Seeds of skill: Difference between revisions

From Dragon Quest Wiki
mNo edit summary
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Seeds of skill''' are enhancements in the ''[[Dragon Quest (series)|Dragon Quest]]'' series that permanently increase a statistic by one to three points.
'''Seeds of skill''' are enhancements in the ''[[Dragon Quest (series)|Dragon Quest]]'' series that permanently increase a statistic of a party member by up to six points.


==Hit Points==
==Varieties==
'''Hit Points (HP)''' determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via [[medicinal herb]]s, healing spells, resting at an [[inn]], etc. Any character can consume a [[seed of life]] to increase their maximum HP.
===Seed of skill===
A '''[[Seed of skill]]''' will increase the skill point total of whoever eats it by 5 points.


==Magic Points==
===Seed of life===
'''Magic Points (MP)''' determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low.  
A '''[[Seed of life]]''' will permanently raise the maximum HP of whoever eats it. It can give off 4-6 HP points.


==Strength==
===Seed of magic===
'''Strength''' measures how physically strong a character is, and is added to a character's weapon bonus in determining damage inflicted upon an enemy.  
A '''[[Seed of magic]]''' will permanently raise the maximum MP of whoever eats it. It can give off 3-5 MP points.


==Agility==
===Seed of strength===
'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in ''[[Dragon Quest VI]]'', ''[[Dragon Quest VII]]'' and ''[[Dragon Quest VIII]'']],  a character's agility will also determine their probability to dodge physical strikes.  
A '''[[Seed of strength]]''' will permanently raise the strength stat of whoever eats it. It can give off 1-3 points.


==Resilience==
===Seed of wisdom===
'''Resilience''' (''also localized as '''Vitality''''') measures how durable a character is; it is added to a character's equipment defense totals in determining how much physical damage they may endure.
A '''[[Seed of wisdom]]''' will permanently raise the wisdom stat of whoever eats it. It can give off 4-6 points.


==Wisdom==
===Seed of resilience===
'''Wisdom''' (''also localized as '''Intelligence''''') measures a character's natural cognitive ability.  
A '''[[Seed of resilience]]''' will permanently raise the defense of whoever eats it. It can give off 3-4 points.  


==Luck==
===Seed of agility===
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', '''Luck''' affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.  
A '''[[Seed of agility]]''' will permanently raise the agility stat of whoever eats it. It can give off 1-3 points.  


==Style==
===Seed of luck===
'''Style''' is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness.
A '''[[Seed of luck]]''' will permanently raise the luck stat of whoever eats it. It can give off 1~3 points.
 
==Deftness==
'''Deftness''' measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.  
 
==Charm==
'''Charm''' is a measurement of a character's attractiveness.
 
==Magical Mending==
'''Magical Mending''' determines how powerful a character's healing spells will be.
 
==Attack==
'''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted.


==See also==
==See also==
*[[List of character statistics]]
*[[List of character statistics]]
*[[Pretty betsy]]


==Gallery==
==Gallery==
Line 50: Line 40:
File:SeedOfAgilityArt.png|Seed of agility
File:SeedOfAgilityArt.png|Seed of agility
File:Seed_of_Stamina_art.png|Seed of stamina
File:Seed_of_Stamina_art.png|Seed of stamina
File:Seed_of_Luck_art.png|Seed of luck
File:Seed_of_Luck_art.png|Seed of luck (''DQIII'')
File:DQIV Seed of Luck.png|Seed of luck (''DQIV'')
</gallery></center>
</gallery></center>
[[category:Recurring elements]]
[[category:Recurring elements]]
[[Category:Game mechanics]]
[[Category:Statistics]]
[[Category:Items]]

Latest revision as of 17:23, 29 June 2017

Seeds of skill are enhancements in the Dragon Quest series that permanently increase a statistic of a party member by up to six points.

Varieties[edit]

Seed of skill[edit]

A Seed of skill will increase the skill point total of whoever eats it by 5 points.

Seed of life[edit]

A Seed of life will permanently raise the maximum HP of whoever eats it. It can give off 4-6 HP points.

Seed of magic[edit]

A Seed of magic will permanently raise the maximum MP of whoever eats it. It can give off 3-5 MP points.

Seed of strength[edit]

A Seed of strength will permanently raise the strength stat of whoever eats it. It can give off 1-3 points.

Seed of wisdom[edit]

A Seed of wisdom will permanently raise the wisdom stat of whoever eats it. It can give off 4-6 points.

Seed of resilience[edit]

A Seed of resilience will permanently raise the defense of whoever eats it. It can give off 3-4 points.

Seed of agility[edit]

A Seed of agility will permanently raise the agility stat of whoever eats it. It can give off 1-3 points.

Seed of luck[edit]

A Seed of luck will permanently raise the luck stat of whoever eats it. It can give off 1~3 points.

See also[edit]

Gallery[edit]