Difference between revisions of "Sage"

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[[File:Sage3male.png‎|right|border|250px]][[File:Sage3female.png‎|right|border|250px]]
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[[File:Sage3male.png‎|right|border|250px]][[File:Sage3female.png‎|right|border|260px]]
  
<center>''A master of attack and recovery magic who is also able to call on the power of the spirits.'' --Description from ''Dragon Quest VII'' </center>
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<center>''A master of attack and recovery magic who is also able to call on the power of the spirits.'' --Description from {{Dragon Quest VII}} </center>
  
The '''Sage''' (賢者, ''Kenja'') is a recurring vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Proficient with both schools of magic, they are often the most powerful casters in their respective games.
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The '''Sage''' (賢者, ''Kenja'') is a recurring {{Vocation}} in the {{DQSeries}}. Proficient with both schools of magic, they are often the most powerful casters in their respective games.
  
==Requirements==
+
==Characteristics==
Irrespective of the title is being played, the path of the Sage always entails steep prerequisites.  
+
Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest {{MP}} pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high magical might and mending stats that allow them to alternate between crowd control and healing with ease.
  
===''[[Dragon Quest III]]''===
+
Sages often appear as important {{NPC}}s in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline. Sage NPCs are also accomplished alchemists, having created the [[Sage's stone|eponymous stone]] that appears in several games.
In order for a party member to become a Sage, that member must be level 20 and have the [[Book of Satori|Words of Wisdom]] and take it to the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. There, they may become a Sage. The [[Gadabout]] is the only class that doesn't need the scroll to become a Sage; instead, all they need is to reach level 20.
 
  
===''[[Dragon Quest VI]]''===
 
In order to become a Sage, the party member must first master the [[Mage]] and the [[Priest]] vocations. As a Sage, that particular party member's spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.
 
  
===''[[Dragon Quest VII]]''===
+
=={{DQ3}}==
In order to become a sage in ''Dragon Quest VII'', the party member must first master both the Priest and Mage vocations as before. By also mastering the [[Luminary]], characters can become [[Druid]]s and gain even more magical skill.
+
In order for a party member to become a sage, they must be level 20 and have the [[Words of Wisdom]] in their possession. The [[Gadabout]] is the only class that doesn't need the scroll to become a sage; instead, all they need is to reach level 20.
  
==''Dragon Quest III''==
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[[Zap]], [[Kazap]], [[Omniheal]], [[Kaclang]], [[Holy Protection]], [[Storeyteller]] and [[Snoop]] are the only spells that elude their spell list.
 
===Stats===
 
===Stats===
''NES version''
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''{{NES}} Version''
 
{| style="width:65%; height:100px; text-align:center" border="1"  
 
{| style="width:65%; height:100px; text-align:center" border="1"  
 
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
 
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
Line 26: Line 23:
 
| Level || 1 || 99
 
| Level || 1 || 99
 
|-
 
|-
| HP || 52 || 396
+
| {{HP}} || 52 || 396
 
|-
 
|-
| MP || 0 || 494
+
| {{MP}} || 0 || 494
 
|-
 
|-
| Strength || 8 || 155
+
| {{Strength}} || 8 || 155
 
|-
 
|-
| Agility || 15 || 185
+
| {{Agility}} || 15 || 185
 
|-
 
|-
| Resilience || 27 || 215
+
| {{Resilience}} || 27 || 215
 
|-
 
|-
| Wisdom || 13 || 255
+
| {{Wisdom}} || 13 || 255
 
|-
 
|-
|Luck || 78 || 255
+
| {{Luck}} || 78 || 255
 
|}
 
|}
  
 
===Equipment===
 
===Equipment===
 
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}
 
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{{CharacterEquipmentList|entry|item=[[Cypress Stick]]|statModifier=Attack +2}}
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{{CharacterEquipmentList|entry|item=[[Cypress stick]]|statModifier=Attack +2}}
{{CharacterEquipmentList|entry|item=[[Falcon Blade]]|statModifier=Attack +5}}
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{{CharacterEquipmentList|entry|item=[[Falcon blade]]|statModifier=Attack +5}}
{{CharacterEquipmentList|entry|item=[[Oaken Club]]|statModifier=Attack +7}}
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{{CharacterEquipmentList|entry|item=[[Oaken club]]|statModifier=Attack +7}}
{{CharacterEquipmentList|entry|item=[[Poison Needle]]|statModifier=Attack +10}}
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{{CharacterEquipmentList|entry|item=[[Poison needle]]|statModifier=Attack +10}}
{{CharacterEquipmentList|entry|item=[[Divine Dagger]]|statModifier=Attack +14}}
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{{CharacterEquipmentList|entry|item=[[Divine dagger]]|statModifier=Attack +14}}
{{CharacterEquipmentList|entry|item=[[Wizard's Staff]]|statModifier=Attack +15}}
+
{{CharacterEquipmentList|entry|item=[[Wizard's staff]]|statModifier=Attack +15}}
 
{{CharacterEquipmentList|entry|item=[[Staff of Rain]]|statModifier=Attack +16}}
 
{{CharacterEquipmentList|entry|item=[[Staff of Rain]]|statModifier=Attack +16}}
{{CharacterEquipmentList|entry|item=[[Thorn Whip]]|statModifier=Attack +18}}
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{{CharacterEquipmentList|entry|item=[[Thorn whip]]|statModifier=Attack +18}}
{{CharacterEquipmentList|entry|item=[[Staff of Antimagic]]|statModifier=Attack +20}}
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{{CharacterEquipmentList|entry|item=[[Staff of antimagic]]|statModifier=Attack +20}}
{{CharacterEquipmentList|entry|item=[[Assassin's Dagger]]|statModifier=Attack +25}}
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{{CharacterEquipmentList|entry|item=[[Assassin's dagger]]|statModifier=Attack +25}}
{{CharacterEquipmentList|entry|item=[[Iron Lance]]|statModifier=Attack +26}}
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{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +26}}
{{CharacterEquipmentList|entry|item=[[Chain Whip]]|statModifier=Attack +27}}
+
{{CharacterEquipmentList|entry|item=[[Chain whip]]|statModifier=Attack +27}}
{{CharacterEquipmentList|entry|item=[[Snooze Stick]]|statModifier=Attack +30}}
+
{{CharacterEquipmentList|entry|item=[[Snooze stick]]|statModifier=Attack +30}}
{{CharacterEquipmentList|entry|item=[[Morning Star]]|statModifier=Attack +30}}
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{{CharacterEquipmentList|entry|item=[[Morning star]]|statModifier=Attack +30}}
{{CharacterEquipmentList|entry|item=[[Steel Broadsword]]|statModifier=Attack +33}}
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{{CharacterEquipmentList|entry|item=[[Steel broadsword]]|statModifier=Attack +33}}
{{CharacterEquipmentList|entry|item=[[Staff of Strife]]|statModifier=Attack +33}}
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{{CharacterEquipmentList|entry|item=[[Staff of strife]]|statModifier=Attack +33}}
{{CharacterEquipmentList|entry|item=[[Staff of Resurrection]]|statModifier=Attack +33}}
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{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +33}}
{{CharacterEquipmentList|entry|item=[[Holy Lance]]|statModifier=Attack +35}}
+
{{CharacterEquipmentList|entry|item=[[Holy lance]]|statModifier=Attack +35}}
{{CharacterEquipmentList|entry|item=[[Staff of Sentencing]]|statModifier=Attack +37}}
+
{{CharacterEquipmentList|entry|item=[[Staff of sentencing]]|statModifier=Attack +37}}
{{CharacterEquipmentList|entry|item=[[Rune Staff]]|statModifier=Attack +40}}
+
{{CharacterEquipmentList|entry|item=[[Rune staff]]|statModifier=Attack +40}}
{{CharacterEquipmentList|entry|item=[[Spiked Steel Whip]]|statModifier=Attack +40}}
+
{{CharacterEquipmentList|entry|item=[[Spiked steel whip]]|statModifier=Attack +40}}
{{CharacterEquipmentList|entry|item=[[Lightning Staff]]|statModifier=Attack +45}}
+
{{CharacterEquipmentList|entry|item=[[Lightning staff]]|statModifier=Attack +45}}
{{CharacterEquipmentList|entry|item=[[Sage's Staff]]|statModifier=Attack +50}}
+
{{CharacterEquipmentList|entry|item=[[Sage's staff]]|statModifier=Attack +50}}
{{CharacterEquipmentList|entry|item=[[Dragontail Whip]]|statModifier=Attack +54}}
+
{{CharacterEquipmentList|entry|item=[[Dragontail whip]]|statModifier=Attack +54}}
{{CharacterEquipmentList|entry|item=[[Orochi's Sword]]|statModifier=Attack +65}}
+
{{CharacterEquipmentList|entry|item=[[Orochi's sword]]|statModifier=Attack +65}}
{{CharacterEquipmentList|entry|item=[[Somatic Staff]]|statModifier=Attack +65}}
+
{{CharacterEquipmentList|entry|item=[[Somatic staff]]|statModifier=Attack +65}}
 
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +67}}
 
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +67}}
{{CharacterEquipmentList|entry|item=[[Gringham Whip]]|statModifier=Attack +105}}
+
{{CharacterEquipmentList|entry|item=[[Gringham whip]]|statModifier=Attack +105}}
{{CharacterEquipmentList|entry|item=[[Destructiball]]|statModifier=Attack +135}}
+
{{CharacterEquipmentList|entry|item=[[Flail of destruction|Destructiball]]|statModifier=Attack +135}}
 
{{CharacterEquipmentList|note|text=}}
 
{{CharacterEquipmentList|note|text=}}
 
{{CharacterEquipmentList|footer}}|Helmets|
 
{{CharacterEquipmentList|footer}}|Helmets|
 
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Helmet}}
 
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Helmet}}
{{CharacterEquipmentList|entry|item=[[Leather Hat]]|statModifier=Defense +2}}
+
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defense +2}}
{{CharacterEquipmentList|entry|item=[[King's Crown]]|statModifier=Defense +6}}
+
{{CharacterEquipmentList|entry|item=[[King's crown]]|statModifier=Defense +6}}
{{CharacterEquipmentList|entry|item=[[Hardwood Headwear]]|statModifier=Defense +6}}
+
{{CharacterEquipmentList|entry|item=[[Hardwood headwear]]|statModifier=Defense +6}}
{{CharacterEquipmentList|entry|item=[[Mad Cap]]|statModifier=Defense +8}}
+
{{CharacterEquipmentList|entry|item=[[Mad cap]]|statModifier=Defense +8}}
{{CharacterEquipmentList|entry|item=[[Fur Hood]]♥|statModifier=Defense +10}}
+
{{CharacterEquipmentList|entry|item=[[Fur hood]]♥|statModifier=Defense +10}}
{{CharacterEquipmentList|entry|item=[[Iron Helmet]]|statModifier=Defense +16}}
+
{{CharacterEquipmentList|entry|item=[[Iron helmet]]|statModifier=Defense +16}}
{{CharacterEquipmentList|entry|item=[[Silver Tiara]]♥|statModifier=Defense +20}}
+
{{CharacterEquipmentList|entry|item=[[Silver tiara]]♥|statModifier=Defense +20}}
{{CharacterEquipmentList|entry|item=[[Mythril Helm]]|statModifier=Defense +38}}
+
{{CharacterEquipmentList|entry|item=[[Pointy hat]]|statModifier=Defense+21}}
 +
{{CharacterEquipmentList|entry|item=[[Mythril helm]]|statModifier=Defense +38}}
 
{{CharacterEquipmentList|entry|item=[[Mask of Implacability]]|statModifier=Defense +255}}
 
{{CharacterEquipmentList|entry|item=[[Mask of Implacability]]|statModifier=Defense +255}}
 
{{CharacterEquipmentList|note|text=}}
 
{{CharacterEquipmentList|note|text=}}
 
{{CharacterEquipmentList|footer}}|Armor|
 
{{CharacterEquipmentList|footer}}|Armor|
 
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Armor}}
 
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Armor}}
{{CharacterEquipmentList|entry|item=[[Scandalous Swimsuit]]♥|statModifier=Defense+1}}
+
{{CharacterEquipmentList|entry|item=[[Scandalous swimsuit]]♥|statModifier=Defense+1}}
{{CharacterEquipmentList|entry|item=[[Plain Clothes]]|statModifier=Defense+4}}
+
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defense+4}}
{{CharacterEquipmentList|entry|item=[[Wayfarer's Clothes]]|statModifier=Defense+8}}
+
{{CharacterEquipmentList|entry|item=[[Wayfarer's clothes]]|statModifier=Defense+8}}
{{CharacterEquipmentList|entry|item=[[Training Togs]]|statModifier=Defense+10}}
+
{{CharacterEquipmentList|entry|item=[[Training togs]]|statModifier=Defense+10}}
{{CharacterEquipmentList|entry|item=[[Tortoise Shell]]|statModifier=Defense+15}}
+
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defense+12}}
{{CharacterEquipmentList|entry|item=[[Leather Dress]]♥|statModifier=Defense+15}}
+
{{CharacterEquipmentList|entry|item=[[Leather dress]]♥|statModifier=Defense+15}}
{{CharacterEquipmentList|entry|item=[[Shell Armor]]|statModifier=Defense+16}}
+
{{CharacterEquipmentList|entry|item=[[Shell armour]]|statModifier=Defense+16}}
{{CharacterEquipmentList|entry|item=[[Chain Mail]]|statModifier=Defense+20}}
+
{{CharacterEquipmentList|entry|item=[[Chain mail]]|statModifier=Defense+20}}
{{CharacterEquipmentList|entry|item=[[Silk Robe]]♥|statModifier=Defense+20}}
+
{{CharacterEquipmentList|entry|item=[[Silk robe]]♥|statModifier=Defense+20}}
{{CharacterEquipmentList|entry|item=[[Sparring Suit]]|statModifier=Defense+23}}
+
{{CharacterEquipmentList|entry|item=[[Sparring suit]]|statModifier=Defense+23}}
{{CharacterEquipmentList|entry|item=[[Cloak of Evasion]]|statModifier=Defense+23}}
+
{{CharacterEquipmentList|entry|item=[[Cloak of evasion]]|statModifier=Defense+23}}
{{CharacterEquipmentList|entry|item=[[Magical Skirt]]♥|statModifier=Defense+25}}
+
{{CharacterEquipmentList|entry|item=[[Magical skirt]]♥|statModifier=Defense+25}}
{{CharacterEquipmentList|entry|item=[[Magical Robes]]|statModifier=Defense+30}}
+
{{CharacterEquipmentList|entry|item=[[Magic vestment|Magical robes]]|statModifier=Defense+30}}
 
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense+30}}
 
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense+30}}
{{CharacterEquipmentList|entry|item=[[Angel's Robe]]|statModifier=Defense+35}}
+
{{CharacterEquipmentList|entry|item=[[Angel's robe]]|statModifier=Defense+35}}
{{CharacterEquipmentList|entry|item=[[Cat Suit]]|statModifier=Defense+35}}
+
{{CharacterEquipmentList|entry|item=[[Cat suit]]|statModifier=Defense+35}}
{{CharacterEquipmentList|entry|item=[[Flowing Dress]]|statModifier=Defense+50}}
+
{{CharacterEquipmentList|entry|item=[[Magic armour]]|statModifier=Defense+40}}
{{CharacterEquipmentList|entry|item=[[Magic Bikini]]♥|statModifier=Defense+65}}
+
{{CharacterEquipmentList|entry|item=[[Flowing dress]]|statModifier=Defense+50}}
{{CharacterEquipmentList|entry|item=[[Dragon Robe]]|statModifier=Defense+80}}
+
{{CharacterEquipmentList|entry|item=[[Magic bikini]]♥|statModifier=Defense+65}}
{{CharacterEquipmentList|entry|item=[[Blessed Bikini]]♥|statModifier=Defense+88}}
+
{{CharacterEquipmentList|entry|item=[[Dragon robe]]|statModifier=Defense+80}}
{{CharacterEquipmentList|entry|item=[[Shimmering Dress]]♥|statModifier=Defense+90}}
+
{{CharacterEquipmentList|entry|item=[[Blessed bikini]]♥|statModifier=Defense+88}}
 +
{{CharacterEquipmentList|entry|item=[[Shimmering dress]]♥|statModifier=Defense+90}}
 
{{CharacterEquipmentList|note|text=}}
 
{{CharacterEquipmentList|note|text=}}
 
{{CharacterEquipmentList|footer}}|Shields|
 
{{CharacterEquipmentList|footer}}|Shields|
 
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Shields}}
 
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Shields}}
{{CharacterEquipmentList|entry|item=[[Pot Lid]]|statModifier=Defense+2}}
+
{{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defense+2}}
{{CharacterEquipmentList|entry|item=[[Leather Shield]]|statModifier=Defense+4}}
+
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defense+4}}
{{CharacterEquipmentList|entry|item=[[Scale Shield]]|statModifier=Defense+12}}
+
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defense+12}}
{{CharacterEquipmentList|entry|item=[[Magic Shield]]|statModifier=Defense+25}}
+
{{CharacterEquipmentList|entry|item=[[Magic shield]]|statModifier=Defense+25}}
{{CharacterEquipmentList|entry|item=[[Tempest Shield]]|statModifier=Defense+35}}
+
{{CharacterEquipmentList|entry|item=[[Tempest shield]]|statModifier=Defense+35}}
{{CharacterEquipmentList|entry|item=[[Silver Shield]]|statModifier=Defense+40}}
+
{{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defense+40}}
 
{{CharacterEquipmentList|note|text=}}
 
{{CharacterEquipmentList|note|text=}}
 
{{CharacterEquipmentList|footer}}|Accessories|
 
{{CharacterEquipmentList|footer}}|Accessories|
 
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Accessories}}
 
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Accessories}}
{{CharacterEquipmentList|entry|item=[[Strength Ring]]|statModifier=Strength+7}}
+
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Strength+7}}
{{CharacterEquipmentList|entry|item=[[Tough Guy Tattoo]]|statModifier=Strength+8}}
+
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Strength+8}}
{{CharacterEquipmentList|entry|item=[[Mighty Armlet]]|statModifier=Strength+15}}
+
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Strength+15}}
{{CharacterEquipmentList|entry|item=[[Doh-Hican]]|statModifier=Defence+3}}
+
{{CharacterEquipmentList|entry|item=[[Doh-hican]]|statModifier=Defence+3}}
 
{{CharacterEquipmentList|entry|item=[[Garter]]♥|statModifier=Defence+3}}
 
{{CharacterEquipmentList|entry|item=[[Garter]]♥|statModifier=Defence+3}}
{{CharacterEquipmentList|entry|item=[[Gold Rosary]]|statModifier=Defence+4}}
+
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=Defence+4}}
{{CharacterEquipmentList|entry|item=[[Leg Warmers]]♥|statModifier=Defence+5}}
+
{{CharacterEquipmentList|entry|item=[[Leg warmers]]♥|statModifier=Defence+5}}
{{CharacterEquipmentList|entry|item=[[Ten Ton Toupee]]|statModifier=Defence+15}}
+
{{CharacterEquipmentList|entry|item=[[Ten ton toupee]]|statModifier=Defence+15}}
{{CharacterEquipmentList|entry|item=[[Cower Ring]]|statModifier=Agility+7}}
+
{{CharacterEquipmentList|entry|item=[[Cower ring]]|statModifier=Agility+7}}
{{CharacterEquipmentList|entry|item=[[Skull Ring]]|statModifier=Agility+10}}
+
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Agility+10}}
{{CharacterEquipmentList|entry|item=[[Agility Ring]]|statModifier=Agility+`5}}
+
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility+`5}}
{{CharacterEquipmentList|entry|item=[[Mercury's Bandana]]|statModifier=Agility+30}}
+
{{CharacterEquipmentList|entry|item=[[Mercury's bandana]]|statModifier=Agility+30}}
{{CharacterEquipmentList|entry|item=[[Meteorite Bracer]]|statModifier=Agilityx2}}
+
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agilityx2}}
{{CharacterEquipmentList|entry|item=[[Restless Heart]]|statModifier=Resilience+10}}
+
{{CharacterEquipmentList|entry|item=[[Restless heart]]|statModifier=Resilience+10}}
{{CharacterEquipmentList|entry|item=[[Gold Chain]]|statModifier=Resilience+10}}
+
{{CharacterEquipmentList|entry|item=[[Gold chain]]|statModifier=Resilience+10}}
{{CharacterEquipmentList|entry|item=[[Weightlifter's Belt]]|statModifier=Resilience+15}}
+
{{CharacterEquipmentList|entry|item=[[Weightlifter's belt]]|statModifier=Resilience+15}}
{{CharacterEquipmentList|entry|item=[[Recovery Ring]]|statModifier=Resilience+25}}
+
{{CharacterEquipmentList|entry|item=[[Recovery ring]]|statModifier=Resilience+25}}
{{CharacterEquipmentList|entry|item=[[Care Ring]]|statModifier=Wisdom+15}}
+
{{CharacterEquipmentList|entry|item=[[Care ring]]|statModifier=Wisdom+15}}
 
{{CharacterEquipmentList|entry|item=[[Scholar's Specs]]|statModifier=Wisdom+15}}
 
{{CharacterEquipmentList|entry|item=[[Scholar's Specs]]|statModifier=Wisdom+15}}
{{CharacterEquipmentList|entry|item=[[Goddess Ring]]♥|statModifier=Wisdom+33}}
+
{{CharacterEquipmentList|entry|item=[[Goddess ring]]♥|statModifier=Wisdom+33}}
{{CharacterEquipmentList|entry|item=[[Bunny Tail]]♥|statModifier=Luck+8}}
+
{{CharacterEquipmentList|entry|item=[[Bunny tail]]♥|statModifier=Luck+8}}
{{CharacterEquipmentList|entry|item=[[Golden Tiara]]♥|statModifier=Luck+13}}
+
{{CharacterEquipmentList|entry|item=[[Golden tiara]]♥|statModifier=Luck+13}}
{{CharacterEquipmentList|entry|item=[[Hen's Tooth]]|statModifier=Luck+20}}
+
{{CharacterEquipmentList|entry|item=[[Hen's tooth]]|statModifier=Luck+20}}
{{CharacterEquipmentList|entry|item=[[Sacred Amulet]]|statModifier=Luck+30}}
+
{{CharacterEquipmentList|entry|item=[[Sacred amulet]]|statModifier=Luck+30}}
{{CharacterEquipmentList|entry|item=[[Elevating Shoes]]|statModifier=Luck+50}}
+
{{CharacterEquipmentList|entry|item=[[Elevating shoes]]|statModifier=Luck+50}}
 
{{CharacterEquipmentList|entry|item=[[Dummy]]|statModifier=}}
 
{{CharacterEquipmentList|entry|item=[[Dummy]]|statModifier=}}
{{CharacterEquipmentList|entry|item=[[Slime Earrings]]|statModifier=}}
+
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=}}
{{CharacterEquipmentList|entry|item=[[Ruby Wristband]]|statModifier=}}
+
{{CharacterEquipmentList|entry|item=[[Ruby wristband]]|statModifier=}}
 
{{CharacterEquipmentList|footer}}}}
 
{{CharacterEquipmentList|footer}}}}
 
*♥ denotes ladies only.
 
*♥ denotes ladies only.
Line 210: Line 209:
 
{{CharacterSpellList|footer}}
 
{{CharacterSpellList|footer}}
  
==''Dragon Quest VI''==
+
=={{DQ6}}==
 +
In order to become a Sage, the party member must first master the [[Mage]] and the [[Priest]] vocations. As a Sage, that particular party member's spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.
  
 +
===Vocation trait===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 353: Line 354:
 
|rowspan=3|210
 
|rowspan=3|210
 
|Party
 
|Party
|Protects against magic
+
|Protects against magic.
 
|3
 
|3
 
|-
 
|-
 
|[[Kamikazee]]
 
|[[Kamikazee]]
 
|All enemies
 
|All enemies
|Sacrifices self to hurt enemies
+
|Sacrifices self to hurt enemies.
 
|1
 
|1
 
|-
 
|-
Line 368: Line 369:
 
|rowspan=3|260
 
|rowspan=3|260
 
|All enemies
 
|All enemies
|Damages the enemies with a big explosion
+
|Damages the enemies with a big explosion.
 
|15
 
|15
 
|-
 
|-
 
|[[Kathwack]]
 
|[[Kathwack]]
 
|All enemies
 
|All enemies
|Tries to kill all enemies
+
|Tries to kill all enemies.
 
|15
 
|15
 
|-
 
|-
 
|}
 
|}
  
==''Dragon Quest VII''==
+
=={{DQ7}}==
 
[[File:DQVII Sage class.png|right|border|190px]]
 
[[File:DQVII Sage class.png|right|border|190px]]
The Sage is one of the advanced classes in the game, once again requiring the character to master both the Priest and Mage vocations first. Mastering the Sage vocation is also necessary to become a [[Druid]], along with [[Luminary]]. As the Sage advances in ranks, the MP cost of spells decreases.
+
In order to become a sage the party member must first master both the [[Priest#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Priest]] and [[Mage#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Mage]] vocations as before. By also mastering the [[Luminary_(vocation)#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Luminary]], characters can become [[Druid#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Druid]]s and gain even more magical skill.
  
 +
===Vocation trait===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 390: Line 392:
 
| 2 || 100%
 
| 2 || 100%
 
|-
 
|-
| 3 || 225/256
+
| 3 || 225/256 (~87.9%)
 
|-
 
|-
| 4 || 225/256
+
| 4 || 225/256 (~87.9%)
 
|-
 
|-
| 5 || 215/256
+
| 5 || 215/256 (~84.0%)
 
|-
 
|-
 
| 6 || 80%
 
| 6 || 80%
Line 414: Line 416:
 
|-
 
|-
 
|Strength
 
|Strength
| -30%
+
|<font color="#ff0000">-30%</font>
 
|-
 
|-
 
|Agility
 
|Agility
| +5%
+
|<font color="#00ff00"> +5%</font>
 
|-
 
|-
 
|Resilience
 
|Resilience
| -20%
+
|<font color="#ff0000">-20%</font>
 
|-
 
|-
 
|Wisdom
 
|Wisdom
| +20%
+
|<font color="#00ff00">+20%</font>
 
|-
 
|-
 
|Style
 
|Style
Line 429: Line 431:
 
|-
 
|-
 
|Max HP
 
|Max HP
| -20%
+
|<font color="#ff0000">-20%</font>
 
|-
 
|-
 
|Max MP
 
|Max MP
| +20%
+
|<font color="#00ff00">+20%</font>
 
|-
 
|-
 
|Mastery Bonus
 
|Mastery Bonus
| +20 Bonus to Wisdom
+
|<font color="#00ff00">+20 Bonus to Wisdom </font>
 
|}
 
|}
  
===PS1 Abilities===
+
==={{PS1}} Abilities===
 
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
 
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
Line 450: Line 452:
 
|1
 
|1
 
|Student
 
|Student
|[[Defeat]]
+
|[[Thwack]]
 
|1
 
|1
 
|One Group
 
|One Group
|Has a low chance of instantly killing one group of enemies
+
|Has a low chance of instantly killing one group of enemies.
 
|7
 
|7
 
|-
 
|-
 
|2
 
|2
 
|Counsel
 
|Counsel
|[[Barrier]]
+
|[[Insulatle]]
 
|15
 
|15
 
|All Allies
 
|All Allies
|Reduces the damage of fire and ice attacks
+
|Reduces the damage of fire and ice attacks.
 
|3
 
|3
 
|-
 
|-
 
|3
 
|3
 
|Arbiter
 
|Arbiter
|[[Blizzard]]
+
|[[Kacrackle]]
 
|38
 
|38
 
|All Enemies
 
|All Enemies
|Causes ~100 in ice damage
+
|Causes ~100 in ice damage.
 
|12
 
|12
 
|-
 
|-
 
|4
 
|4
 
|Seer
 
|Seer
|[[MagicWall]]
+
|[[Magic Barrier]]
 
|65
 
|65
 
|All Allies
 
|All Allies
|Reduces the damage of magic attacks to all allies
+
|Reduces the damage of magic attacks to all allies.
 
|3
 
|3
 
|-
 
|-
 
|5
 
|5
 
|Oracle
 
|Oracle
|[[HealUs]]
+
|[[Multiheal]]
 
|110
 
|110
 
|All Allies
 
|All Allies
|Heals ~100HP to all allies
+
|Heals ~100HP to all allies.
 
|10
 
|10
 
|-
 
|-
 
|6
 
|6
 
|Wise One
 
|Wise One
|[[Revive]]
+
|[[Kazing]]
 
|150
 
|150
 
|One Ally
 
|One Ally
|Revives one fallen ally with full HP
+
|Revives one fallen ally with full HP.
 
|15
 
|15
 
|-
 
|-
Line 501: Line 503:
 
|200
 
|200
 
|Self
 
|Self
|Summons one of four deities to fight for the party
+
|Summons one of four deities to fight for the party.
 
|20
 
|20
 
|-
 
|-
 
|8
 
|8
 
|Prophet
 
|Prophet
|[[Explodet]]
+
|[[Kaboom]]
 
|250
 
|250
 
|All Enemies
 
|All Enemies
|Causes ~140HP in explosion damage
+
|Causes ~140HP in explosion damage.
 
|15
 
|15
 
|}
 
|}
  
===3DS Abilities===
+
==={{3DS}} Abilities===
 
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
 
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
Line 636: Line 638:
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
 
|-
 
|-
|[[TeenIdol]]
+
|[[Luminary]]
|[[LifeDance]]
+
|[[Kerplunk]]
 
|All Allies
 
|All Allies
|Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive
+
|Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive.
 
|0
 
|0
 
|}
 
|}
  
==''[[Dragon Quest IX]]''==
+
=={{DQ9}}==
 
[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
 
[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
 
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
 
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn [[Boomerang]], [[Bow]], [[Wand]], and [[Shield]] skills. Their [[Coup-de-Grace]] is "Spelly Breath," which recharges a portion of their MP.
+
(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn {{Boomerang}}s, {{Bow}}s, {{Wand}}s and [[Shield]]s skills. Their [[Coup-de-Grace]] is "Spelly Breath," which recharges a portion of their MP.
  
Sages are no longer the literal hybrid of [[Mage|Magi]] and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with kabuff and magic barrier, decimate foes with darkness and explosions, and keep their allies alive with Multi-and-Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile group combinations.
+
Sages are no longer the literal hybrid of [[Mage|Magi]] and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.
  
 
===Stats===
 
===Stats===
Line 683: Line 685:
 
!style="background:#4682B4; color: white;"|Effects
 
!style="background:#4682B4; color: white;"|Effects
 
|-
 
|-
|Optimist||4||Natural Magical Mending +20||Permanently adds 20 to magical mending
+
|Optimist||4||Natural Magical Mending +20||Permanently adds 20 to magical mending.
 
|-
 
|-
|Romanticist||10||[[Jack's Knack]]||Change vocations on the field
+
|Romanticist||10||[[Jack's Knack]]||Change vocations on the field.
 
|-
 
|-
|Anthropologist||16||Natural Magical Might +20||Permanently adds 20 to magical might
+
|Anthropologist||16||Natural Magical Might +20||Permanently adds 20 to magical might.
 
|-
 
|-
|Geologist||22||[[Right as Rain]]||Rain shower restores HP for a few rounds
+
|Geologist||22||[[Right as Rain]]||Rain shower restores HP for a few rounds.
 
|-
 
|-
|Naturalist||32||Natural Magical Mending +40||Permanently adds 40 to magical mending
+
|Naturalist||32||Natural Magical Mending +40||Permanently adds 40 to magical mending.
 
|-
 
|-
|Occultist||42||[[Disruptive Wave]]||Dispels all status changes on enemies
+
|Occultist||42||[[Disruptive Wave]]||Dispels all status changes on enemies.
 
|-
 
|-
|Illuminist||55||Natural Magical Might +40||Permanently adds 40 to magical might
+
|Illuminist||55||Natural Magical Might +40||Permanently adds 40 to magical might.
 
|-
 
|-
|Sophist||68||[[Caster Sugar]]||Temporarily boosts magical mending and magical might
+
|Sophist||68||[[Caster Sugar]]||Temporarily boosts magical mending and magical might.
 
|-
 
|-
|Theologist||82||Natural Max MP +60||Permanently adds 60 to max MP
+
|Theologist||82||Natural Max MP +60||Permanently adds 60 to max MP.
 
|-
 
|-
|Polymath||100||MP Consumption -25%||Reduces MP costs by 25%
+
|Polymath||100||MP Consumption -25%||Reduces MP costs by 25%.
 
|}
 
|}
  
Line 715: Line 717:
 
|[[Zam]]||2||4||Strikes a single enemy with the power of darkness.
 
|[[Zam]]||2||4||Strikes a single enemy with the power of darkness.
 
|-
 
|-
|[[Squelch]]||5||2||Cures a single ally of the effects of [[poison]].
+
|[[Squelch]]||5||2||Cures a single ally of the effects of {{Poison}}.
 
|-
 
|-
 
|[[Evac]]||5||3||Exit instantly from dungeons, caves, and towers.
 
|[[Evac]]||5||3||Exit instantly from dungeons, caves, and towers.
Line 753: Line 755:
  
 
===Revocation Award===
 
===Revocation Award===
*[[Legion of Merit]]
+
*[[Revocation Medals#Legion of Merit|Legion of Merit]]
 +
 
 +
=={{DQ10}}==
 +
{{Section-Stub}}
 +
 
 +
=={{DQWalk}}==
 +
[[File:Walk sages.jpg|right|thumb|Sages are they appear in ''Walk''|200px]]
 +
Sages were added to the game in the January 2020 update. A character must have first reached level 50 in the mage and priest vocations to unlock the Sage, and the weapon choices are {{Boomerang}}s, {{Staves}}, and {{Whip}}s.
 +
{{Clear}}
  
 
==Notable Sages==
 
==Notable Sages==
* [[Princess of Moonbrooke]]
+
*[[Princess of Moonbrooke]]
* [[Jacqueline|High Priestess Jacqueline]]
+
*Advanced class in ''Dragon Quest III''
* [[Rab]]
+
*[[Jacqueline|High Priestess Jacqueline]]
 +
*[[Rab]]
 +
*[[Serenica]]
  
 
==Trivia==
 
==Trivia==
*In the 3DS remake of ''VII'', [[Maribel]]'s sage outfit is modeled after [[High Priestess Jacqueline]].
+
*In the {{3DS}} remake of ''VII'', {{Maribel}}'s sage outfit is modeled after [[High Priestess Jacqueline]].
  
 
==Gallery==
 
==Gallery==
 
<center><gallery>
 
<center><gallery>
File:DQIII Sage Male Famicom.png|Male Sage, ''[[Dragon Quest III]]'' Famicom art
+
DQIII Sage Male Famicom.png|Male sage, {{Dragon Quest III}} {{Famicom}} artwork.
File:DQIII Sage Female Famicom.png|Female Sage, ''[[Dragon Quest III]]'' Famicom art
+
DQIII Sage Female Famicom.png|Female sage, {{Dragon Quest III}} {{Famicom}} artwork.
Image:DQIIISageClass.png|''Dragon Quest III''
+
DQIIISageClass.png|Male sage and female sage, {{Dragon Quest III}} {{Famicom}} artwork.
Image:Dq3gbart18.jpg|Male Sage, ''[[Dragon Quest III]]'' official artwork
+
DQIII Male Sage Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series.
Image:Dq3gbart17.jpg|Female Sage, ''[[Dragon Quest III]]'' official artwork
+
DQIII Female Sage Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series.
File:DQMCH Sage.png|''Dragon Quest Monsters: Caravan Heart''
+
Dq3gbart18.jpg|Male sage, ''[[Dragon Quest III]]'' {{Game Boy Color}} artwork.
Image:DQX_Sage_class.png|''Dragon Quest X''
+
Dq3gbart17.jpg|Female sage, ''[[Dragon Quest III]]'' Game Boy Color artwork.
File:DQ Heroines.png|Disciplining the thief
+
DQMCH Sage.png|{{DQMCH}}.
 +
DQX_Sage_class.png|{{Dragon Quest X}}.
 +
DQ Heroines.png|Disciplining the thief.
 
</gallery></center>
 
</gallery></center>
  
Line 779: Line 793:
 
{{DQVIIClasses}}
 
{{DQVIIClasses}}
 
{{DQIXClasses}}
 
{{DQIXClasses}}
[[Category:Classes]]
+
{{DQXClasses}}
[[Category:Dragon Quest III classes]]
+
 
[[Category:Dragon Quest VI classes]]
+
[[Category:Dragon Quest III vocations]]
[[Category:Dragon Quest VII classes]]
+
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest IX classes]]
+
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest X classes]]
+
[[Category:Dragon Quest IX vocations]]
 +
[[Category:Dragon Quest X vocations]]

Latest revision as of 13:39, 14 November 2020

Sage3male.png
Sage3female.png
A master of attack and recovery magic who is also able to call on the power of the spirits. --Description from Dragon Quest VII

The Sage (賢者, Kenja) is a recurring Vocation in the Dragon Quest series. Proficient with both schools of magic, they are often the most powerful casters in their respective games.

Characteristics[edit]

Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest MP pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high magical might and mending stats that allow them to alternate between crowd control and healing with ease.

Sages often appear as important NPCs in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline. Sage NPCs are also accomplished alchemists, having created the eponymous stone that appears in several games.


Dragon Quest III: The Seeds of Salvation[edit]

In order for a party member to become a sage, they must be level 20 and have the Words of Wisdom in their possession. The Gadabout is the only class that doesn't need the scroll to become a sage; instead, all they need is to reach level 20.

Zap, Kazap, Omniheal, Kaclang, Holy Protection, Storeyteller and Snoop are the only spells that elude their spell list.

Stats[edit]

NES Version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 52 396
MP 0 494
Strength 8 155
Agility 15 185
Resilience 27 215
Wisdom 13 255
Luck 78 255

Equipment[edit]

  • Weapons
  • Helmets
  • Armor
  • Shields
  • Accessories
Dragon Quest III (All) 
Weapon Modifier(s)
Cypress stick Attack +2
Falcon blade Attack +5
Oaken club Attack +7
Poison needle Attack +10
Divine dagger Attack +14
Wizard's staff Attack +15
Staff of Rain Attack +16
Thorn whip Attack +18
Staff of antimagic Attack +20
Assassin's dagger Attack +25
Iron lance Attack +26
Chain whip Attack +27
Snooze stick Attack +30
Morning star Attack +30
Steel broadsword Attack +33
Staff of strife Attack +33
Staff of resurrection Attack +33
Holy lance Attack +35
Staff of sentencing Attack +37
Rune staff Attack +40
Spiked steel whip Attack +40
Lightning staff Attack +45
Sage's staff Attack +50
Dragontail whip Attack +54
Orochi's sword Attack +65
Somatic staff Attack +65
Zombiesbane Attack +67
Gringham whip Attack +105
Destructiball Attack +135
Dragon Quest III (All) 
Helmet Modifier(s)
Leather hat Defense +2
King's crown Defense +6
Hardwood headwear Defense +6
Mad cap Defense +8
Fur hood Defense +10
Iron helmet Defense +16
Silver tiara Defense +20
Pointy hat Defense+21
Mythril helm Defense +38
Mask of Implacability Defense +255
Dragon Quest III (All) 
Armor Modifier(s)
Scandalous swimsuit Defense+1
Plain clothes Defense+4
Wayfarer's clothes Defense+8
Training togs Defense+10
Leather armour Defense+12
Leather dress Defense+15
Shell armour Defense+16
Chain mail Defense+20
Silk robe Defense+20
Sparring suit Defense+23
Cloak of evasion Defense+23
Magical skirt Defense+25
Magical robes Defense+30
Glombolero Defense+30
Angel's robe Defense+35
Cat suit Defense+35
Magic armour Defense+40
Flowing dress Defense+50
Magic bikini Defense+65
Dragon robe Defense+80
Blessed bikini Defense+88
Shimmering dress Defense+90
Dragon Quest III (All) 
Shields Modifier(s)
Pot lid Defense+2
Leather shield Defense+4
Scale shield Defense+12
Magic shield Defense+25
Tempest shield Defense+35
Silver shield Defense+40
Dragon Quest III (All) 
Accessories Modifier(s)
Strength ring Strength+7
Tough guy tattoo Strength+8
Mighty armlet Strength+15
Doh-hican Defence+3
Garter Defence+3
Gold rosary Defence+4
Leg warmers Defence+5
Ten ton toupee Defence+15
Cower ring Agility+7
Skull ring Agility+10
Agility ring Agility+`5
Mercury's bandana Agility+30
Meteorite bracer Agilityx2
Restless heart Resilience+10
Gold chain Resilience+10
Weightlifter's belt Resilience+15
Recovery ring Resilience+25
Care ring Wisdom+15
Scholar's Specs Wisdom+15
Goddess ring Wisdom+33
Bunny tail Luck+8
Golden tiara Luck+13
Hen's tooth Luck+20
Sacred amulet Luck+30
Elevating shoes Luck+50
Dummy
Slime earrings
Ruby wristband
  • ♥ denotes ladies only.

Spells[edit]

Dragon Quest III (GBC) 
Spell Level Learned
Frizz 1
Heal 1
Poof 2
Buff 4
Crack 5
Acceleratle 5
Sizz 7
Dazzle 7
Sap 8
Kabuff 9
Evac 9
Snooze 9
Bang 11
Squelch 11
Zoom 12
Deceleratle 12
Woosh 12
Fizzle 13
Sizzle 14
Midheal 14
Drain Magic 15
Tingle 15
Cock-a-doodle-doo 16
Frizzle 17
Peep 18
Kasap 18
Safe Passage 19
Crackle 20
Bazoom 20
Oomph 21
Whack 22
Boom 23
Bounce 24
Zing 24
Tick-tock 25
Kacrack 26
Swoosh 26
Fuddle 27
Thwhack 28
Kasizzle 29
Sheen 30
Fullheal 30
Kacrackle 32
Insulatle 32
Vanish 33
Puff! 34
Multiheal 34
Click 35
Kafrizzle 36
Kaswoosh 36
Morph 37
Kaboom 38
Kazing 38
Hocus Pocus 40
Kamikazee 41

Dragon Quest VI: Realms of Revelation[edit]

In order to become a Sage, the party member must first master the Mage and the Priest vocations. As a Sage, that particular party member's spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.

Vocation trait[edit]

Rank MP Cost
1 100%
2 100%
3 87.5%
4 87.5%
5 75%
6 75%
7 62.5%
8 50%

Stat Changes[edit]

Statistics Change
Battles to Master 269
Strength -30%
Agility +20%
Resilience -20%
Wisdom +20%
Max HP -20%
Max MP +20%
Trait MP cost reduction as rank increases
Mastery Bonus +20 Max MP

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Student Absorb Magic 1 Self Absorbs the MP of an incoming spell. 2
2 Scholar Insulatle 25 Party Forms a protective barrier that reduces the efficacy of enemy spells. 3
3 Professor Bazoom 40 One enemy Sends foes flying to a faraway location. 8
Oomph One ally Doubles the attack power of a single party member. 6
4 Philosopher Tidal Wave 70 All enemies A massive ocean wave that damages all enemies. 0
Summon Self Call upon a wandering spirit to assist in battle. 15
5 Savant Multiheal 105 Party Restores at least 100 HP to all party members. 7
Fissure All enemies Opens a rift in the earth that swallows up enemies. 0
6 Genius Kazing 150 One ally Revives an ally to full HP 20
Kacrackle One group Lacerates all enemies with a raw volley of rasping ice. 12
7 Enlightened One Magic Barrier 210 Party Protects against magic. 3
Kamikazee All enemies Sacrifices self to hurt enemies. 1
8 Oracle Kaboom 260 All enemies Damages the enemies with a big explosion. 15
Kathwack All enemies Tries to kill all enemies. 15

Dragon Quest VII: Fragments of the Forgotten Past[edit]

DQVII Sage class.png

In order to become a sage the party member must first master both the Priest and Mage vocations as before. By also mastering the Luminary, characters can become Druids and gain even more magical skill.

Vocation trait[edit]

Rank MP Cost
1 100%
2 100%
3 225/256 (~87.9%)
4 225/256 (~87.9%)
5 215/256 (~84.0%)
6 80%
7 60%
8 60%

Stat Changes[edit]

Statistics Change
Battles to Master 250 (PS1)
200 (3DS)
Strength -30%
Agility +5%
Resilience -20%
Wisdom +20%
Style Null
Max HP -20%
Max MP +20%
Mastery Bonus +20 Bonus to Wisdom

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group Has a low chance of instantly killing one group of enemies. 7
2 Counsel Insulatle 15 All Allies Reduces the damage of fire and ice attacks. 3
3 Arbiter Kacrackle 38 All Enemies Causes ~100 in ice damage. 12
4 Seer Magic Barrier 65 All Allies Reduces the damage of magic attacks to all allies. 3
5 Oracle Multiheal 110 All Allies Heals ~100HP to all allies. 10
6 Wise One Kazing 150 One Ally Revives one fallen ally with full HP. 15
7 Elder Summon 200 Self Summons one of four deities to fight for the party. 20
8 Prophet Kaboom 250 All Enemies Causes ~140HP in explosion damage. 15

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group A curse that can kill an entire group of enemies. 7
Drain Magic One Enemy Steals MP from a single enemy. 0
2 Scholar Oomph 12 One Ally Doubles a single party member's attack power. 6
Insulatle All Allies Protects the party from fire and ice attacks. 3
3 Professor Kacrackle 18 (30) All Enemies Slams into all enemies with slicing icicles. 12
Kasnooze One Group Sends a group of enemies into a deep, deep sleep. 5
4 Philosopher Kabuff 20 (50) All Allies Raises the defence of all party members. 3
Magic Barrier All Allies Forms a fortification that impedes the efficacy of enemy spells. 3
5 Savant Kasizzle 28 (78) One Group Sears a group of enemies with scorching hellfire. 10
Multiheal All Allies Restores at least 100 HP to all party members. 10
6 Genius Kaswoosh 32 (110) One Group A twister that terrorises a group of enemies. 8
Kazing One Ally Resurrects a fallen ally to full health. 15
7 Enlightened One Kafrizzle 40 (150) One Enemy Engulfs a single enemy in an enormous fireball. 10
Kaboom All Enemies Blasts all enemies with a blistering explosion. 15
Summon Self Calls on an itinerant spirit to offer its aid in battle. 20
8 Oracle Kathwack 50 (200) All Enemies A curse that can send all enemies to the hereafter. 15

Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Luminary Kerplunk All Allies Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive. 0

Dragon Quest IX: Sentinels of the Starry Skies[edit]

DQIX Sage Male.png
DQIX Sage Female.png
The "Legion of Merit" Revocation Medal

(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn Boomerangs, Bows, Wands and Shields skills. Their Coup-de-Grace is "Spelly Breath," which recharges a portion of their MP.

Sages are no longer the literal hybrid of Magi and Priests, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.

Stats[edit]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 29 400
MP 30 500
Strength 12 202
Agility 13 218
Resilience 12 202
Magical Might 14 237
Magical Mending 14 208
Deftness 3 57
Charm 14 235

Enlightenment[edit]

Accolades Required points Name Effects
Optimist 4 Natural Magical Mending +20 Permanently adds 20 to magical mending.
Romanticist 10 Jack's Knack Change vocations on the field.
Anthropologist 16 Natural Magical Might +20 Permanently adds 20 to magical might.
Geologist 22 Right as Rain Rain shower restores HP for a few rounds.
Naturalist 32 Natural Magical Mending +40 Permanently adds 40 to magical mending.
Occultist 42 Disruptive Wave Dispels all status changes on enemies.
Illuminist 55 Natural Magical Might +40 Permanently adds 40 to magical might.
Sophist 68 Caster Sugar Temporarily boosts magical mending and magical might.
Theologist 82 Natural Max MP +60 Permanently adds 60 to max MP.
Polymath 100 MP Consumption -25% Reduces MP costs by 25%.

Spells[edit]

Name Level MP Description
Heal 2 2 Restores at least 30 HP to a single ally.
Zam 2 4 Strikes a single enemy with the power of darkness.
Squelch 5 2 Cures a single ally of the effects of Poison.
Evac 5 3 Exit instantly from dungeons, caves, and towers.
Bang 8 5 Damages all enemies with a small explosion.
Zammle 8 7 Smites a single enemy with the power of darkness.
Divine Intervention 13 4 Weakens a group of enemies against attack spells.
Midheal 16 4 Restores at least 75 HP to a single ally.
Zing 20 8 Resurrects a fallen ally, but sometimes fails.
Multiheal 24 16 Restores at least 100 HP to all party members.
Boom 27 10 Engulfs all enemies in a large explosion.
Kabuff 30 6 Raises the defence of all party members.
Moreheal 33 8 Restores at least 165 HP to a single ally.
Magic Barrier 38 6 Protects the whole party from attack spells.
Kazam 43 20 Smashes a single enemy with the power of darkness.
Kazing 45 15 Resurrects a fallen ally every time.
Kaboom 48 28 Blasts all enemies with a violent explosion.
Kazammle 61 45 Strikes a single enemy with stygian lightning.
Kaboomle 66 56 Blasts all enemies with an incredibly violent explosion.
Magic Burst 78 All Unleashes all remaining MP in a fearsome explosion.

Revocation Award[edit]

Dragon Quest X[edit]


Dragon Quest Walk[edit]

Sages are they appear in Walk

Sages were added to the game in the January 2020 update. A character must have first reached level 50 in the mage and priest vocations to unlock the Sage, and the weapon choices are Boomerangs, Staves, and Whips.

Notable Sages[edit]

Trivia[edit]

Gallery[edit]