Seeds of skill: Difference between revisions

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A '''Seed of agility''' will permanently raise the agility stat to whoever eats it. It can give off 1-3 MP points.  
A '''Seed of agility''' will permanently raise the agility stat to whoever eats it. It can give off 1-3 MP points.  


==Resilience==
===Wisdom==
'''Resilience''' (''also localized as '''Vitality''''') measures how durable a character is; it is added to a character's equipment defense totals in determining how much physical damage they may endure.
 
==Wisdom==
'''Wisdom''' (''also localized as '''Intelligence''''') measures a character's natural cognitive ability.  
'''Wisdom''' (''also localized as '''Intelligence''''') measures a character's natural cognitive ability.  


==Luck==
===Luck===
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', '''Luck''' affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.  
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', '''Luck''' affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.  


==Style==
===Style===
'''Style''' is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness.  
'''Style''' is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness.  


==Deftness==
===Deftness===
'''Deftness''' measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.  
'''Deftness''' measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.  


==See also==
===See also===
*[[List of character statistics]]
*[[List of character statistics]]



Revision as of 21:05, 3 December 2016

Seeds of skill are enhancements in the Dragon Quest series that permanently increase a statistic by one to three points.

Varieties

Seed of skill

A Seed of skill is a one-time use item that increases the skill point total of whoever eats it by 5 points.

Seed of life

A Seed of life will permanently raise maximum HP to whoever eats it. It can give off 4-6 HP points.

Seed of magic

A Seed of magic will permanently raise maximum MP to whoever eats it. It can give off 3-5 MP points.

Seed of strength

A Seed of strength will permanently raise the strength stat to whoever eats it. It can give off 1-3 MP points.

Seed of agility

A Seed of agility will permanently raise the agility stat to whoever eats it. It can give off 1-3 MP points.

=Wisdom

Wisdom (also localized as Intelligence) measures a character's natural cognitive ability.

Luck

In all versions of Dragon Quest III and Dragon Quest IV, Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.

Style

Style is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness.

Deftness

Deftness measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.

See also

Gallery