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{{Spell Infobox
{{Spell Infobox
|title = Sizz
|title = Sizz
|image = [[Image:DQ3 Spell Sizz.png]]
|image = [[File:DQIV Hero Sizz.png|170px]]
|japanese = ギラ
|japanese = ギラ
|romaji = Gira
|romaji = gira
|old = Hurt / Firebal
|old = Hurt / Firebal
|type = Offensive
|type = Offensive
}}
}}


'''Sizz''' (also called '''Firebal''') is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the prime offensive spell, introduced in the original ''[[Dragon Quest]]'', and is often learned by [[Mage|magi]] and other practitioners of offensive magic.
'''Sizz''' (formerly called ''Firebal'') is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the premier offensive spell, introduced in the original ''[[Dragon Quest]]'', and is often learned by [[Mage|magi]] and other practitioners of offensive magic.


Sizz is often depicted as a line of fire that affects a group of enemies. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.
Sizz is often depicted as a line of fire that affects a group of enemies, as opposed to [[Frizz]] hitting a single enemy with a fireball. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.


==Appearances==
==Appearances==
===''[[Dragon Quest]]''===
===''[[Dragon Quest]]''===
Originally translated as '''Hurt''' and the only damaging spell in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.
Originally translated as '''Hurt''' and is one of only two damaging spells in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.


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===''[[Dragon Quest II]]''===
===''[[Dragon Quest II]]''===
The [[Prince of Cannock]] learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.
The [[Prince of Cannock]] learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.
In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for '''3''' mp.


In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for '''3''' mp.
The enemy version of the spell hits for 8~16 in all versions, and targets all three luminaries in the mobile version.


===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.
Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.
When cast by a foe, sizz singes for 10~18 damage. This range would remain consistent up until ''VIII''.


===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
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===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation. The spells costs users 4 MP, and hits between 16~24 damage.
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation.  


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
Sizz is learned immediately upon becoming a mage in all versions of the game.


===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
Sizz is learned by both [[Hero (Dragon Quest VIII)|the hero]] and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's wisdom surpasses 40, capping at 29~35.
Sizz is learned by both [[Hero (Dragon Quest VIII)|the hero]] and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's [[wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.
 
The monster version of the spell has bee weakened as well, hitting for 8~14 points.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Sizz and its advanced incarnations do not appear in Dragon Quest IX, though their effects can be replicated by use of weapons such as the Cautrey Sword.
Sizz and its advanced incarnations do not appear in ''Dragon Quest IX'', though their effects can be replicated by use of weapons such as the [[Cautery Sword]].
 
===''[[Dragon Quest X]]''===
The Sizz line returns as a spell family exclusive to [[Dancer]]s, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is ''Magical Might x 0.25 + 7'' with a cap of 80~90 and an in-game spread of 6 meters.
 
==Battle Visuals==
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ-NES-SIZZ.png]]|game={{DQ}}|platform=NES}}
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.png]]|game={{DQ}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.png]]|game={{DQ2}}|platform=SNES}}
{{ScreenshotGallery/End}}


==Gallery==
<center><gallery>
Image:DQ_Sizz.png|''Dragon Quest''
Image:DQ3 Spell Sizz.png|''Dragon Quest III''
</gallery></center>
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
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[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest X spells]]

Revision as of 03:32, 3 July 2017

Sizz (formerly called Firebal) is a spell in the Dragon Quest series. It is the premier offensive spell, introduced in the original Dragon Quest, and is often learned by magi and other practitioners of offensive magic.

Sizz is often depicted as a line of fire that affects a group of enemies, as opposed to Frizz hitting a single enemy with a fireball. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.

Appearances

Dragon Quest

Originally translated as Hurt and is one of only two damaging spells in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.

Name Learned MP Cost Effect
NES GBC 日本語 (JP)
Hurt Firebal ギラ (Gira) Lv.4 2 Damages the enemy for 5~12 HP
Hurtmore Firebane ベギラマ (Begirama) Lv.19 5 Damages the enemy for 58~65 HP

In remade versions of the game, the spell will deal 16~20 damage instead.

Dragon Quest II

The Prince of Cannock learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions. In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 mp.

The enemy version of the spell hits for 8~16 in all versions, and targets all three luminaries in the mobile version.

Dragon Quest III

Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.

When cast by a foe, sizz singes for 10~18 damage. This range would remain consistent up until VIII.

Dragon Quest IV

Sizz is learned by Maya at level 7 and the the hero at level 11. Laurel knows the spell upon joining Torneko.

Dragon Quest V

Name Level
Honey --
Liquid metal slime --
Prestidigitator 5
Conkjurer 5
Bianca 8
Ghost 10

Dragon Quest VI

Sizz is learned by Ashlynn at level 6, and is already known by Mercury upon joining. Other characters can learn it by advancing to rank 2 of the Mage vocation.

Dragon Quest VII

Sizz is learned immediately upon becoming a mage in all versions of the game.

Dragon Quest VIII

Sizz is learned by both the hero and Jessica at level 11. It deals an average of 16~24 damage and will increase in power once the character's wisdom surpasses 40, capping at 29~35 once they reach 70 wisdom.

The monster version of the spell has bee weakened as well, hitting for 8~14 points.

Dragon Quest IX

Sizz and its advanced incarnations do not appear in Dragon Quest IX, though their effects can be replicated by use of weapons such as the Cautery Sword.

Dragon Quest X

The Sizz line returns as a spell family exclusive to Dancers, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is Magical Might x 0.25 + 7 with a cap of 80~90 and an in-game spread of 6 meters.

Battle Visuals

Gallery