Muster Strength

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Muster Strength is an ability in the Dragon Quest series that first appeared in Dragon Quest IV: Chapters of the Chosen as an enemy-exclusive ability before players could start using it themselves in Dragon Quest V: Hand of the Heavenly Bride.

It builds up energy for the next attack, dealing 200%~250% damage on their next attack. This attack can still miss the target, however, unlike the stronger version of this skill called Focus Strength (note this doesn't apply to Dragon Quest V, where the two abilities are identical aside from their name).

Appearances

Dragon Quest V: Hand of the Heavenly Bride

Muster Strength is used by monster companions such as the Golem.

Name Level
Conkrerer --
Cross eye 5
Golem 8
Hellion 12
Powie yowie 12

Dragon Quest VI: Realms of Revelation

Muster Strength is learned by Kingsley at Level 5. Other characters can obtain it by advancing to rank 2 of the Merchant vocation.

Dragon Quest VII: Fragments of the Forgotten Past

It can be learned by reaching rank 5 in the Thief vocation, rank 4 in the Rockbomb vocation, and rank 2 in the Golem vocation.

Dragon Quest XI: Echoes of an Elusive Age

Muster Strength returns as an enemy-only skill since Tension does not exist in this game. It can be used by enemy Golems and their palette swaps.

Dragon Quest Monsters

Called ChargeUp in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 14, with at least 98 HP, 84 Defence. It is naturally learned by the Almiraj, BullBird, FangSlime, Gigantes, GoHopper, Golem, HammerMan, MadGopher, Oniono and Skullroo.

Dragon Quest Monsters 2

The requirements to learn ChargeUp are unchanged. It is naturally learned by the Beavern, Darck, EvilWell, PearlGel and ProtoMech among others. The MadGopher no longer naturally learns this ability.

Torneko: The Last Hope

ChargeUp appears as a sword skill for Torneko that can be learned with various weapons. It can also be used by certain monsters such as Hammerhoods, Brownies, and Trolls.

Dragon Quest: Shōnen Yangus to Fushigi no Dungeon

Muster Strength appears as a special skill that is known by default by various monsters, such as Archdemon, Moosifer, and Mad mole, and can also be learned by Rockbomb at Level 5 and Cyclops at Level 16.

Dragon Quest Tact

Muster Strength is known naturally by Bullion, Grinade, Jackal ripper, Shogum, and Spiked club at level 1, costing 16 MP to use. When used, it increases the user's physical potency and recovery by 50% for 1 turn. Heavy hood and Maulrus can learn the awakening perk Rare Muster Strength, which gives them a 20% chance to activate Muster Strength at the start of each action. Golem can learn the perk Sporadic Muster Strength through Talent Blossoming, which gives it a 40% chance to activate Muster Strength at the start of each action, while Bewarewolf can learn Instant Muster Strength, which activates Muster Strength at the start of each battle.

Muster Strength (ちからため Chikara tame)Tactlogo.png
Ability information
Muster Strength
Role * Type * Element MP cost
Support Martial DQTact Non-elemental.png 16
Range Additional effects
DQTact Range1.png
Self
DQTact PhysicalEffectUp.png
Physical Potency/Recovery Up
Description
Grants the user x1.5 physical potency/recovery for 1 turn
Naturally learnt by
Bullion, Grinade, Jackal ripper, Shogum, Spiked club


Related skills