Party Chat: Difference between revisions

41 bytes added ,  20:04, 23 January 2020
(I will write the article on Richard Honeywood and his involvement in the series as soon as I am able to.)
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During the lengthy development cycle of ''VII'' [[Yuji Horii]] began playing the pc game [https://www.diablowiki.net/Diablo_I| Diablo] in 1998. Horii became impressed with the multi-player features of the action rpg, and enjoyed being able to communicate with his friends through only the game itself to work towards their shared goals. Furthermore, he was impressed that NPCs were given multiple lines of dialogue through the [https://www.diablowiki.net/Gossip| gossip] feature.
During the lengthy development cycle of ''VII'' [[Yuji Horii]] began playing the pc game [https://www.diablowiki.net/Diablo_I| Diablo] in 1998. Horii became impressed with the multi-player features of the action rpg, and enjoyed being able to communicate with his friends through only the game itself to work towards their shared goals. Furthermore, he was impressed that NPCs were given multiple lines of dialogue through the [https://www.diablowiki.net/Gossip| gossip] feature.


Taking these inspirations and considering the tremendous storage capacity of the original [[Playstation]] discs over the [[SNES]]'s cartridges, it was decided to implement a similar system into the then-upcoming title to benefit the series during the first boom of multi-player rpgs in the late 90's.
Taking these inspirations and considering the tremendous storage capacity of the original [[Sony PlayStation]] discs over the [[Super Nintendo Entertainment System|SNES]]'s cartridges, it was decided to implement a similar system into the then-upcoming title to benefit the series during the first boom of multi-player rpgs in the late 90's.


==Appearances==
==Appearances==
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