Platinum king jewel (vocation): Difference between revisions

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|1
|1
|Diamond in the Rough<br>/Slug
|Diamond in the Rough<br>(Slug)
|[[Kaclang]]
|[[Kaclang]]
|1
|1
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|2
|2
|Starting to Shine<br>/Nugget
|Starting to Shine<br>(Nugget)
|[[Multiheal]]
|[[Multiheal]]
|28
|28
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|-
|3
|3
|Glistening Gently<br>/Ingot
|Glistening Gently<br>(Ingot)
|[[Body Slam]]
|[[Body Slam]]
|48
|48
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|-
|4
|4
|Glittering Nicely<br>/GoldRush
|Glittering Nicely<br>(GoldRush)
|[[Kazing]]
|[[Kazing]]
|83
|83
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|-
|5
|5
|Sparkling Brightly<br>/SlimeMite
|Sparkling Brightly<br>(SlimeMite)
|[[Omniheal]]
|[[Omniheal]]
|125
|125
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|-
|6
|6
|Blindingly Beautiful<br>/EvilAlloy
|Blindingly Beautiful<br>(EvilAlloy)
|Nothing
|Nothing
|170
|170
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|-
|7
|7
|Polished to Perfection<br>/GoldBlob
|Polished to Perfection<br>(GoldBlob)
|[[Megamorphosis]]
|[[Megamorphosis]]
|250
|250
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|8
|8
|Outshining the Stars<br>/SlimeIdol
|Outshining the Stars<br>(SlimeIdol)
|[[Big Banga]]
|[[Big Banga]]
|350
|350

Revision as of 10:14, 16 December 2018

Platking.gif

The Platinum King Jewel is the most powerful monster class in Dragon Quest VII.

Description

The Platinum king jewel is a slime monster hardened to look like a precious jewel. This class offers a massive increase in Resilience, moderate boosts in Agility and Style, moderate to sharp drops in Strength and Wisdom, and an extreme drop in Max HP. Mastering this class gives a boost of +255 in Resilience, making a character basically untouchable.

Additionally, mastering the class will grant full immunity to all status ailments and elements.

Requirements

In order to become a platinum king jewel, a character must master both the Drake Slime and Ersatz Estark classes. Another way to become a Platinum King Jewel is to turn in 100 Mini Medals to the Medal King to receive the Platinum King Heart.


Stat Changes

Statistics Change
Battles to Master 350
Strength -10%
Agility +20%
Resilience +100%
Wisdom -20%
Style +10%
Max HP -60%
Max MP Null
Mastery Bonus +255 Bonus to Resilience

Abilities

Level Title
(PSX)
Learns Battles Needed Target Info MP
1 Diamond in the Rough
(Slug)
Kaclang 1 All Allies Allies are turned to iron for two turns. They cannot be attacked nor can they attack in the meanwhile 2
2 Starting to Shine
(Nugget)
Multiheal 28 All Allies Heals ~100 HP to all allies 10
3 Glistening Gently
(Ingot)
Body Slam 48 One Enemy The user and the enemy are both reduced to 20 percent HP if successful 0
4 Glittering Nicely
(GoldRush)
Kazing 83 One Ally Revives one fallen ally to full HP 15
5 Sparkling Brightly
(SlimeMite)
Omniheal 125 All Allies Restores all HP to all allies 20
6 Blindingly Beautiful
(EvilAlloy)
Nothing 170
7 Polished to Perfection
(GoldBlob)
Megamorphosis 250 Self Changes the caster into a monster 0
8 Outshining the Stars
(SlimeIdol)
Big Banga 350 All Enemies Causes ~350 HP in frizz damage 30