Nose For Treasure

Nose For Treasure is a recurring ability in the Dragon Quest franchise.

It checks the amount of remaining treasure in the current dungeon floor.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

Nose For treasure is learned by Thieves}}, and is unavailable in the NES version.

Dragon Quest IV: Chapters of the ChosenEdit

In the remakes, Torneko Taloon learns this at level 9.

Dragon Quest V: Hand of the Heavenly BrideEdit

Learned by Sancho at level 31 and by Dwight at level 10.

Dragon Quest VI: Realms of RevelationEdit

Nose for Treasure is learned by advancing to rank 7 of the Thief vocation.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Same as in VI.

Dragon Quest VIII: Journey of the Cursed KingEdit

Yangus can use Nose For Treasure after allocating 16 skill points into his "Humanity" skill.

Notably there are two treasures (Mini medal and Seed of magic) that will later show up in some new vases in Argonia after The Bazaar relocates to a building between the Church and Castle, but Nose For Treasure will still pick up on them if used beforehand.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

This ability is learned with 42 skill points invested into Acquisitiveness skill.

Unfortunately, it only checks the remaining red chests, not blue ones, severely limiting its usefulness.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Absent from the PlayStation 4 and Nintendo 3DS versions of the game, Nose for Treasure appears in Dragon Quest XI S as one of Erik's capabilities. He already knows it upon joining the party.

Nose For Treasure can be accessed from the Quick Commands menu as well as from Erik's spell list, making it quick and easy to sniff out treasure. Note that although it will remain in the Quick Commands menu for the rest of the game after Erik joins the party, Nose For Treasure will fail to work if selected when Erik is incapable of doing it (for example, when he is temporarily taken hostage in Gondolia).