A master of attack and recovery magic who is also able to call on the power of the spirits. --Description from Dragon Quest VII
The Sage (賢者, Kenja) is a recurring vocation in the Dragon Quest series. Proficient with both schools of magic, they are often the most powerful casters in their respective games.
Requirements
Irrespective of the title is being played, the path of the Sage always entails steep prerequisites.
In order for a party member to become a Sage, that member must be level 20 and have the Words of Wisdom and take it to the Alltrades Abbey. There, they may become a Sage. The Gadabout is the only class that doesn't need the scroll to become a Sage; instead, all they need is to reach level 20.
In order to become a Sage, the party member must first master the Mage and the Priest vocations. As a Sage, that particular party member's spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.
In order to become a sage in Dragon Quest VII, the party member must first master both the Priest and Mage vocations as before. By also mastering the Luminary, characters can become Druids and gain even more magical skill.
Dragon Quest III
Stats
NES version
Attribute |
Starting Stats |
Maximum Stats
|
Level |
1 |
99
|
HP |
52 |
396
|
MP |
0 |
494
|
Strength |
8 |
155
|
Agility |
15 |
185
|
Resilience |
27 |
215
|
Wisdom |
13 |
255
|
Luck |
78 |
255
|
Equipment
Spells
Dragon Quest VI
Rank |
MP Cost
|
1 |
100%
|
2 |
100%
|
3 |
87.5%
|
4 |
87.5%
|
5 |
75%
|
6 |
75%
|
7 |
62.5%
|
8 |
50%
|
Stat Changes
Statistics
|
Change
|
Battles to Master
|
269
|
Strength
|
-30%
|
Agility
|
+20%
|
Resilience
|
-20%
|
Wisdom
|
+20%
|
Max HP
|
-20%
|
Max MP
|
+20%
|
Trait
|
MP cost reduction as rank increases
|
Mastery Bonus
|
+20 Max MP
|
Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Student
|
Absorb Magic
|
1
|
Self
|
Absorbs the MP of an incoming spell.
|
2
|
2
|
Scholar
|
Insulatle
|
25
|
Party
|
Forms a protective barrier that reduces the efficacy of enemy spells.
|
3
|
3
|
Professor
|
Bazoom
|
40
|
One enemy
|
Sends foes flying to a faraway location.
|
8
|
Oomph
|
One ally
|
Doubles the attack power of a single party member.
|
6
|
|
4
|
Philosopher
|
Tidal Wave
|
70
|
All enemies
|
A massive ocean wave that damages all enemies.
|
0
|
Summon
|
Self
|
Call upon a wandering spirit to assist in battle.
|
15
|
5
|
Savant
|
Multiheal
|
105
|
Party
|
Restores at least 100 HP to all party members.
|
7
|
Fissure
|
All enemies
|
Opens a rift in the earth that swallows up enemies.
|
0
|
|
6
|
Genius
|
Kazing
|
150
|
One ally
|
Revives an ally to full HP
|
20
|
Kacrackle
|
One group
|
Lacerates all enemies with a raw volley of rasping ice.
|
12
|
7
|
Enlightened One
|
Magic Barrier
|
210
|
Party
|
Protects against magic
|
3
|
Kamikazee
|
All enemies
|
Sacrifices self to hurt enemies
|
1
|
|
8
|
Oracle
|
Kaboom
|
260
|
All enemies
|
Damages the enemies with a big explosion
|
15
|
Kathwack
|
All enemies
|
Tries to kill all enemies
|
15
|
Dragon Quest VII
The Sage is one of the advanced classes in the game, once again requiring the character to master both the Priest and Mage vocations first. Mastering the Sage vocation is also necessary to become a Druid, along with Luminary. As the Sage advances in ranks, the MP cost of spells decreases.
Rank |
MP Cost
|
1 |
100%
|
2 |
100%
|
3 |
225/256
|
4 |
225/256
|
5 |
215/256
|
6 |
80%
|
7 |
60%
|
8 |
60%
|
Stat Changes
Statistics
|
Change
|
Battles to Master
|
250 (PS1)
|
200 (3DS)
|
Strength
|
-30%
|
Agility
|
+5%
|
Resilience
|
-20%
|
Wisdom
|
+20%
|
Style
|
Null
|
Max HP
|
-20%
|
Max MP
|
+20%
|
Mastery Bonus
|
+20 Bonus to Wisdom
|
PS1 Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Student
|
Defeat
|
1
|
One Group
|
Has a low chance of instantly killing one group of enemies
|
7
|
2
|
Counsel
|
Barrier
|
15
|
All Allies
|
Reduces the damage of fire and ice attacks
|
3
|
3
|
Arbiter
|
Blizzard
|
38
|
All Enemies
|
Causes ~100 in ice damage
|
12
|
4
|
Seer
|
MagicWall
|
65
|
All Allies
|
Reduces the damage of magic attacks to all allies
|
3
|
5
|
Oracle
|
HealUs
|
110
|
All Allies
|
Heals ~100HP to all allies
|
10
|
6
|
Wise One
|
Revive
|
150
|
One Ally
|
Revives one fallen ally with full HP
|
15
|
7
|
Elder
|
Summon
|
200
|
Self
|
Summons one of four deities to fight for the party
|
20
|
8
|
Prophet
|
Explodet
|
250
|
All Enemies
|
Causes ~140HP in explosion damage
|
15
|
3DS Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Student
|
Thwack
|
1
|
One Group
|
A curse that can kill an entire group of enemies.
|
7
|
Drain Magic
|
One Enemy
|
Steals MP from a single enemy.
|
0
|
2
|
Scholar
|
Oomph
|
12
|
One Ally
|
Doubles a single party member's attack power.
|
6
|
Insulatle
|
All Allies
|
Protects the party from fire and ice attacks.
|
3
|
3
|
Professor
|
Kacrackle
|
18 (30)
|
All Enemies
|
Slams into all enemies with slicing icicles.
|
12
|
Kasnooze
|
One Group
|
Sends a group of enemies into a deep, deep sleep.
|
5
|
4
|
Philosopher
|
Kabuff
|
20 (50)
|
All Allies
|
Raises the defence of all party members.
|
3
|
Magic Barrier
|
All Allies
|
Forms a fortification that impedes the efficacy of enemy spells.
|
3
|
5
|
Savant
|
Kasizzle
|
28 (78)
|
One Group
|
Sears a group of enemies with scorching hellfire.
|
10
|
Multiheal
|
All Allies
|
Restores at least 100 HP to all party members.
|
10
|
6
|
Genius
|
Kaswoosh
|
32 (110)
|
One Group
|
A twister that terrorises a group of enemies.
|
8
|
Kazing
|
One Ally
|
Resurrects a fallen ally to full health.
|
15
|
7
|
Enlightened One
|
Kafrizzle
|
40 (150)
|
One Enemy
|
Engulfs a single enemy in an enormous fireball.
|
10
|
Kaboom
|
All Enemies
|
Blasts all enemies with a blistering explosion.
|
15
|
Summon
|
Self
|
Calls on an itinerant spirit to offer its aid in battle.
|
20
|
8
|
Oracle
|
Kathwack
|
50 (200)
|
All Enemies
|
A curse that can send all enemies to the hereafter.
|
15
|
Hybrid Abilities
Hybrid
|
Learns
|
Target
|
Info
|
MP
|
TeenIdol
|
LifeDance
|
All Allies
|
Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive
|
0
|
The "Legion of Merit" Revocation Medal
(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn Boomerang, Bow, Wand, and Shield skills. Their Coup-de-Grace is "Spelly Breath," which recharges a portion of their MP.
Sages are no longer the literal hybrid of Magi and Priests, but nevertheless have access to incredible magical capabilities. They can reinforce the party with kabuff and magic barrier, decimate foes with darkness and explosions, and keep their allies alive with Multi-and-Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile group combinations.
Stats
Attribute |
Starting Stats |
Maximum Stats
|
Level |
1 |
99
|
HP |
29 |
400
|
MP |
30 |
500
|
Strength |
12 |
202
|
Agility |
13 |
218
|
Resilience |
12 |
202
|
Magical Might |
14 |
237
|
Magical Mending |
14 |
208
|
Deftness |
3 |
57
|
Charm |
14 |
235
|
Accolades
|
Required points
|
Name
|
Effects
|
Optimist |
4 |
Natural Magical Mending +20 |
Permanently adds 20 to magical mending
|
Romanticist |
10 |
Jack's Knack |
Change vocations on the field
|
Anthropologist |
16 |
Natural Magical Might +20 |
Permanently adds 20 to magical might
|
Geologist |
22 |
Right as Rain |
Rain shower restores HP for a few rounds
|
Naturalist |
32 |
Natural Magical Mending +40 |
Permanently adds 40 to magical mending
|
Occultist |
42 |
Disruptive Wave |
Dispels all status changes on enemies
|
Illuminist |
55 |
Natural Magical Might +40 |
Permanently adds 40 to magical might
|
Sophist |
68 |
Caster Sugar |
Temporarily boosts magical mending and magical might
|
Theologist |
82 |
Natural Max MP +60 |
Permanently adds 60 to max MP
|
Polymath |
100 |
MP Consumption -25% |
Reduces MP costs by 25%
|
Spells
Name
|
Level
|
MP
|
Description
|
Heal |
2 |
2 |
Restores at least 30 HP to a single ally.
|
Zam |
2 |
4 |
Strikes a single enemy with the power of darkness.
|
Squelch |
5 |
2 |
Cures a single ally of the effects of poison.
|
Evac |
5 |
3 |
Exit instantly from dungeons, caves, and towers.
|
Bang |
8 |
5 |
Damages all enemies with a small explosion.
|
Zammle |
8 |
7 |
Smites a single enemy with the power of darkness.
|
Divine Intervention |
13 |
4 |
Weakens a group of enemies against attack spells.
|
Midheal |
16 |
4 |
Restores at least 75 HP to a single ally.
|
Zing |
20 |
8 |
Resurrects a fallen ally, but sometimes fails.
|
Multiheal |
24 |
16 |
Restores at least 100 HP to all party members.
|
Boom |
27 |
10 |
Engulfs all enemies in a large explosion.
|
Kabuff |
30 |
6 |
Raises the defence of all party members.
|
Moreheal |
33 |
8 |
Restores at least 165 HP to a single ally.
|
Magic Barrier |
38 |
6 |
Protects the whole party from attack spells.
|
Kazam |
43 |
20 |
Smashes a single enemy with the power of darkness.
|
Kazing |
45 |
15 |
Resurrects a fallen ally every time.
|
Kaboom |
48 |
28 |
Blasts all enemies with a violent explosion.
|
Kazammle |
61 |
45 |
Strikes a single enemy with stygian lightning.
|
Kaboomle |
66 |
56 |
Blasts all enemies with an incredibly violent explosion.
|
Magic Burst |
78 |
All |
Unleashes all remaining MP in a fearsome explosion.
|
Revocation Award
Notable Sages
Trivia
Gallery
Dragon Quest Monsters: Caravan Heart
Intermediate Human Vocations
Beginner Monster Vocations
Intermediate Monster Vocations
Advanced Monster Vocations