Seeds of skill: Difference between revisions
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'''Seeds of skill''' are enhancements in the ''[[Dragon Quest (series)|Dragon Quest]]'' series that permanently increase a statistic by one to three points. | '''Seeds of skill''' are enhancements in the ''[[Dragon Quest (series)|Dragon Quest]]'' series that permanently increase a statistic by one to three points. | ||
==Hit Points== | |||
'''Hit Points (HP)''' determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via [[medicinal herb]]s, healing spells, resting at an [[inn]], etc. Any character can consume a [[seed of life]] to increase their maximum HP. | |||
==Magic Points== | |||
'''Magic Points (MP)''' determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. | |||
==Strength== | |||
'''Strength''' measures how physically strong a character is, and is added to a character's weapon bonus in determining damage inflicted upon an enemy. | |||
==Agility== | |||
'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in ''[[Dragon Quest VI]]'', ''[[Dragon Quest VII]]'' and ''[[Dragon Quest VIII]'']], a character's agility will also determine their probability to dodge physical strikes. | |||
==Resilience== | |||
'''Resilience''' (''also localized as '''Vitality''''') measures how durable a character is; it is added to a character's equipment defense totals in determining how much physical damage they may endure. | |||
==Wisdom== | |||
'''Wisdom''' (''also localized as '''Intelligence''''') measures a character's natural cognitive ability. | |||
==Luck== | |||
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', '''Luck''' affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. | |||
==Style== | |||
'''Style''' is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness. | |||
==Deftness== | |||
'''Deftness''' measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle. | |||
==Charm== | |||
'''Charm''' is a measurement of a character's attractiveness. | |||
==Magical Mending== | |||
'''Magical Mending''' determines how powerful a character's healing spells will be. | |||
==Attack== | |||
'''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted. | |||
==See also== | ==See also== |
Revision as of 20:53, 3 December 2016
Seeds of skill are enhancements in the Dragon Quest series that permanently increase a statistic by one to three points.
Hit Points
Hit Points (HP) determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via medicinal herbs, healing spells, resting at an inn, etc. Any character can consume a seed of life to increase their maximum HP.
Magic Points
Magic Points (MP) determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low.
Strength
Strength measures how physically strong a character is, and is added to a character's weapon bonus in determining damage inflicted upon an enemy.
Agility
Agility determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in Dragon Quest VI, Dragon Quest VII and [[Dragon Quest VIII]]], a character's agility will also determine their probability to dodge physical strikes.
Resilience
Resilience (also localized as Vitality) measures how durable a character is; it is added to a character's equipment defense totals in determining how much physical damage they may endure.
Wisdom
Wisdom (also localized as Intelligence) measures a character's natural cognitive ability.
Luck
In all versions of Dragon Quest III and Dragon Quest IV, Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.
Style
Style is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness.
Deftness
Deftness measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.
Charm
Charm is a measurement of a character's attractiveness.
Magical Mending
Magical Mending determines how powerful a character's healing spells will be.
Attack
Attack is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted.