Priest: Difference between revisions

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Revision as of 07:06, 15 February 2011

The Cleric specializes in restorative and defensive spells --Description in Dragon Quest VII

The Priest, Pilgrim or Cleric is a class in the Dragon Quest series. Priests specialize in healing and fortifying spells rather than attack magic, and are some of the only characters who can learn to revive characters while in the field. Priests cannot equip heavy armor, but they can use weapons much like a Hero or a Warrior can. Priests do have initially more strength, agility and vitality than Wizards, but on the whole, their physical combat potential is unimpressive at best.

Dragon Quest III

Dragon Quest III (NES) 
Spell Level Learned
Heal 1
Expel 2
SpeedUp 5
Surround 7
Sap 8
Sleep 9
Antidote 11
Infernos 12
StopSpell 13
Healmore 14
Numboff 15
Awaken 16
Defense 18
Disperse 20
Beat 22
Vivify 24
Infermore 26
Defeat 28
HealAll 30
Barrier 32
HealUs 34
Infermost 36
Revive 38
Sacrifice 41

Dragon Quest VI

Priest is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Mage), and for the Paladin vocation (along with Martial Artist).

Stat Changes

Statistics Change
Battles to Master 160
Strength -20%
Agility -10%
Defence -30%
Wisdom +10%
Max HP -20%

Abilities

Level Title Learns Battles Needed Target Info MP
1 Apprentice Heal 1 One ally Heals one ally 2
Poof One group Attempts to expel an enemy group from battle 1
2 Trainee Woosh 19 One group Whirlwind damages a group of enemies 2
Squelch One ally Removes poison effect from ally 2
3 Annex Buff 37 One ally Increases ally's defense 2
Fizzle One group Tries to suppress enemies spellcasting 3
4 Priest Midheal 50 One group Confuses a group of enemies 5
Tingle Self Lowers defense of enemies 2
5 Minister Whack 80 One enemy Attempts to instantly kill an enemy 4
Kabuff Party Increases party members defence 3
6 Monk Swoosh 100 One group Whirlwind damages a group of enemies 4
7 High Monk Thwack 130 One group Tries to instantly kill a group of enemies 7
Fullheal One ally Recovers all HP 7
8 Pope Zing 160 One ally Tries to revive a party member (might fail) 10

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 180
Strength -20 Percent
Agility -10 Percent
Guard -30 Percent
Intelligence +10 Percent
Appearance Null
Max HP -20 Percent
Max MP Null

Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Expel 1 One Group Banishes one group of enemies from battle. (Party does not gain experience points) 1
1 Beginner Heal 1 One Ally Heals 30HP to one ally 2
2 Novice Infernos 19 One Group Causes 15HP in wind damage to one group of enemies 2
3 Acolyte Upper 37 One Ally Raises the defense of one ally 2
4 Prelate Stop Spell 50 One Group Has a chance of preventing one group of enemies from casting spells 3
5 Clergyman Heal More 80 One Ally Heals 80HP to one ally 4
6 Priest Infermore 100 One Group Causes 30HP in wind damage to one group of enemies 4
7 Bishop Heal All 130 One Ally Restores an ally to full HP 6
8 HiPriest Vivify 180 One Ally Has the chance of restoring one fallen ally with half their Max HP 8

Hybrid Abilities

Hybrid Learns Target Info MP
Bard Heal Song All Allies Restores 20HP to All Allies 0
Dancer K.O. Dance All Enemies Has a chance of killing all enemies 0
Mariner Holy Aura All Allies Allies cannot be attacked but cannot attack 0
Shepherd Increase All Allies Increases the defense of all allies 3

Usefulness

One of the first classes that any player should choose for any party member is the Cleric class. All of the spells that the Cleric learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.

Dragon Quest IX

The priest vocation is available at the start of the game and has the unique skillset "Faith". Priests can also use skill points to learn Spear, Wand, Staff, and Shield skills. Their Coup-de-Grace is "Choir of Angels," which heals all party members and removes negative status effects.

Faith

Required points Name Effects
8 Divination Tells its caster the experience needed to climb a level.
16 Natural Magical Mending +20 Permanently adds 20 to magical mending
28 Benediction Lifts a curse from a single ally.
40 Natural Max MP +10 Permanently adds 10 to Max MP
48 Rotstopper Protects the party from undead enemies' attacks.
56 Natural Magical Mending +60 Permanently adds 60 to magical mending
70 Alma Mater Offers up a prayer to prevent instant death attacks.
80 Natural Max MP +20 Permanently adds 20 to Max MP
90 Care Prayer Offers up a prayer to increase magical mending.
100 Natural Magical Mending +100 Permanently adds 100 to magical mending

Spells

Name Level MP Description
Heal 1 2 Restores at least 30 HP to a single ally.
Squelch 3 2 Cures a single ally of the effects of poison.
Snooze 6 3 Puts a group of enemies to sleep.
Buff 8 3 Raises the defence of a single party member.
Cock-A-Doodle-Doo 11 2 Awakens any sleeping party members.
Insulate 14 4 Protects a party member from breath-based attacks.
Midheal 16 4 Restores at least 75 HP to a single ally.
Zing 18 8 Resurrects a fallen ally, but sometimes fails.
Whack 20 5 A cursed incantation that sends an enemy to the hereafter.
Tingle 22 2 Cures all party members of the effects of paralysis.
Moreheal 31 8 Restores at least 165 HP to a single ally.
Thwack 34 10 A curse that sends a group of enemies to the hereafter.
Multiheal 38 16 Restores at least 100 HP to all party members.
Insulatle 43 8 Protects the whole party from breath-based attacks.
Fullheal 47 24 Restores all HP to a single ally.
Kathwack 55 20 A curse that sends all enemies to the hereafter.
Omniheal 65 128 Restores all HP to all party members.

Notable Priests

Gallery

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