List of room recipes in Dragon Quest Builders
Dragon Quest Builders focuses on base building, this page aims to list all the rooms the player can build.
Some rooms are dependant[1] on a chapter (after Chapter 1), and these have been marked with footnotes, like so:
All rooms require walls 2 blocks high and at least 1 door. These are not listed because any blocks and any door(s) will work. All rooms require some type of light source; however, which type of light source can vary from room to room, so this information is included on this page.
Some rooms give helpful bonuses or effects. It is believed that these effects generally speaking do not stack[5][6].
Sleeping/Resting
Commonly refered to as "Inns" collectively, these rooms increase residents' maximum HP by a perecent.
Type | Room Name | Requirements | Max HP | |
---|---|---|---|---|
Basic Bedroom | x2 | x1 | 10% | |
Grotty Guest House | x4 x1 | 15% | ||
Inexpensive Inn | x6 x1 | 20% | ||
Fancy Bedroom[2] | x2 | 15% | ||
Grand Guesthouse[2] | x4 x1 | 20% | ||
Expensive Inn[2] | x6 x1 | 25% | ||
Butch Bedroom[3] | x2 x1 | 20% | ||
Rugged Guesthouse[3] | x4 x1 x1 | 25% | ||
Muscle Inn[3] | x6 x1 x1 | 30% |
Private
All of private rooms only have the effect that they can be assigned.
Type | Room Name | Requirements | |
---|---|---|---|
Single | Private Bedroom | x1 | |
Master Bedroom | |||
En-Suite Bedroom | |||
Princess Bedroom[4] | x1 x1 x1 x1 | x1 | |
Double | Shared Room | x2 x1 x1 | / x2 |
Superior Shared Room | x2 x1 x1 x2 | ||
En-suite Shared Room | |||
Bodybuilder's Boudoir[3] | x1 x1 x1 x1 x1 | / x1 | |
Stongmen's shared room[3] |
Healing
Room Name | Requirements | Effects | |
---|---|---|---|
Sickroom[2] | x2 | Can be used to treat patients | |
Infirmary[2] | x4 |
Baths/Changing Rooms
Please note: Blocks of Water can be created by placing a Water Crystal below sea level.
Type | Room Name | Requirements | Effects | |
---|---|---|---|---|
Dressing Room | (no additional items) | Residents get new clothes | ||
Armory | Residents get new clothes & use more powerful weapons | |||
Bath room[2] | HP regen +1 | |||
Fountain Foyer[2] | HP regen +1 | |||
Watering Hole[2] | Residents build water related items. | |||
Purification Pool[2] | Residents build water related items. | |||
Public Baths[3] | (no additional items) | (none) | ||
Kol Public Baths[3] | Residents get new clothes | |||
Body Builders Bath[3] | Residents get new clothes & use more powerful weapons | |||
Hela Hot Baths[3] | Residents wield magical weapons |
Plants
Gardens
Room Name | Requirements | Effects | |
---|---|---|---|
Grassy Garden | (no additional items) | (none) | |
Botanical Garden | HP regen +1 | ||
Rockery |
Rocks x10 |
HP regen +1 | |
Arboretum | HP regen +1. Healing items 15% more effective. | ||
Flower Garden | (none) | ||
Cactus Garden | HP regen +2 | ||
Tropical Garden[2] | HP regen +2 | ||
Cantlin Garden[2] | HP regen +2 |
Farming
Room Name | Requirements | Effects | |
---|---|---|---|
Indoor Allotment[2] | Residents harvest crops | ||
Marsh-room | Residents farm mushrooms |
Kitchens
All of these rooms will cause residents to cook food and put it in the chest in that room. Many of these rooms will also keep the player's hunger meter from falling while the player is in their base.
The Cookfire and Brick Barbecue each count as a light source, and most of these rooms do not require an additional light source.
Type | Room Name | Requirements | Effects | |
---|---|---|---|---|
Crude Kitchen | (no additional items) | Residents cook food. | ||
Cookfire Cafe | Residents cook food. Static hunger in base. | |||
Cafeteria | Residents cook food. | |||
BBQ kitchen | (no additional items) | Residents cook food. | ||
BBQ bistro | Residents cook food. Static hunger in base. | |||
Comprehensive Kitchen | Residents cook food. Static hunger in base. | |||
Flowery Foodery[2] | Residents cook food. Static hunger in base. | |||
Bodybuilders Bar[3] | Residents cook food. Static hunger in base. | |||
Holy Hostel[4] | Residents cook food. Static hunger in base. |
Workshops
Room Name | Requirements | Effects | ||
---|---|---|---|---|
Stonemason Workshop | Residents build furniture & supply materials | |||
Stonemason Smithy | Residents build furniture & supply materials | |||
Stonemason Studio |
|
Residents build furniture. Equipment slightly more durable. | ||
Blacksmith Studio | Residents build furniture. Equipment more durable. | |||
Sewing room[2] | Gives Residents new clothes | |||
Herbalist's Workshop[2] |
|
Residents make medicine. Healing items 25% more effective. | ||
Alchemist Lab[2] |
|
Residents make medicine. Healing items 50% more effective. | ||
Carpenter Workshop[2] |
|
Residents build furniture & supply materials | ||
Carpenter studio[2] |
|
|
Residents build furniture & supply materials. Equipment slightly more durable. | |
Miner's Refinery[3] |
|
Residents build furniture | ||
Miners Smithy[3] |
|
Residents build furniture | ||
Miner's Studio[3] |
|
|
Residents build furniture. Equipment slightly more durable. | |
Ironmonger's Studio[3] |
|
Residents build furniture. Equipment more durable. | ||
Welder's Workshop |
|
|
Residents make novelty items | |
Diviner's Den |
|
|
Residents build divine items |
Utilities
Room Name | Requirements | Effects |
---|---|---|
Pot Chamber | Residents build Pots | |
Treasure Room |
|
(none) |
Treasure House |
|
(none) |
Treasury (Story Mode only) |
|
Residents build furniture & items |
Throne Room |
|
HP regen +1. Residents weild strong weapons |
Dragonlord's Throne Room |
|
Residents build forbidden furniture and items |
Teleportarium |
|
(none) |
Twin Teleportarium (Story Mode only) |
|
(none) |
Triple Teleportarium (Story Mode only) |
|
(none) |
Library |
|
HP regen +1 |
Museum |
|
HP regen +1 |
Illumination Station |
|
Increases the brightness of hand-held torches |
Fun and Games Room |
|
HP regen +1 |
Chill-Out Room |
|
HP regen +1 |
Graveyard |
|
HP regen +1 |
Torture Chamber |
|
(none) |
Freak-Out-Room |
|
(none) |
Doomed Room |
|
(none) |
- ↑ http://www.gamersheroes.com/game-guides/dragon-quest-builders-room-building-guide-materials-bonuses/
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Room is dependant on Chater 2
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Room is dependant on Chater 3
- ↑ 4.0 4.1 4.2 Room is dependant on Chater 4
- ↑ https://www.reddit.com/r/DQBuilders/comments/5v0vln/room_effects_where_how_much_and_how_many/
- ↑ https://gamefaqs.gamespot.com/ps4/178200-dragon-quest-builders/answers/451193-do-room-bonuses-example-hp-stack-up