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|caption = The hero and Maribel exploring the Shrine
|caption = The hero and Maribel exploring the Shrine
|title = Shrine of Mysteries
|title = Shrine of Mysteries
|japanese=謎の遺跡
|japanese=謎の遺跡 <br> 謎の神殿
|romanji=Mysterious ruins
|romaji=nazo no iseki (Mysterious ruins) <br> nazo no shinden (Mysterious temple)
|old=Ancient Ruins/Ancient Fane (PS1)
}}
}}


The '''Shrine of Mysteries''' (formerly '''Ancient Fane''') is a temple in ''[[Dragon Quest VII]]''. It is located on the island of [[Estard]] and it holds the key to truth to why it is the only island in the world.
The '''Shrine of Mysteries''' (also known as ''The Ancient Fane'') is a temple in ''[[Dragon Quest VII]]''. It is located on the island of [[Estard]] and it holds the key to the truth as to why it is the only island in the world.


==Story==
==Story==
The prologue takes place after the [[Hero (Dragon Quest VII)|the Hero]] and his best friend, Prince [[Kiefer]], have spent all day exploring the shrine, trying to unlock its mysteries. According to Kiefer, it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them.
The prologue takes place after the [[Hero (Dragon Quest VII)|the Hero]] and his best friend, Prince [[Kiefer]], have spent all day exploring the shrine exterior, trying to unlock its secrets. According to Kiefer, it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them.
 
After a lengthy introduction to the setting of Estard, the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage's lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response.
 
==Purpose==
The shrine was created by [[The Almighty]] as His fail safe against the [[Orgodemir|Demonlord]]'s assault on the world in wake of His own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord's will at the ''precise'' moment of their darkest hour to bring them to salvation.
 
Through the will of The Almighty the shrine does not create parallel universes through it's functions--each island restored immediately appears in the present alongside Estard as if the rout had never taken place. NPCs in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the party yet.
 
Once all eighteen regions have been saved, the [[Roamers]] can begin their ceremony to restore The Almighty Himself and bring lasting peace to the world.
===Pedestals===
With the correct [[Fragment]]s on their corresponding pedestal, a person or more are capable of traveling to the past, protected from logical paradoxes by divine guidance.
 
The following areas include:
{| cellpadding="0" cellspacing="0" class="listTable"
|- style="text-align:center; background:#B1ED00;"
! Pedestal Color
! Region
|-
|Yellow
|[[Ballymolloy]], [[Al-Balad]], [[Gröndal]],<br>[[Gröndal]], [[Wetlock]], [[Vogograd]]
|-
|Red
|[[Emberdale]], [[Greenthumb Gardens]],<br>[[El Ciclo]], [[Nottagen]], [[Hubble]]
|-
|Blue
|[[Regenstein]], [[Faraday]],<br>[[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]],[[Buccanham]]
|-
|Green
|[[L'Arca]], [[Roamer Encampment|Encampment]] of The [[Roamers]],<br>[[Providence]], [[Aeolus Vale]]
|-
|Grey
|[[Cave to Another World]]<br>[[Cave to Yet Another World]]
|}
 
===[[Teleportal]]s===
As certain regions are saved in the past, a Teleportal relating to that Region will activate and allow for shortcuts to an area of a region.  The following are:
*Blue Teleportal - Rainbow Cove of [[Estard]]
*Red Teleportal - [[Burnmont]] of [[Emberdale]]
*Yellow Teleportal - [[Al-Balad#Landmarks|The Oasis]] of [[Al-Balad]]
*Green Teleportal - [[Sanctum of the Cirrus]] of [[Aeolus Vale]]
 
These teleportals correspond to the locations that most strongly resonate with one of the four cardinal elements, and lead the way to the resurrection of the spirit who dwells there.
 
==Notable attribute==
{{LocationAttr|save}}
*This feature is present only in the [[Sony PlayStation]] version.
{{LocationAttr|zoom}}
 
==Treasures==
*10 [[Gold]] Coins ([[Sony PlayStation]] Version only)
*Ancient tome (See more details below)
*[[Chimaera wing]] (Up a hill east of the Shrine)
*[[Seed of life]] ([[Sony PlayStation]] Version only)
*Saint's armour ([[Sony PlayStation]] Version only, see equipment below for more detail)
*Saint's helm ([[Sony PlayStation]] Version only, see equipment below for more detail)
*Saint's shield ([[Sony PlayStation]] Version only, see equipment below for more detail)
*Saint's sword ([[Sony PlayStation]] Version only, see equipment below for more detail)
 
==Nearby monsters==
<small>(After the [[Orgodemir|Demon King]]'s resurrection)</small>
*[[Horn moa]]
*[[Scarewell]]
*[[Very devil]]
*[[Wight prowler]]
*[[Winged sabrecat]]
 
==Locations related to the Shrine of Mysteries==
*'''Grave of Earth and Fire''' - Opened after speaking to the guide in the Shrine of Mysteries.  East of [[Estard]] Castle and has the Saint's helm & armour.  Made for the [[Nintendo 3DS]] Version.
*'''Grave of Wind and Water''' - Along the beach path behind the Grave of Earth and Fire.  Has the Saint's shield and sword.  Made for the [[Nintendo 3DS]] Version.
*'''Rainbow Cove''' - Accessed through the Blue Teleportal, Rainbow Cove is near the ocean area where a [[Water Spirit|particular spirit]] resides.  Aside from that the cave is filled with nothing but sandy grounds and water.
 
==Equipment related to the Shrine of Mysteries==
{| cellpadding="0" cellspacing="0" class="listTable"
|- style="text-align:center; background:#B1ED00;"
! Image
! Original English Name
! Current English Name
! Location
! Effect
! Description
|-
|
|Ancient Scroll
|Ancient tome
|From [[Kiefer]] upon entering the Shrine of Mysteries the first time.
|Take to Dermot the Hermit at [[Estard]].
|A dusty old book filled with odd illustrations and strange scrawlings.
|-
|
|[[Saint's Equipment|Saint's Armor]]
|Saint's armour
|Under the right tomb in the Grave of Earth and Fire.
|Place on the second statue to the left in the Shrine of Mysteries.
|A carving in the shape of a suit of armour set on a plinth.
|-
|
|[[Saint's Equipment|Saint's Shield]]
|Saint's shield
|Under the left tomb in the Grave of Wind and Water.
|Place on the first statue to the left in the Shrine of Mysteries.
|A carving in the shape of a shield set on a plinth.
|-
|
|[[Saint's Equipment|Saint's Helm]]
|Saint's helm
|Under the left tomb in the Grave of Earth and Fire.
|Place on the first statue to the right in the Shrine of Mysteries.
|A carving in the shape of a helmet set on a plinth.
|-
|
|[[Saint's Equipment|Saint's Sword]]
|Saint's sword
|Under the right tomb in the Grave of Wind and Water.
|Place on the second statue to the right in the Shrine of Mysteries.
|A carving in the shape of a sword set on a plinth.
|}
 
==Remake changes==
The Shrine of Mysteries was greatly simplified for the 3DS remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set fragments, a ghostly faerie hovers above a balcony that stretches over the large central area and allows the player to access all plinths at once from a menu. As a further convenience, the faerie will also give hints as to where missing fragments may be found. In the English version of [[Dragon Quest Illustrations]], the faerie is known as "The Host".
 
==Trivia==
*In the 3DS version the citizens of Estard and Pilchard Bay will state that man-eating bears are known to roam the forest surrounding the shrine, yet no bears are ever encountered on the island. Whether this is merely [[ArtePiazza]] being conscious of the data limits of the 3DS cartridge or a rumor spread by the original settlers of Estard to keep potential ne'er-do-wells from the fane is unknown.
 
==Maps==
<center><gallery>
Image:DQ VII PS1 Ruins.jpg|Map of the Ruins (Sony PlayStation)
Image:DQ VII PS1 Tablet Room.jpg|Map of the Fragment Rooms (Sony PlayStation)
</gallery></center>


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:DQVII_All_Aglow.png|The party using a pedestal
Image:DQVII_All_Aglow.png|The party using a pedestal
File:DQVII 3DS Purple Fairy.png|
Image:DQVII 3DS Purple Fairy.png|The fragment faerie tasked by The Almighty to service the shrine
</gallery></center>
</gallery></center>


{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII locations]]
[[Category:Dragon Quest VII locations]]

Revision as of 19:48, 15 June 2020

The Shrine of Mysteries (also known as The Ancient Fane) is a temple in Dragon Quest VII. It is located on the island of Estard and it holds the key to the truth as to why it is the only island in the world.

Story

The prologue takes place after the the Hero and his best friend, Prince Kiefer, have spent all day exploring the shrine exterior, trying to unlock its secrets. According to Kiefer, it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them.

After a lengthy introduction to the setting of Estard, the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage's lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response.

Purpose

The shrine was created by The Almighty as His fail safe against the Demonlord's assault on the world in wake of His own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord's will at the precise moment of their darkest hour to bring them to salvation.

Through the will of The Almighty the shrine does not create parallel universes through it's functions--each island restored immediately appears in the present alongside Estard as if the rout had never taken place. NPCs in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the party yet.

Once all eighteen regions have been saved, the Roamers can begin their ceremony to restore The Almighty Himself and bring lasting peace to the world.

Pedestals

With the correct Fragments on their corresponding pedestal, a person or more are capable of traveling to the past, protected from logical paradoxes by divine guidance.

The following areas include:

Pedestal Color Region
Yellow Ballymolloy, Al-Balad, Gröndal,
Gröndal, Wetlock, Vogograd
Red Emberdale, Greenthumb Gardens,
El Ciclo, Nottagen, Hubble
Blue Regenstein, Faraday,
Alltrades Abbey,Buccanham
Green L'Arca, Encampment of The Roamers,
Providence, Aeolus Vale
Grey Cave to Another World
Cave to Yet Another World

Teleportals

As certain regions are saved in the past, a Teleportal relating to that Region will activate and allow for shortcuts to an area of a region. The following are:

These teleportals correspond to the locations that most strongly resonate with one of the four cardinal elements, and lead the way to the resurrection of the spirit who dwells there.

Notable attribute

   Save icon.png    This is a location where the game can be saved.

   Zoom icon.png    This location can be reached using the Zoom spell.

Treasures

Nearby monsters

(After the Demon King's resurrection)

Locations related to the Shrine of Mysteries

  • Grave of Earth and Fire - Opened after speaking to the guide in the Shrine of Mysteries. East of Estard Castle and has the Saint's helm & armour. Made for the Nintendo 3DS Version.
  • Grave of Wind and Water - Along the beach path behind the Grave of Earth and Fire. Has the Saint's shield and sword. Made for the Nintendo 3DS Version.
  • Rainbow Cove - Accessed through the Blue Teleportal, Rainbow Cove is near the ocean area where a particular spirit resides. Aside from that the cave is filled with nothing but sandy grounds and water.

Equipment related to the Shrine of Mysteries

Image Original English Name Current English Name Location Effect Description
Ancient Scroll Ancient tome From Kiefer upon entering the Shrine of Mysteries the first time. Take to Dermot the Hermit at Estard. A dusty old book filled with odd illustrations and strange scrawlings.
Saint's Armor Saint's armour Under the right tomb in the Grave of Earth and Fire. Place on the second statue to the left in the Shrine of Mysteries. A carving in the shape of a suit of armour set on a plinth.
Saint's Shield Saint's shield Under the left tomb in the Grave of Wind and Water. Place on the first statue to the left in the Shrine of Mysteries. A carving in the shape of a shield set on a plinth.
Saint's Helm Saint's helm Under the left tomb in the Grave of Earth and Fire. Place on the first statue to the right in the Shrine of Mysteries. A carving in the shape of a helmet set on a plinth.
Saint's Sword Saint's sword Under the right tomb in the Grave of Wind and Water. Place on the second statue to the right in the Shrine of Mysteries. A carving in the shape of a sword set on a plinth.

Remake changes

The Shrine of Mysteries was greatly simplified for the 3DS remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set fragments, a ghostly faerie hovers above a balcony that stretches over the large central area and allows the player to access all plinths at once from a menu. As a further convenience, the faerie will also give hints as to where missing fragments may be found. In the English version of Dragon Quest Illustrations, the faerie is known as "The Host".

Trivia

  • In the 3DS version the citizens of Estard and Pilchard Bay will state that man-eating bears are known to roam the forest surrounding the shrine, yet no bears are ever encountered on the island. Whether this is merely ArtePiazza being conscious of the data limits of the 3DS cartridge or a rumor spread by the original settlers of Estard to keep potential ne'er-do-wells from the fane is unknown.

Maps

Gallery