Party Chat: Difference between revisions

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'''Party Chat''' is a feature of the series first introduced in the seventh title. It allows the player to speak with members of the party to get their opinions and insight on current circumstances at the press of a button after a cutscene or speaking with an NPC. This allows for the personalities of playable characters to be greatly fleshed out at the player's own pace without the risk of lengthy dialogue scenes bogging down the flow of the game. Quirks, idiosyncrasies, and the hidden sides of characters are revealed smoothly through party chat.
'''Party Chat''' is a feature of the series first introduced in the seventh title. It allows the player to speak with members of the party to get their opinions and insight on current circumstances at the press of a button after a cutscene or speaking with an NPC. This allows for the personalities of playable characters to be greatly fleshed out at the player's own pace without the risk of lengthy dialogue scenes bogging down the flow of the game. Quirks, idiosyncrasies, and the hidden sides of characters are revealed smoothly through party chat.


Since the original implementation in 2000, the feature has been incorporated into remakes of past games (save for the [[Erdrick trilogy]]) and all successive titles, receiving near universal praise for adding significant depth to older entries. Through reaffirming the excellent quality of writing Dragon Quest is known for and presenting it through an innovative method at the player's leisure, party chat has become a highly esteemed and indispensable part of the series.
Since the original implementation in 2000, the feature has been incorporated into remakes of past games (save for the [[Erdrick trilogy]]) and all successive titles, receiving near universal praise for adding significant depth to older entries. Through reaffirming the excellent quality of writing Dragon Quest is known for and presenting it through an innovative method at the player's leisure, party chat has become a highly esteemed and indispensable part of the series. The feature has also gained fame for the sheer text volume it brings to each title: the English localization for the party chat of ''Dragon Quest VI'' alone totals at 251,770 words.


==Development==
==Development==