Reheal is a recurring spell in the Dragon Quest series. It is a beneficial status effect that recovers a small amount of Hit Points each turn to a single character for a few turns. The spell made its debut in Dragon Quest Monsters: Joker, eventually making an appearance in the main series in X. The spells Remidheal and Remoreheal increase the amount of HP recovered per turn.

AppearancesEdit

Dragon Quest XEdit

Reheal is already known by Paladins at level 1 and is learned by Priests at level 5, costing 2 MP. It restores 6 HP every 3 seconds to a single character for 60 seconds, reaching a total of 120 HP.

Dragon Quest XIEdit

Sylvando learns Reheal at level 15 and casts it for 4 MP. The spell restores a small amount of HP at the beginning of the target's turn, starting at 9 HP and ending at 12 HP when the jester's Magical mending hits 97.

Dragon Quest Monsters: JokerEdit

Reheal makes its first appearance in the series. It restores 10% of the target's max HP at the end of each action and costs 2 MP to cast. It can be learned from:

Dragon Quest Monsters: Joker 2Edit

Reheal can be learned from all the skills it could be previously, though Crusader now requires 36 points. It can also be learned from 12 points in Aquarion.

Dragon Quest TactEdit

Reheal is known naturally by Gremlin at level 1, can be learned by Lunatick at level 16, and costs 12 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and grants a single ally HP regeneration for 3 turns.

Reheal (リホイミ Rihoimi) 
Ability information
Reheal
Role * Type * Element MP cost
Support Spell   12
Range Additional effects
 
1-2 (+self)
 
Regeneration
Description
Grants 1 ally Regeneration for 3 turns
Naturally learnt by
Gremlin, Lunatick


In other languagesEdit

Names, etymology and in other regions
Language Name Meaning
Japanese リホイミ
French Soins réguliers French for "regular care".
S. Chinese 里霍伊米 Transliteration of the Japanese name Rihoimi.