Sap: Difference between revisions

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===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
Sap costs 3 MP to cast. [[Maribel]] learns it at level 4. Anybody who has taken up the [[Mage |Mage]] vocation learns it at rank 4, while those who take the path of the [[Mandrake major (vocation)|Mandrake major]] learns it at level 2.
Sap costs 3 MP to cast. [[Maribel]] learns it at level 4. Anybody who has taken up the [[Mage |Mage]] vocation learns it at rank 4, while those who take the path of the [[Mandrake major (Vocation)|Mandrake major]] learns it at level 2.


===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===

Revision as of 05:52, 17 September 2019

Sap is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest III, it has a 100% chance to lower an enemy's defense if the target has no resistance.

Early on, this spell is useful on durable enemies, including bosses. However, as the game progresses, some monsters gain resistance to this spell and total immunity becomes common.

Appearances

Dragon Quest III

The Priest and Sage both learn Sap at level 8 and Kasap at level 18. The Orochi sword when used as an item in battle emulates the effect of Sap.

Dragon Quest IV

Borya and Maya both learn this spell at level 5. It costs 3 MP to cast.

Dragon Quest V

Name Level
Rotten apple 3
Beastmaster 5
Pocus poppet 7
Wiz pip 10
Hoodlum 20

Dragon Quest VI

Sap is already known by Ashlynn upon joining the party, and is learned by the hero at level 7. No other characters can obtain this spell. It costs 3 MP to cast.

Dragon Quest VII

Sap costs 3 MP to cast. Maribel learns it at level 4. Anybody who has taken up the Mage vocation learns it at rank 4, while those who take the path of the Mandrake major learns it at level 2.

Dragon Quest VIII

Jessica Albert already knows the Sap spell upon joining the party. It costs 3 MP for her to cast it.

Dragon Quest IX

Sap is learned by mages at level 7 and armamentalists at level 5. It costs 2 MP to cast, and will improve in accuracy once the caster's magical might reaches 50. Once the stat value surpasses 999, the spell will become 100% accurate barring monster resistance.

Description

  • Reduces the defence of a single enemy. (Nintendo DS version of Dragon Quest IV.)