Roundhouse Kick

Roundhouse Kick is a recurring martial arts ability in the Dragon Quest series. It damages a group of enemies from left to right with a kick, weakening with each blow. From left to right, the damage modifiers are 100%, 80%, 70%, 50%, 30%, and 20% for the sixth target onwards.

AppearancesEdit

Dragon Quest IV: Chapters of the ChosenEdit

Roundhouse Kick appears as an enemy-only skill used by Chow Mein in remake versions of the game.

Dragon Quest VI: Realms of RevelationEdit

Roundhouse Kick is obtained by advancing to rank 2 of the Martial Artist vocation. On the enemy side, it can be used by Jackal rippers, Commander Brutus, Zozagel, and Mortamor in his second form.

Dragon Quest VII: Fragments of the Forgotten PastEdit

The skill is learned by advancing to rank 4 as a Martial Artist. On the enemy side, it can be used by Wyatt.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Roundhouse Kick costs 8 MP and ignores the defence of all enemies, with monsters from left-to-right taking 20%, 15%, 10%, and 5% damage compared to a normal attack. It is learned through the Barbarus, Fighter, Martial Maven, Nelgel the Netherfiend, Razerburn, and Warmonger talents.

Dragon Quest of the StarsEdit

Dragon Quest RivalsEdit

Roundhouse Kick appeared in the standard card pack as a normal card for Martial Artist leaders. It cost 3 MP to use and would deal 4 damage to all enemy units in the front row.

Dragon Quest WalkEdit

Roundhouse Kick costs 8 MP to use and inflicts 110% physical damage to all enemies. It can be learned by Martial Artists and Champions at level 25 and can also be learned from various weapons.

Related skillsEdit