Yes Yes 132 23
  Healslime Yes Yes Yes 132 7
  Hellion Yes Yes Yes 132 23
  Hoodlum Yes Yes Yes 116 25
  Hulagan No Yes Yes 116 9
  Hyperanemon Yes Yes Yes 164 41
  Jailcat No No Yes 116 7
  Killing machine Yes Yes Yes 1256 34
  King cureslime Yes Yes Yes 164 28
  King slime Yes Yes Yes 164 10
  Liquid metal slime Yes Yes Yes 1256 20
  Magic marionette Yes Yes Yes 132 12
  Man o' war Yes Yes Yes 12 18
  Mandrake marshal Yes Yes Yes 132 32
  Metal slime No Yes Yes 1256 7
  Minidemon Yes Yes Yes 132 20
  Moosifer Yes Yes Yes 132 30
  Mudraker No Yes Yes 14 11
  Old man of the sea Yes Yes Yes 132 25
  Orc king Yes Yes Yes 14 21
  Pip fighter No Yes Yes 116 7
  Pocus poppet No Yes Yes 116 10
  Powie yowie Yes Yes Yes 132 7
  Prestidigitator Yes Yes Yes 14 10
Rebjørn No Yes Yes N/A N/A
  Restless armour No Yes Yes 164 10
  Revaulting horse Yes Yes Yes 116 27
  Rockbomb Yes Yes Yes 164 15
  Rotten apple No Yes Yes 12 7
  Saber Yes Yes Yes N/A N/A
  Samigina Yes Yes Yes 132 20
  Slime Yes Yes Yes 12 7
  Slime knight Yes Yes Yes 14 7
  Small fry Yes Yes Yes 116 7
  Snowbird Yes Yes Yes 132 34
Starkers No Yes Yes N/A N/A
  Ticking timeburrm Yes Yes Yes 132 7
  Walking corpse Yes Yes Yes 132 7
  Warhog Yes Yes Yes 132 28
  Wax murderer No Yes Yes 116 7
  Wiz pip No Yes Yes 116 7


Dragon Quest VI

In the original SNES version of VI monster recruitment worked identically to V, though someone in the party must be a Monster Master for the chance to activate. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met as was the case with Lizzie. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie.

In both versions of the game, any recruited slime may enter into the gladiatorial contests at Slimopolis.

Available in the SNES version

Sprite Monster Name Tame Rate
Battering ram 116
Boss troll 116
Dreamaera 132
Feralball 18
Gustbluster 164
Healslime 116
High djinks 1256
Lesser demon 14
Liquid metal slime 1256
Lips 164
Mud mannequin 164
Overkilling machine 164
Rockbomb 132
Slime 12
Slime knight 14
Sluggernaut 14
Walking corpse 132

Available in the DS & phone versions

Sprite Monster Name Location
  Goowain Howcastle
  Healie Clearvale
  Spot Castle Graceskull
  Kingsley Château de Sass
  Goober Slimopolis
  Lizzie Arkbolt
  Curie Suite dreams
  Shelley Underwater Inn
  Mercury Suite dreams

Dragon Quest VII

VII is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the Monster Meadows that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The Animal Magnetism skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.

Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from VI and allow the character holding them to take on monster-based vocations at Alltrades Abbey. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.

  • In the 3DS remake, the character will immediately become a monster after using a heart.

Dragon Quest VIII

In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove much more capable than their randomly encountered counterparts, but once the player pays a visit to Morrie's place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the Call team skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.

  • In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.

Available in all versions

Archer, Archfiend, Arges, Big Al, Bishop, Bladewolf, Blizag Jr, Bones, Brickman, Brontes, Bush-W, Capers, Clio, Cowboy, Curer, Cybot, Deadnoble, Dolldrums, Doug, Dumbking, Fat cat, Faunus, Flameman, Fletch, Foul fowl, Frillsaur, Goldman, Gryphus, Hackzilla, Hazel, Healer, Hev, Hoodwink, Hori, Hork, Jack Frost, Jewelbag, Jockey, Klub kong, Lonely Joe, McHammer, Mechabubo, Metabble, Metaly, Moppet, Mornstar, Nightwing, Nohi, Octurion, Orcus, Orrid, Pa Troll, Potbelly, Roborg, Robster, Sagittari, Salsa, Scorpius, Seasaw, Sippy, Skeledoid, Slurpy, Smiles, Snap Case, Spike, Spot, Squiggles, Steropes, Stoneman, Sugi, Talos, Torchman, Tori, Trick Bag, Twiggy

Dragon Quest X

Certain monsters can be recruited by players beginning in version 2.4 Taming is done through a skill attack that creates a fixed 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Monsters that have joined players are controlled through A.I. and essentially serve as party members for times when the player's fiends and comrades are offline.

Dragon Quest Builders 2

On explorer's shores after Skelkatrez, one can recruit monsters with Monster munchies. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away.

Tamed monsters join the residents of the Island of Awakening as NPCs, who go about their daily routines as the other islanders do, and some have special effects: the chimaeras can be ridden to fly, the powie yowie can be given an ice lolly to spread snow, the liquid metal slime will play tag once a day for 100 hearts, etc.

Monster Name Location Gimmick
Bloody Hand Unholy Holm Plays with islanders
crafts items at workstations
Brownie Iridescent Island Demolishes blocks marked with a smashing sign
Chimaera Blossom Bay Flying mount
Corpse Corporal Laguna Perfuma Bartender
Cosmic Chimaera Rimey Reef Flying mount
Ghoul Rimey Reef Bartender
Gold Golem Coral Cay Can use terraforma tiles
Melee mount
Golem Sunny Sands (one per visit) Can use terraforma tiles
Mount
Great Sabrecub Blossom Bay Double-jump mount
Great Sabrecat Soggy Skerry Double-jump mount
Hammerhood Sunny Sands Demolishes blocks marked with a smashing sign
Healslime nearly all Explorer's Shores Casts Heal in battle
Bartender
Hocus Chimaera Iridescent Island Flying mount
Hunter Mech Rimey Reef Farmer
Killing Machine Laguna Perfuma Farmer
Living Statue Rimey Reef (one per visit) Produces dyes at stain extractors
Liquid Metal Slime Laguna Perfuma Plays tag
Muddy Hand Soggy Skerry Plays with islanders
crafts items at workstations
Powie Yowie Rimey Reef Feed ice lollies to freeze ground
She-Slime Sunny Sands Double-jump mount
Slime Blossom Bay Double-jump mount
Stone Golem Iridescent Island (one per visit) Can use terraforma tiles
Melee mount
Stone Guardian Unholy Holm Produces dyes at stain extractors
Walking Corpse Soggy Skerry Bartender


Dragon Quest Monsters 1 & 2

While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle.

Dragon Quest Monsters: Joker series

Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.

  • In Joker 2, tossing a bundle of Beastie bites at the foe will raise the chance by a flat 10%.

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