Sizz & Zap
Sizz & Zap is a skill introduced in Dragon Quest Monsters: Joker 2. It is learned by the Firebird, Magic slime, Weaken beakon, and Wulfspade. It can be upgraded to Sizz & Zap II, which can in turn be upgraded to Sizz & Zap III. It grants the following abilities:
Sizz & ZapEdit
Ability | Skill Points |
---|---|
Sizz | 3 |
Charring Slash | 8 |
Zap | 17 |
Hallowed Slash | 26 |
Sizzle | 38 |
Zapple | 50 |
Sizz & Zap IIEdit
Ability | Skill Points |
---|---|
Charring Slash | 4 |
Hallowed Slash | 9 |
Sizzle | 19 |
Zapple | 29 |
Kasizz | 43 |
Kazap | 57 |
Sizz Guard | 75 |
Sizz & Zap IIIEdit
Ability | Skill Points |
---|---|
Kasizz | 9 |
Kazap | 18 |
Singeing Slash | 29 |
Sacred Slash | 40 |
Kasizzle | 65 |
Kazapple | 90 |
Sizz Guard | 95 |
Zap Guard | 100 |