Shaman
Dragon Quest monster | |
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Shaman | |
Art by Akira Toriyama | |
Japanese | きとうし |
Romaji | Kitōshi |
First appearance | Dragon Quest II |
Old localization | Enchanter |
The Shaman is a recurring monster in the Dragon Quest series. These mid-ranking spellcasters are loyal servants to their demonic masters.
Description
The Shaman is a human fallen prey to the allure of evil. It usually wears a wicked white robe, emblazoned with the eerie bat insignia of Hargon on the front and a creepy purple cape. It wields a solid golden staff topped with a jewel when going to battle, used to help amplify their mental abilities and spell-slinging skills. As one might expect from the name, the Shaman is a magic user, casting low level fire spells and preventing opponents from casting their own magic. The shaman reappeared in 'Dragon Quest VII' after 13 years, wearing a dark pink cape, a red jewel on its cape, scepter, and forehead, red on the bat insignia in front of its robe, and a red and pink triangular-pattern on the ends of its sleeves.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Dragon Quest VII: Fragments of the Forgotten Past
Sprite | HP | MP | Attack | Defense |
85 | 30 | 60 | 64 | |
Agility | Experience | Gold | Tame Rate | |
68 | 40 (PS1) |
12 (PS1) |
1⁄64 |
Bestiary No. | 063 |
Spell(s) | Sizz Heal Fizzle |
Skill(s) | |
Location(s) | Hardlypool Tunnel Highendreigh Tower |
Item(s) Dropped | Magic water1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 15% | 15% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
15% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 0% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 0% | 80% | 15% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 0% | 0% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
0% | 0% | 0% |
3DS version changes |
None |
Dragon Quest IX: Sentinels of the Starry Skies
#084 - Shaman | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Magical robes (common, 1/64) Ultramarine mittens (rare, 1/64) | ||||||||||||||||||||||||||||||||||||||||||
Locations | The Bad Cave | ||||||||||||||||||||||||||||||||||||||||||
Skills | Spooky Aura | ||||||||||||||||||||||||||||||||||||||||||
Family | Humanoid | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 084 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | Fearsome fiends who launch a weird light to weaken foes against spells, then maul them with all manner of magic. Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
26 | 32g |
List No. | 077 |
Field Notes | These pernicious priests seek sacrifices for their depraved deity, and slyly scorch faraway foes with Sizz. They live in harmony with other monsters, emerging from their forest homes only when their divinity demands an offering. |
Location(s) | Grannet (Hero), Pinnacle of Light (Recruit), Sylvea (Hero), The Lion's Den (Showdown: Feral Feline), The Shrine of Scales (Captain, Hero) |
Item(s) Dropped | Belle cap, Thinkincense |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
50 | 32g | Yes |
List No. | 043 |
Field Notes | These pernicious priests seek sacrifices for their depraved deity, and slyly scorch faraway foes with Sizz. They live in harmony with other monsters, emerging from their forest homes only when their divinity demands an offering. |
Location(s) | The Battle of Ingenia |
Item(s) Dropped | Thinkincense, Belle cap |