Seeds of skill: Difference between revisions
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A '''Seed of magic''' will permanently raise maximum MP to whoever eats it. It can give off 3-5 MP points. | A '''Seed of magic''' will permanently raise maximum MP to whoever eats it. It can give off 3-5 MP points. | ||
== | ===Seed of strength=== | ||
''' | A '''Seed of strength''' will permanently raise the strength stat to whoever eats it. It can give off 1-3 MP points. | ||
==Agility== | ==Agility== |
Revision as of 21:01, 3 December 2016
Seeds of skill are enhancements in the Dragon Quest series that permanently increase a statistic by one to three points.
Varieties
Seed of skill
Seed of life
A Seed of life will permanently raise maximum HP to whoever eats it. It can give off 4-6 HP points.
Seed of magic
A Seed of magic will permanently raise maximum MP to whoever eats it. It can give off 3-5 MP points.
Seed of strength
A Seed of strength will permanently raise the strength stat to whoever eats it. It can give off 1-3 MP points.
Agility
Agility determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in Dragon Quest VI, Dragon Quest VII and [[Dragon Quest VIII]]], a character's agility will also determine their probability to dodge physical strikes.
Resilience
Resilience (also localized as Vitality) measures how durable a character is; it is added to a character's equipment defense totals in determining how much physical damage they may endure.
Wisdom
Wisdom (also localized as Intelligence) measures a character's natural cognitive ability.
Luck
In all versions of Dragon Quest III and Dragon Quest IV, Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.
Style
Style is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness.
Deftness
Deftness measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.
Charm
Charm is a measurement of a character's attractiveness.
Magical Mending
Magical Mending determines how powerful a character's healing spells will be.
Attack
Attack is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted.