Mortamor (デスタムーア Desutamuua)is the main antagonist in Enix's Dragon Quest VI and the final boss of the game. He is the Archfiend who sends four of his greatest minions to conquer the Real World and the Phantom World. He can be encountered in his lair.
Characteristics
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely an old man and will, upon first defeat, emerge from the two golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
Abilities
In his initial form, he appears as demonic old man with golden orbs and has immunity to all status ailments, crack, ice breath, and ther Merchant's troop attack. He has a 75% resistance to fire breath, sizz, a 50% resistance to bang and woosh. Using the orbs, he can roast the party with Searing Flames (168~188) or lacerate them with Frigid Ice (124~134), both of which ignore Insulatle and can only be reduced by armour resistances. His Laughing attack increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike.
In this form, Mortamor transforms into a large hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 defence ignoring damage. He is still immune to status ailments, but his elemental resistances have fallen; sizz, crack and breath skills deal 50% damage, and woosh deals full damage now. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.
The head is very resistant to elemental damage, with all but frizz and zap dealing 50%. It can fight defensivly with Lullab-Eye to send a character to slumber regardless of snooze resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that restores it's MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but sizz, woosh, and crack. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as Knuckle Sandwich.
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from zap.
Other Appearances
Outside his main role in Dragon Quest VI, Mortamor also makes appearances in these titles.
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6000 12052 (99)
|
255
|
67600
|
2490
|
670 1346 (99)
|
520 780 (99)
|
300 438 (99)
|
|
303
|
Dragon Quest IX
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DS
|
"Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.
Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."
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Fire
|
Ice
|
Wind
|
Earth
|
Light
|
Dark
|
100
|
50
|
100
|
100
|
100
|
150
|
Blast
|
Dazzle
|
Sleep
|
Death
|
Drain MP
|
Confusion
|
100
|
0
|
0
|
0
|
100
|
0
|
Fizzle
|
Inaction
|
Paralyze
|
Poison
|
Charm
|
Magic Res
|
0
|
0
|
0
|
0
|
5
|
25
|
Blunt
|
Sap
|
Decelerate
|
5
|
25
|
75
|
Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).
Treasure
Level Range
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Secondary Drop
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Orb
|
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1-3 |
Somnia gloves |
20% |
Yellow Orb |
5%
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4-8 |
Somnia gloves |
25% |
Yellow Orb |
5%
|
9-15 |
Somnia clothes |
20% |
Yellow Orb |
6%
|
16-25 |
Somnia clothes |
25% |
Yellow Orb |
6%
|
26-40 |
Somnia shorts |
15% |
Yellow Orb |
7%
|
41-56 |
Somnia shorts |
20% |
Yellow Orb |
7%
|
57-68 |
Somnia shorts |
25% |
Yellow Orb |
8%
|
69-80 |
Somnia hair |
15% |
Yellow Orb |
8%
|
81-90 |
Somnia hair |
20% |
Yellow Orb |
9%
|
91-99 |
Somnia hair |
25% |
Yellow Orb |
10%
|
|
Skills
Level
|
New abilities
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Initial |
Disruptive Wave, Ferocious Roar, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
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Left Claw |
Kazing, Slap on the Chops, Slash with Claws
|
Right Claw |
Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
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8 |
C-c-cold Breath
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16 |
Kafrizzle, stops using Kafrizz & Kaswoosh
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28 |
Hellfire
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41 |
Kaswooshle, stops using Scorch
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57 |
Magic Burst, Restores all MP
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|
Mortamor (DeathMore at the time) is present in all of his forms from Dragon Quest VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of Mortamor's forms. Mortamor is also the boss behind a gate full of members of the Dragon family that is guarded by an old man and is considered by the residents of GreatTree to be the strongest of the evil lords.
Mortamor appears as a Rank X monster and the last member of the Demon family. He can only be obtained by synthesizing Nimzo and Estark.
Mortamor is a Rank X monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing Nimzo with Estark.
Trivia
- It is ironic that, Mortamor uses the spell "Magic Burst", Yet he had Gracos seal away Sorceria in fear of this spell being used against him.
- No origin story is given to Mortamor.
- It is reasonable to assume that Mortamor's yellow orbs are his source of energy (due too the fact they are used to transform him and they die with him in the DS remake instead of just disappearing when his sprite changes) Are they his "true form"?
Gallery
2nd forme artwork (Super Famicom)
3rd forme artwork (Super Famicom)
Mortamor in his second forme (Dragon Quest Sofubi Monster)