Party Chat: Difference between revisions

18 bytes added ,  21:38, 23 January 2020
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Originally though of as a dumb monster following a certain blue swordsman out of a sense of honor, she was revealed to be a sensitive, girly being with a absurd crush and a child-like way of viewing the world.
Originally though of as a dumb monster following a certain blue swordsman out of a sense of honor, she was revealed to be a sensitive, girly being with a absurd crush and a child-like way of viewing the world.


Due to the three dialogue-storing spells being deleted for the [[DS]] version, party chat was written so as to guide players in the right direction to advance the game without revealing too much.  
Due to the three dialogue-storing spells being deleted for the [[Nintendo DS]] version, party chat was written so as to guide players in the right direction to advance the game without revealing too much.  


==={{DQ7}}===
==={{DQ7}}===
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During the development process it was decided that characters should be as distinct as possible to create interesting lines--[[Maribel Mayde]] was not originally part of the game but written in specifically for this purpose. This is also reflected in the other characters' origins, being a [[Ruff|wolf turned human]], a [[Sir Mervyn|crusader]], and [[Aishe|traveling dancer turned rebellious swords-woman]], with none of them being "average" enough to respond with boring and plain dialogue.
During the development process it was decided that characters should be as distinct as possible to create interesting lines--[[Maribel Mayde]] was not originally part of the game but written in specifically for this purpose. This is also reflected in the other characters' origins, being a [[Ruff|wolf turned human]], a [[Sir Mervyn|crusader]], and [[Aishe|traveling dancer turned rebellious swords-woman]], with none of them being "average" enough to respond with boring and plain dialogue.


In the original PSX version players could speak to party members in the midst of battle, with dialogue even reflecting specific circumstances such as Ruff being hit with kasnooze or Maribel being utterly disgusted by the presence of an [[Ulcer]]. Enemies would get the drop on the party if they spent too much time chewing the fat, with a 67% chance to pounce after being used twice and a 100% chance on the third turn. This feature was removed in the [[3DS]] remake.  
In the original PSX version players could speak to party members in the midst of battle, with dialogue even reflecting specific circumstances such as Ruff being hit with kasnooze or Maribel being utterly disgusted by the presence of an [[Ulcer]]. Enemies would get the drop on the party if they spent too much time chewing the fat, with a 67% chance to pounce after being used twice and a 100% chance on the third turn. This feature was removed in the [[Nintendo 3DS]] remake.  


==={{DQ8}}===
==={{DQ8}}===
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