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(I want to spruce up the main articles a bit and highlight precisly the new features each title brings to the series. It may take a bit but I'll get to all fo them before too long.) |
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{{Translation|'''Dragon Quest II'''|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; "Pantheon of Evil Spirits"|originally known as: '''Dragon Warrior II'''}}, is a role-playing game and sequel to the original ''[[Dragon Quest]]''. It was initially released for the [[Nintendo Entertainment System|Famicom]] in Japan on January 26, 1987. It would later be released in North America in 1990 and has been remade several times on different platforms. Currently, it is known as '''Dragon Quest II: Luminaries of the Legendary Line'''. | {{Translation|'''Dragon Quest II'''|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; "Pantheon of Evil Spirits"|originally known as: '''Dragon Warrior II'''}}, is a role-playing game and sequel to the original ''[[Dragon Quest]]''. It was initially released for the [[Nintendo Entertainment System|Famicom]] in Japan on January 26, 1987. It would later be released in North America in 1990 and has been remade several times on different platforms. Currently, it is known as '''Dragon Quest II: Luminaries of the Legendary Line'''. | ||
== | ==Series additions== | ||
''Dragon Quest II'' offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the NES/Famicom's cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites. | |||
===Multiple characters=== | |||
''Dragon Quest II'' is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Party dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with ''II''. | |||
===Augmentative and debilitating spells=== | |||
Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster's ''stats'' through the use of [[Kabuff]] and [[Kasap]]. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly. | |||
===Transportation=== | |||
The humble [[Ship]] attained in [[Rippleport]] set the standard for expanding the reach of the player at the midway point of a game. | |||
[[Teleportal]]s were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it's predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story. | |||
===[[Tombola]]=== | |||
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Thief's Key]]. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen party members and removing various ailments for a fee. | Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Thief's Key]]. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen party members and removing various ailments for a fee. | ||
The game | ===Multiple save locations=== | ||
The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the Zoom location in most versions. As in the first game, the original Japanese version had a password system (or "[[Spell of Restoration]]") instead a battery backup (or "Imperial Scrolls of Honor"). | |||
==Version Differences== | |||
Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the Super Nintendo Entertainment System, second the on Gameboy, third Mobile Cell Phones in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly. | Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the Super Nintendo Entertainment System, second the on Gameboy, third Mobile Cell Phones in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly. | ||