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A master of attack and recovery magic who is also able to call on the power of the spirits. --Description from Dragon Quest VII

The Sage (賢者, Kenja) is a recurring Vocation in the Dragon Quest series. Proficient with both schools of magic, they are often the most powerful casters in their respective games.


Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest MP pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high magical might and mending stats that allow them to alternate between crowd control and healing with ease.

Sages often appear as important NPCs in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline. Sage NPCs are also accomplished alchemists, having created the eponymous stone that appears in several games.

Dragon Quest III: The Seeds of Salvation

In order for a party member to become a sage, they must be level 20 and have the Words of Wisdom in their possession. The Gadabout is the only class that doesn't need the scroll to become a sage; instead, all they need is to reach level 20.

Zap, Kazap, Omniheal, Kaclang, Holy Protection, Storeyteller and Snoop are the only spells that elude their spell list.


NES Version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 52 396
MP 0 494
Strength 8 155
Agility 15 185
Resilience 27 215
Wisdom 13 255
Luck 78 255


  • Weapons
  • Helmets
  • Armor
  • Shields
  • Accessories
Dragon Quest III (All) 
Weapon Modifier(s)
Cypress stick Attack +2
Falcon blade Attack +5
Oaken club Attack +7
Poison needle Attack +10
Divine dagger Attack +14
Wizard's staff Attack +15
Staff of Rain Attack +16
Thorn whip Attack +18
Staff of antimagic Attack +20
Assassin's dagger Attack +25
Iron lance Attack +26
Chain whip Attack +27
Snooze stick Attack +30
Morning star Attack +30
Steel broadsword Attack +33
Staff of strife Attack +33
Staff of resurrection Attack +33
Holy lance Attack +35
Staff of sentencing Attack +37
Rune staff Attack +40
Spiked steel whip Attack +40
Lightning staff Attack +45
Sage's staff Attack +50
Dragontail whip Attack +54
Orochi's sword Attack +65
Somatic staff Attack +65
Zombiesbane Attack +67
Gringham whip Attack +105
Destructiball Attack +135
Dragon Quest III (All) 
Helmet Modifier(s)
Leather hat Defense +2
King's crown Defense +6
Hardwood headwear Defense +6
Mad cap Defense +8
Fur hood Defense +10
Iron helmet Defense +16
Silver tiara Defense +20
Pointy hat Defense+21
Mythril helm Defense +38
Mask of Implacability Defense +255
Dragon Quest III (All) 
Armor Modifier(s)
Scandalous swimsuit Defense+1
Plain clothes Defense+4
Wayfarer's clothes Defense+8
Training togs Defense+10
Leather armour Defense+12
Leather dress Defense+15
Shell armour Defense+16
Chain mail Defense+20
Silk robe Defense+20
Sparring suit Defense+23
Cloak of evasion Defense+23
Magical skirt Defense+25
Magical robes Defense+30
Glombolero Defense+30
Angel's robe Defense+35
Cat suit Defense+35
Magic armour Defense+40
Flowing dress Defense+50
Magic bikini Defense+65
Dragon robe Defense+80
Blessed bikini Defense+88
Shimmering dress Defense+90
Dragon Quest III (All) 
Shields Modifier(s)
Pot lid Defense+2
Leather shield Defense+4
Scale shield Defense+12
Magic shield Defense+25
Tempest shield Defense+35
Silver shield Defense+40
Dragon Quest III (All) 
Accessories Modifier(s)
Strength ring Strength+7
Tough guy tattoo Strength+8
Mighty armlet Strength+15
Doh-hican Defence+3
Garter Defence+3
Gold rosary Defence+4
Leg warmers Defence+5
Ten ton toupee Defence+15
Cower ring Agility+7
Skull ring Agility+10
Agility ring Agility+`5
Mercury's bandana Agility+30
Meteorite bracer Agilityx2
Restless heart Resilience+10
Gold chain Resilience+10
Weightlifter's belt Resilience+15
Recovery ring Resilience+25
Care ring Wisdom+15
Scholar's Specs Wisdom+15
Goddess ring Wisdom+33
Bunny tail Luck+8
Golden tiara Luck+13
Hen's tooth Luck+20
Sacred amulet Luck+30
Elevating shoes Luck+50
Slime earrings
Ruby wristband
  • ♥ denotes ladies only.


Dragon Quest III (GBC) 
Spell Level Learned
Frizz 1
Heal 1
Poof 2
Buff 4
Crack 5
Acceleratle 5
Sizz 7
Dazzle 7
Sap 8
Kabuff 9
Evac 9
Snooze 9
Bang 11
Squelch 11
Zoom 12
Deceleratle 12
Woosh 12
Fizzle 13
Sizzle 14
Midheal 14
Drain Magic 15
Tingle 15
Cock-a-doodle-doo 16
Frizzle 17
Peep 18
Kasap 18
Safe Passage 19
Crackle 20
Bazoom 20
Oomph 21
Whack 22
Boom 23
Bounce 24
Zing 24
Tick-tock 25
Kacrack 26
Swoosh 26
Fuddle 27
Thwhack 28
Kasizzle 29
Sheen 30
Fullheal 30
Kacrackle 32
Insulatle 32
Vanish 33
Puff! 34
Multiheal 34
Click 35
Kafrizzle 36
Kaswoosh 36
Morph 37
Kaboom 38
Kazing 38
Hocus Pocus 40
Kamikazee 41

Dragon Quest VI: Realms of Revelation

In order to become a Sage, the party member must first master the Mage and the Priest vocations. As a Sage, that particular party member's spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.

Vocation trait

Rank MP Cost
1 100%
2 100%
3 87.5%
4 87.5%
5 75%
6 75%
7 62.5%
8 50%

Stat Changes

Statistics Change
Battles to Master 269
Strength -30%
Agility +20%
Resilience -20%
Wisdom +20%
Max HP -20%
Max MP +20%
Trait MP cost reduction as rank increases
Mastery Bonus +20 Max MP


Level Title Learns Battles Needed Target Info MP
1 Student Absorb Magic 1 Self Absorbs the MP of an incoming spell. 2
2 Scholar Insulatle 25 Party Forms a protective barrier that reduces the efficacy of enemy spells. 3
3 Professor Bazoom 40 One enemy Sends foes flying to a faraway location. 8
Oomph One ally Doubles the attack power of a single party member. 6
4 Philosopher Tidal Wave 70 All enemies A massive ocean wave that damages all enemies. 0
Summon Self Call upon a wandering spirit to assist in battle. 15
5 Savant Multiheal 105 Party Restores at least 100 HP to all party members. 7
Fissure All enemies Opens a rift in the earth that swallows up enemies. 0
6 Genius Kazing 150 One ally Revives an ally to full HP 20
Kacrackle One group Lacerates all enemies with a raw volley of rasping ice. 12
7 Enlightened One Magic Barrier 210 Party Protects against magic. 3
Kamikazee All enemies Sacrifices self to hurt enemies. 1
8 Oracle Kaboom 260 All enemies Damages the enemies with a big explosion. 15
Kathwack All enemies Tries to kill all enemies. 15

Dragon Quest VII: Fragments of the Forgotten Past

DQVII Sage class.png

In order to become a sage the party member must first master both the Priest and Mage vocations as before. By also mastering the Luminary, characters can become Druids and gain even more magical skill.

Vocation trait

Rank MP Cost
1 100%
2 100%
3 225/256 (~87.9%)
4 225/256 (~87.9%)
5 215/256 (~84.0%)
6 80%
7 60%
8 60%

Stat Changes

Statistics Change
Battles to Master 250 (PS1)
200 (3DS)
Strength -30%
Agility +5%
Resilience -20%
Wisdom +20%
Style Null
Max HP -20%
Max MP +20%
Mastery Bonus +20 Bonus to Wisdom

PS1 Abilities

Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group Has a low chance of instantly killing one group of enemies. 7
2 Counsel Insulatle 15 All Allies Reduces the damage of fire and ice attacks. 3
3 Arbiter Kacrackle 38 All Enemies Causes ~100 in ice damage. 12
4 Seer Magic Barrier 65 All Allies Reduces the damage of magic attacks to all allies. 3
5 Oracle Multiheal 110 All Allies Heals ~100HP to all allies. 10
6 Wise One Kazing 150 One Ally Revives one fallen ally with full HP. 15
7 Elder Summon 200 Self Summons one of four deities to fight for the party. 20
8 Prophet Kaboom 250 All Enemies Causes ~140HP in explosion damage. 15

3DS Abilities

Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group A curse that can kill an entire group of enemies. 7
Drain Magic One Enemy Steals MP from a single enemy. 0
2 Scholar Oomph 12 One Ally Doubles a single party member's attack power. 6
Insulatle All Allies Protects the party from fire and ice attacks. 3
3 Professor Kacrackle 18 (30) All Enemies Slams into all enemies with slicing icicles. 12
Kasnooze One Group Sends a group of enemies into a deep, deep sleep. 5
4 Philosopher Kabuff 20 (50) All Allies Raises the defence of all party members. 3
Magic Barrier All Allies Forms a fortification that impedes the efficacy of enemy spells. 3
5 Savant Kasizzle 28 (78) One Group Sears a group of enemies with scorching hellfire. 10
Multiheal All Allies Restores at least 100 HP to all party members. 10
6 Genius Kaswoosh 32 (110) One Group A twister that terrorises a group of enemies. 8
Kazing One Ally Resurrects a fallen ally to full health. 15
7 Enlightened One Kafrizzle 40 (150) One Enemy Engulfs a single enemy in an enormous fireball. 10
Kaboom All Enemies Blasts all enemies with a blistering explosion. 15
Summon Self Calls on an itinerant spirit to offer its aid in battle. 20
8 Oracle Kathwack 50 (200) All Enemies A curse that can send all enemies to the hereafter. 15

Hybrid Abilities

Hybrid Learns Target Info MP
Luminary Kerplunk All Allies Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive. 0

Dragon Quest IX: Sentinels of the Starry Skies

DQIX Sage Male.png
DQIX Sage Female.png
The "Legion of Merit" Revocation Medal

(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn Boomerangs, Bows, Wands and Shields skills. Their Coup-de-Grace is "Spelly Breath," which recharges a portion of their MP.

Sages are no longer the literal hybrid of Magi and Priests, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.


Attribute Starting Stats Maximum Stats
Level 1 99
HP 29 400
MP 30 500
Strength 12 202
Agility 13 218
Resilience 12 202
Magical Might 14 237
Magical Mending 14 208
Deftness 3 57
Charm 14 235


Accolades Required points Name Effects
Optimist 4 Natural Magical Mending +20 Permanently adds 20 to magical mending.
Romanticist 10 Jack's Knack Change vocations on the field.
Anthropologist 16 Natural Magical Might +20 Permanently adds 20 to magical might.
Geologist 22 Right as Rain Rain shower restores HP for a few rounds.
Naturalist 32 Natural Magical Mending +40 Permanently adds 40 to magical mending.
Occultist 42 Disruptive Wave Dispels all status changes on enemies.
Illuminist 55 Natural Magical Might +40 Permanently adds 40 to magical might.
Sophist 68 Caster Sugar Temporarily boosts magical mending and magical might.
Theologist 82 Natural Max MP +60 Permanently adds 60 to max MP.
Polymath 100 MP Consumption -25% Reduces MP costs by 25%.


Name Level MP Description
Heal 2 2 Restores at least 30 HP to a single ally.
Zam 2 4 Strikes a single enemy with the power of darkness.
Squelch 5 2 Cures a single ally of the effects of Poison.
Evac 5 3 Exit instantly from dungeons, caves, and towers.
Bang 8 5 Damages all enemies with a small explosion.
Zammle 8 7 Smites a single enemy with the power of darkness.
Divine Intervention 13 4 Weakens a group of enemies against attack spells.
Midheal 16 4 Restores at least 75 HP to a single ally.
Zing 20 8 Resurrects a fallen ally, but sometimes fails.
Multiheal 24 16 Restores at least 100 HP to all party members.
Boom 27 10 Engulfs all enemies in a large explosion.
Kabuff 30 6 Raises the defence of all party members.
Moreheal 33 8 Restores at least 165 HP to a single ally.
Magic Barrier 38 6 Protects the whole party from attack spells.
Kazam 43 20 Smashes a single enemy with the power of darkness.
Kazing 45 15 Resurrects a fallen ally every time.
Kaboom 48 28 Blasts all enemies with a violent explosion.
Kazammle 61 45 Strikes a single enemy with stygian lightning.
Kaboomle 66 56 Blasts all enemies with an incredibly violent explosion.
Magic Burst 78 All Unleashes all remaining MP in a fearsome explosion.

Revocation Award

Dragon Quest X

Dragon Quest Walk

Sages are they appear in Walk

Sages were added to the game in the January 2020 update. A character must have first reached level 50 in the mage and priest vocations to unlock the Sage, and the weapon choices are Boomerangs, Staves, and Whips.

Notable Sages