Seeds of skill

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Revision as of 20:53, 3 December 2016 by Icysugarspike (talk | contribs)

Seeds of skill are enhancements in the Dragon Quest series that permanently increase a statistic by one to three points.

Hit Points

Hit Points (HP) determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via medicinal herbs, healing spells, resting at an inn, etc. Any character can consume a seed of life to increase their maximum HP.

Magic Points

Magic Points (MP) determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low.

Strength

Strength measures how physically strong a character is, and is added to a character's weapon bonus in determining damage inflicted upon an enemy.

Agility

Agility determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in Dragon Quest VI, Dragon Quest VII and [[Dragon Quest VIII]]], a character's agility will also determine their probability to dodge physical strikes.

Resilience

Resilience (also localized as Vitality) measures how durable a character is; it is added to a character's equipment defense totals in determining how much physical damage they may endure.

Wisdom

Wisdom (also localized as Intelligence) measures a character's natural cognitive ability.

Luck

In all versions of Dragon Quest III and Dragon Quest IV, Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.

Style

Style is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness.

Deftness

Deftness measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.

Charm

Charm is a measurement of a character's attractiveness.

Magical Mending

Magical Mending determines how powerful a character's healing spells will be.

Attack

Attack is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted.

See also

Gallery