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The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Charlock|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. | The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Charlock|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. | ||
With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[Star Sigil]], which one of the fiends was carrying. | With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Star Sigil|Star Sigil]], which one of the fiends was carrying. | ||
{{spoiler|end}} | {{spoiler|end}} | ||