Multiheal: Difference between revisions

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'''Multiheal''', originally known as '''Healus''', is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. Introduced in ''[[Dragon Quest III]]'', it restores moderate HP to the party. It is the weaker precursor to the [[Omniheal]] spell.
'''Multiheal''', originally known as '''Healus''', is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. Introduced in ''[[Dragon Quest III]]'', it restores moderate HP to the party. It is the weaker precursor to the [[Omniheal]] spell.


==Appearances==
==Appearances==
===[[Dragon Quest III]]===
===''[[Dragon Quest III]]''===
Healus is learned by [[Priest]]s and [[Sage]]s at Level 34. It costs 18 MP to cast, and restores 75~95 HP.
Healus is learned by [[Priest]]s and [[Sage]]s at Level 34. It costs 18 MP to cast, and restores 75~95 HP.


===[[Dragon Quest IV]]===
===''[[Dragon Quest IV]]''===
Multiheal is learned by [[Kiryl]] at level 30, and is already known by [[Psaro (Character)|Psaro]] upon joining. It restores 75~95 HP in the original, and 100~1200 in the remakes. Both versions cost 18 MP.
Multiheal is learned by [[Kiryl]] at level 30, and is already known by [[Psaro (Character)|Psaro]] upon joining. It restores 75~95 HP in the original, and 100~1200 in the remakes. Both versions cost 18 MP.


===[[Dragon Quest V]]===
===''[[Dragon Quest V]]''===
Multiheal restores 100~120 HP in all versions for 18 MP. This entry in the franchise standardized the spell's restorative power.
Multiheal restores 100~120 HP in all versions for 18 MP. This entry in the franchise standardized the spell's restorative power.
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===[[Dragon Quest VI]]===
===''[[Dragon Quest VI]]''===
Multiheal is learned by [[Healie]] at level 18 and by [[Curie]] at level 20. Other characters can learn it by advancing to rank 5 of the [[Sage]] vocation.
Multiheal is learned by [[Healie]] at level 18 and by [[Curie]] at level 20. Other characters can learn it by advancing to rank 5 of the [[Sage]] vocation.


===[[Dragon Quest VII]]===
===''[[Dragon Quest VII]]''===


===[[Dragon Quest VIII]]===
===''[[Dragon Quest VIII]]''===
Multiheal is learned only by [[Angelo]], at level 30.
Multiheal is learned only by [[Angelo]], at level 30.


===[[Dragon Quest IX]]===
===''[[Dragon Quest IX]]''===
Multiheal is learned only by [[sage]]s at level 24 and [[priest]]s at level 38. It costs 16 MP to cast, and restores at 100~120 HP if the caster's magical mending is under 200. Once that mark has been surpassed, the spell will gradually grow more powerful until it reaches it's maximum power of 310~330.
Multiheal is learned only by [[sage]]s at level 24 and [[priest]]s at level 38. It costs 16 MP to cast, and restores at 100~120 HP if the caster's magical mending is under 200. Once that mark has been surpassed, the spell will gradually grow more powerful until it reaches it's maximum power of 310~330.



Revision as of 09:40, 3 June 2016

Multiheal, originally known as Healus, is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest III, it restores moderate HP to the party. It is the weaker precursor to the Omniheal spell.

Appearances

Dragon Quest III

Healus is learned by Priests and Sages at Level 34. It costs 18 MP to cast, and restores 75~95 HP.

Dragon Quest IV

Multiheal is learned by Kiryl at level 30, and is already known by Psaro upon joining. It restores 75~95 HP in the original, and 100~1200 in the remakes. Both versions cost 18 MP.

Dragon Quest V

Multiheal restores 100~120 HP in all versions for 18 MP. This entry in the franchise standardized the spell's restorative power.

Name Level
Beastmaster 8
Orc king 8
Snowbird 15
Cureslime 18
Chimaera 18
Healslime 25
Son 30

Dragon Quest VI

Multiheal is learned by Healie at level 18 and by Curie at level 20. Other characters can learn it by advancing to rank 5 of the Sage vocation.

Dragon Quest VII

Dragon Quest VIII

Multiheal is learned only by Angelo, at level 30.

Dragon Quest IX

Multiheal is learned only by sages at level 24 and priests at level 38. It costs 16 MP to cast, and restores at 100~120 HP if the caster's magical mending is under 200. Once that mark has been surpassed, the spell will gradually grow more powerful until it reaches it's maximum power of 310~330.