Sizz: Difference between revisions

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Sizz is learned by [[Maya]] at level 7 and the {{Hero 4}} at level 11. [[Laurel]] knows the spell upon joining [[Torneko Taloon]]. It costs 4 {{MP}} to cast.
Sizz is learned by [[Maya]] at level 7 and the {{Hero 4}} at level 11. [[Laurel]] knows the spell upon joining [[Torneko Taloon]]. It costs 4 {{MP}} to cast.


The enemies [[Jinkster]], [[Pteranodon]], [[Flamethrower]], [[Psaro's pawn]], [[Balzack]], [[Marquis de Leon]], and [[Prima Donna]] can use this spell against the {{Party 4}}.
The enemies [[Jinkster]], [[Pteranodon]], [[Flamethrower]], [[Psaro's pawn]], [[Balzack]], [[Marquis de Léon]], and [[Prima Donna]] can use this spell against the {{Party 4}}.


==={{DQ5}}===
==={{DQ5}}===
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|[[Honey]]||--
|[[Honey]]||--
|-
|-
|[[Liquid metal slime (Recruit)|Liquid metal slime]]||--
|{{Liquid metal slime R}}||--
|-
|-
|[[Prestidigitator/recruit|Prestidigitator]]||5
|{{Prestidigitator R}}||5
|-
|-
|[[Conkjurer/recruit|Conkjurer]]||5
|{{Conkjurer R}}||5
|-
|-
|[[Bianca Whitaker]]||8
|[[Bianca Whitaker]]||8
|-
|-
|[[Ghost (Recruit)|Ghost]]||10
|{{Ghost R}}||10
|}
|}


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==={{DQ7}}===
==={{DQ7}}===
Sizz is already known by [[Aishe]] when she joins the {{Party 7}} and can be learned by other characters immediately upon becoming a [[Mage]] in all versions of the game. It can also be learned by advancing to rank 5 as a [[Serial quiller (Vocation)|Serial quiller]].
Sizz is already known by [[Aishe]] when she joins the {{Party 7}} and can be learned by other characters immediately upon becoming a [[Mage]] in all versions of the game. It can also be learned by advancing to rank 5 as a [[Serial quiller (vocation)|Serial quiller]].


It can be cast by the enemies [[Shaman]], [[Numpton]], [[Liquid metal slime]], [[Cannibox]], [[Urnexpected]], [[Grody Gumpdrops]], and [[Conkjurer]].
It can be cast by the enemies [[Shaman]], [[Numpton]], [[Liquid metal slime]], [[Cannibox]], [[Urnexpected]], [[Grody Gumpdrops]], and [[Conkjurer]].
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==={{DQM}}===
==={{DQM}}===
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 {{MP}} and 23 {{Intelligence}}. It grows into [[Firebane]] when the monster reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. It is naturally learned by the [[1EyeClown]], [[AgDevil]], [[DracoLord]], [[EvilBeast]], [[Eyeder]], [[FloraMan]], [[Goategon]], [[Gremlin]], [[JewelBag]], [[KingLeo]], [[LizardFly]], [[MadCondor]], [[Pteranod]], and [[Slime]].
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 {{MP}} and 23 {{Intelligence}}. It grows into [[Sizzle|Firebane]] when the monster reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. It is naturally learned by the [[Jinkster|1EyeClown]], [[Silvapithecus|AgDevil]], [[Dragonlord|DracoLord]], [[Sculptrice|EvilBeast]], [[Lunatick|Eyeder]], [[Blooming sorcerer|FloraMan]], [[Rampage (monster)|Goategon]], [[Gremlin]], [[Goodybag|JewelBag]], [[Marquis de Léon|KingLeo]], [[Dragonfry|LizardFly]], [[Hades' Condor|MadCondor]], [[Pteranodon|Pteranod]], and [[Slime]].


==={{DQM2}}===
==={{DQM2}}===
Firebal now requires 42 {{Intelligence}} to learn and 94 {{Intelligence}} to upgrade. It is naturally learned by the [[Anemon]], [[Belzebub]], [[Darck]], [[FoxFire]], [[Gamanian]], [[Hargon]] and [[RayGigas]].
Firebal now requires 42 {{Intelligence}} to learn and 94 {{Intelligence}} to upgrade. It is naturally learned by the [[Anemon]], [[Beelzebuzz|Belzebub]], [[Darck]], [[FoxFire]], [[Dread herring (Dragon Quest VI)|Gamanian]], [[Hargon]] and [[Incineraytor|RayGigas]].


==={{DQMJ2}}===
==={{DQMJ2}}===
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===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
The spell's information is the same as in the third Joker game.  
The spell's information is the same as in {{Joker 3}}.  


==={{DQM3}}===
==={{DQM3}}===
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|DQH=An ancient incantation that fires forth a racing pillar of flames.<ref>Sony PlayStation 4 and Steam versions.</ref>
|DQH=An ancient incantation that fires forth a racing pillar of flames.<ref>Sony PlayStation 4 and Steam versions.</ref>
}}
}}
Sizz can be learned by [[Maya Mahabala]] for 4 skill points and costs 5 {{MP}} to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. {{Maya}} can upgrade the spell and also cast [[Sizzle and [[Kasizz]] by charging up [[Sizz]]. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.
Sizz can be learned by [[Maya Mahabala]] for 4 skill points and costs 5 {{MP}} to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. {{Maya}} can upgrade the spell and also cast [[Sizzle]] and [[Kasizz]] by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.
*{{Maya}} is able to cast the spell in midair, like all of her other abilities, by learning '''Soaring Sizzler''', which costs 5 skill points.
*{{Maya}} is able to cast the spell in midair, like all of her other abilities, by learning '''Soaring Sizzler''', which costs 5 skill points.


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