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==Other appearances== | ==Other appearances== | ||
==={{AHB}}=== | ==={{AHB}}=== | ||
====Fortune Teller==== | |||
Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fandemand, she was made into a playable character after the game's first anniversary. | Merle was originally unplayable and relegated to making a cameo running a shop where players could obtain characters and upgrade orbs for older events. However, due to fandemand, she was made into a playable character after the game's first anniversary. | ||
To fit the vocations available in the game, Merle was made into a priest | To fit the vocations available in the game, Merle was made into a priest. This allowed her to focus on supportive spells while having access to one offensive spell: Palm of Purification. | ||
While the event lasted, she would gain double exp, and having her as Luminary Leader's parter would grant additional tokens and upgrade jewels. | |||
{{AHBCharacter | {{AHBCharacter | ||
|name=Merle (Fortune Teller) | |name=Merle (Fortune Teller) | ||
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|sprite=[[File:AHB Merle.jpg|350px]] | |sprite=[[File:AHB Merle.jpg|350px]] | ||
|version=[[File:AHB Priest Icon.png|Priest|24px]] Priest | |version=[[File:AHB Priest Icon.png|Priest|24px]] Priest | ||
| | |style=Merle (Fortune Teller) | ||
|bond=Raises Light and Shadow damage. (15%) (Hero/Partner) | |||
|bond2=Raises Light and Shadow damage temporarily after successfully guarding. (10%) (Hero/Partner) | |||
|hp=498 | |||
|atk= 79 | |atk= 79 | ||
|def= 148 | |def= 148 | ||
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|mdef= 182 | |mdef= 182 | ||
|recovery= 312 | |recovery= 312 | ||
| | |trait1= Increases user's Recovery. (30%) | ||
| | |trait4= Recovers the user's charge time for skills by 2 seconds after each regular attack that hits an enemy with Wound. | ||
| | |trait5= Raises Light and Shadow damage. (15%) | ||
| | |trait6= Speeds up the user's charge time for skills temporarily when a special move is used. (100%) | ||
| | |trait7= Raises Thrust Resistance. (5%) | ||
| | |trait8= Raises Light and Shadow damage. (5%) | ||
| | |trait9= Raises all allies' Light and Shadow damage temporarily for every third skill used. (15%) | ||
| | |trait10= Heals a percentage of the max. HP of all allies for every fifth skill used. (10%) | ||
| | }} | ||
| | ====Winter Holiday==== | ||
| | Merle got a second playable form in the Winter Holiday event. This new form boosts Fire and Ice damage, and also excels in healing. | ||
| | |||
| | {{AHBCharacter | ||
| | |name=Merle (Winter Holiday) | ||
| | |kanji=メルル | ||
| | |romanji=Meruru | ||
| | |sprite=[[File:AHB Winter Merle.jpg|350px]] | ||
| | |version=[[File:AHB Priest Icon.png|Priest|24px]] Priest | ||
| | |style=Merle (Winter Holiday) | ||
| | |bond=Raises Fire and Ice damage (15%) (Hero/Partner) | ||
| | |bond2=Raises Fire and Ice damage temporarily after guarding successfully. (10%) (Hero/Partner) | ||
|hp= 500 | |||
|atk= 74 | |||
|def= 153 | |||
|matk= 190 | |||
|mdef= 188 | |||
|recovery= 302 | |||
|trait1=Raises the user's Recovery 30%. | |||
|trait2=Recovers the user's charge time for skills by 1.5 seconds after each regular attack that hits an enemy with Wound or Burn. | |||
|trait3=Raises Fire and Ice damage. (15%) | |||
|trait4=Speeds up the user's charge time for skills temporarily when a special move is used. (100%) | |||
|trait5=Raises Ice Resistance. (5%) | |||
|trait6=Raises Fire and Ice damage. (5%) | |||
|trait7=Raises all allies' Fire and Ice damage temporarily for every third skill used. (15%) | |||
|trait8=Heals a percentage of the max. HP of all allies for every fifth skill used. (10%) | |||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
Dai2020 Ep22 Merle.jpg|Merle saving a young boy in Bengarna. | |||
DQDai2020 Running in the Cave of Trials.jpg|Leona and Merle running in the Cave of Trials. | |||
AHB Merle.jpg|Merle in {{AHB}}. | |||
AHB Merle Promo.jpg| | |||
AHB Winter Merle.jpg|Merle in her winter dress. | |||
AHB Winter Merle Promo.jpg| | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
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