Shadeshifter

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Shadeshifters are primordial beings of darkness hell bent on trapping adventurers in black voids.

Characteristics[edit]

Shadeshifters are goblin-like humanoid creatures with dull red skin, pointy ears, and wisps of purple energy for hair. Like their hot and cold counterparts, shadeshifters levitate in midair and delight in juggling the shadows that they can manipulate. They have yellow eyes with small black pupils and an iron ring around the top of their heads, giving them the appearance of a umbral brazier. The Shadeshifters wear white breastplates with a skirt attached over a pair of black trunks, a white pair of boots, and purple wristbands. Unlike their brethren, these elementalists do not bother with debilitating or instant death magic, preferring an all-out offensive with Zam spells and darkness breath attacks.

Appearances[edit]

Dragon Quest X[edit]

Appearing in the game from the latter half of 3.5 onwards, they are first seen in the Nadraga Mausolem and also appear in the Magic Survey Area during 4.4 and Gin Mori during 5.4. They can increase their Tension, cast Kazammle, and breathe a Black Breath.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Shadeshifter (ダークファンタズマ)DQXI Logo EN.png
Sprite HP MP Attack
Shadeshifter XI sprite.png 255 30 180
Defense Agility Experience Gold
211 156 1,880 300
Bestiary no. #380
Family Elemental
In-game description These tenacious fellows go through harrowing ordeal after harrowing ordeal in order to earn the black flames they fling about.
Spell(s) Kazam
Skill(s) Dark Breath
Location(s) Fortress of Fear, second act
Item(s) dropped Artful amethyst132
Seed of deftness1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/A 0% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% -125% 50% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 50% 50% 25%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
75% 50% 25% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
25% 99% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%



Malicious shadeshifter DQXI Logo EN.png
Sprite HP MP Attack
Shadeshifter XI sprite.png 303 50 200
Defense Agility Experience Gold
244 161 2,240 46
Bestiary no. #402
Family Elemental
In-game description Shadeshifters who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s) Kazam
Skill(s) Dark Breath
Location(s) Heliodor region, third act (night)
Emerald coast, third act
The Other Side, third act
Item(s) dropped Artful amethyst132
Seed of deftness1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/A 0% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% -125% 50% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 50% 50% 25%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
75% 50% 25% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
25% 99% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%


Dragon Quest Monsters: Super Light[edit]

Trivia[edit]

  • The Shadeshifter's X bestiary entry mentions it wanted to live in the Dark Territory of Nagaland, but was threatened by the Headhunters.
    • Yet, despite this, they are seen coexisting with their Berserker relatives.
  • The Shadeshifter's Malicious form is the least improved of all transformed monsters in XI, due to the proximity of the Fortress of Fear and the Heliodor region. This is further exemplified by the normal and Malicious forms being listed closely in the bestiary.

Gallery[edit]

Primordial punks[edit]