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Dragon QuestEdit

The Hero learns the spell at level 19, and may cast it for 5 MP. It deals 58~65 damage in the original version, and 50~65 damage in all subsequent versions. As combat was limited to one enemy per battle, it was a single-target spell.

Dragon Quest II: Luminaries of the Legendary LineEdit

The Prince of Cannock learns Sizzle at level 18, and he can cast it for just 4 MP. The spell deals 17~33 damage in the original version, and 50~65 in the SNES and GBC versions.

In the mobile version, the spell has been redacted to affect only one group of enemies, as in later games, and its cost has risen to 5 MP.

Dragon Quest III: The Seeds of SalvationEdit

Sizzle is learned by the Hero at Level 23, and both Mages & Sages at Level 14. The spell's cost and damage parameters become established in this entry of the series, 30~42 for 6 MP, remaining consistent ever since.

Dragon Quest IV: Chapters of the ChosenEdit

Sizzle is learned by Maya at Level 14.

Dragon Quest V: Hand of the Heavenly BrideEdit

Name Level
Moosifer --
Liquid metal slime 4
Prestidigitator 12
Bianca 15
Nera 16
Debora 17
Conkjurer 20

Dragon Quest VI: Realms of RevelationEdit

Sizzle is learned by Ashlynn at level 16, and is already known by Goober upon joining. Other characters can learn it by advancing to rank 3 of the Mage vocation.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Sizzle is learned by Mages at rank 7.

Dragon Quest VIII: Journey of the Cursed KingEdit

Sizzle is learned by both the hero and Jessica at level 20. Deals 20~34 base damage before their wisdom reaches 100, and caps at 53~62 once the stat hits 150.

Dragon Quest XEdit

Sizzle is learned by Dancers at level 27. Damage is calculated as Magical Might x 0.3 + 20 with an upper range of 162~170. Distance covered is eight meters and it costs 8 MP.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Veronica and the Hero will learn sizzle at levels 21 and 23. The spell costs 7 MP to cast and hits a base range of 36~44, with a cap of 82~90.

Dragon Quest MonstersEdit

Called Firebane in this game, it is an upgraded form of Firebal. Firebal grows into Firebane when the monster reaches level 10 with 34 MP, and 52 intelligence. Firebane grows into Firebolt when the monster reaches level 26 with 96 MP and 122 intelligence.

Dragon Quest Monsters 2Edit

Firebane requires 94 intelligence to learn and 220 intelligence to upgrade.

Super Smash Bros. UltimateEdit

Sizzle is randomly available through the Hero's Command Selection ability. Similar to Sizz, Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 MP to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage's edge.

Enemy versionsEdit

In III malefic magicians will fry the party for 22~34 damage in each subsequent game until VIII, where the enemy version deals 18~27 damage.

Battle VisualsEdit