Sizz: Difference between revisions

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'''Sizz''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the premier offensive spell, introduced in the original ''[[Dragon Quest]]'', and is often learned by [[Mage|magi]] and other practitioners of offensive magic.
'''Sizz''' is a spell in the {{DQSeries}}. It is the premier offensive spell, introduced in the original ''[[Dragon Quest]]'', and is often learned by [[Mage|Magi]] and other practitioners of offensive magic.


Sizz is often depicted as a line of fire that affects a group of enemies, as opposed to [[Frizz]] hitting a single enemy with a fireball. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.
Sizz is often depicted as a line of fire that affects a group of enemies, as opposed to [[Frizz]] hitting a single enemy with a fireball. The flames intensify and movements grow more elaborate as the spell line advances.  


==Appearances==
==Appearances==
===''[[Dragon Quest]]''===
==={{DQ}}===
Originally translated as '''Hurt''' and is one of only two damaging spells in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.
Sizz is one of the two damaging spells in the game.  


{|border="1" cellspacing="0"
{|border="1" cellspacing="0"
Line 31: Line 31:
| Lv.4
| Lv.4
| 2
| 2
| Damages the enemy for 5~12 HP
| Damages the enemy for 5~12 HP (16~20 in the remakes)
|-
|-
|style="background:#FF8080"|Hurtmore
|style="background:#FF8080"|Firebane
|style="background:#FF8080"| ベギラマ (Begirama)
| Lv.19
| 5
| Damages the enemy for 58~65 HP
|}
|}
In remade versions of the game, the spell will deal 16~20 damage instead.


===''[[Dragon Quest II]]''===
==={{DQ2}}===
The [[Prince of Cannock]] learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.
The [[Prince of Cannock]] learns this spell at level 3. It deals 15~25 damage the original version, but increased in the game's remakes, now dealing 16~20. and will cost 2 MP in these versions.
In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for '''3''' mp.
In the smart phone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 MP.


===''[[Dragon Quest III]]''===
==={{DQ3}}===
Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.
Sizz is learned by Magi and Sages at level 7. It deals 16~24 damage for 4 MP. This entry is when the spell first gained its ability to hit a group of enemies.  


===''[[Dragon Quest IV]]''===
==={{DQ4}}===
Sizz is learned by [[Maya]] at level 7 and the [[hero (Dragon Quest IV)|the hero]] at level 11. [[Laurel]] knows the spell upon joining [[Torneko]].
Sizz is learned by [[Maya]] at level 7 and The {{Hero 4}} at level 11. [[Laurel]] knows the spell upon joining [[Torneko]]. It costs 4 MP to cast.


===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
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|}
|}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation.  
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation.  


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Sizz is learned immediately upon becoming a mage in all versions of the game.
Sizz is learned immediately upon becoming a Mage in all versions of the game.


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
Sizz is learned by both [[Hero (Dragon Quest VIII)|the hero]] and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's [[wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.
Sizz is learned by both The {{Hero 8}} and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's [[wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.
   
   
===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Sizz and its advanced incarnations do not appear in ''Dragon Quest IX'', though their effects can be replicated by use of weapons such as the [[Cautery Sword]].
Sizz and its advanced incarnations do not appear in ''Dragon Quest IX'', though their effects can be replicated by use of weapons such as the [[Cautery Sword]].


===''[[Dragon Quest X]]''===
==={{DQ10}}===
The Sizz line returns as a spell family exclusive to [[Dancer]]s, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is ''Magical Might x 0.25 + 7'' with a cap of 80~90 and an in-game spread of 6 meters.
The Sizz line returns as a spell family exclusive to [[Dancer]]s, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is ''Magical Might x 0.25 + 7'' with a cap of 80~90 and an in-game spread of 6 meters.


==={{DQ11}}===
==={{DQ11}}===
[[Veronica (Dragon Quest XI)|Veronica]] joins the party having already mastered sizz, and the [[Hero (Dragon Quest XI)|Hero]] will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36.
[[Veronica (Dragon Quest XI)|Veronica]] joins the party having already mastered sizz, and The {{Hero 11}} will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36.


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
==={{DQH}}===
Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz.
Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz.



Revision as of 03:19, 27 March 2020

Sizz is a spell in the Dragon Quest series. It is the premier offensive spell, introduced in the original Dragon Quest, and is often learned by Magi and other practitioners of offensive magic.

Sizz is often depicted as a line of fire that affects a group of enemies, as opposed to Frizz hitting a single enemy with a fireball. The flames intensify and movements grow more elaborate as the spell line advances.

Appearances

Dragon Quest

Sizz is one of the two damaging spells in the game.

Name Learned MP Cost Effect
NES GBC 日本語 (JP)
Hurt Firebal ギラ (Gira) Lv.4 2 Damages the enemy for 5~12 HP (16~20 in the remakes)

Dragon Quest II: Luminaries of the Legendary Line

The Prince of Cannock learns this spell at level 3. It deals 15~25 damage the original version, but increased in the game's remakes, now dealing 16~20. and will cost 2 MP in these versions. In the smart phone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 MP.

Dragon Quest III: The Seeds of Salvation

Sizz is learned by Magi and Sages at level 7. It deals 16~24 damage for 4 MP. This entry is when the spell first gained its ability to hit a group of enemies.

Dragon Quest IV: Chapters of the Chosen

Sizz is learned by Maya at level 7 and The Hero at level 11. Laurel knows the spell upon joining Torneko. It costs 4 MP to cast.

Dragon Quest V

Name Level
Honey --
Liquid metal slime --
Prestidigitator 5
Conkjurer 5
Bianca 8
Ghost 10

Dragon Quest VI: Realms of Revelation

Sizz is learned by Ashlynn at level 6, and is already known by Mercury upon joining. Other characters can learn it by advancing to rank 2 of the Mage vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Sizz is learned immediately upon becoming a Mage in all versions of the game.

Dragon Quest VIII: Journey of the Cursed King

Sizz is learned by both The Hero and Jessica at level 11. It deals an average of 16~24 damage and will increase in power once the character's wisdom surpasses 40, capping at 29~35 once they reach 70 wisdom.

Dragon Quest IX: Sentinels of the Starry Skies

Sizz and its advanced incarnations do not appear in Dragon Quest IX, though their effects can be replicated by use of weapons such as the Cautery Sword.

Dragon Quest X

The Sizz line returns as a spell family exclusive to Dancers, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is Magical Might x 0.25 + 7 with a cap of 80~90 and an in-game spread of 6 meters.

Dragon Quest XI: Echoes of an Elusive Age

Veronica joins the party having already mastered sizz, and The Hero will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz.

Super Smash Bros. Ultimate

Sizz is available to the Hero through his Command Selection ability. It costs 8 MP to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.

Enemy versions

In II, the spell hits for 8~16 in all versions, and targets all three luminaries in the mobile version onwards. In III sizz singes all characters for 10~18 damage. This range would remain consistent up until VIII. In that title the spell hits for 8~14 points.

Battle Visuals

Gallery