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* Three modes of difficulty: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). | * Three modes of difficulty: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). | ||
* Monsters either have skills and/or spells added to their repertoire. (For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]]) | * Monsters either have skills and/or spells added to their repertoire. (For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]]) | ||
* Monster damage resistances now function as they do in modern Dragon Quest games, reducing damage by the listed percentage instead of providing a chance to negate. | * Monster damage resistances now function as they do in modern Dragon Quest games, reducing damage by the listed percentage instead of providing a chance to negate. Some monsters now have ''negative'' resistances as well. | ||
:*Since elemental attacks are no longer negated, damage resistances are now indicated by the color of the damage number | :*Since elemental attacks are no longer negated, damage resistances are now indicated by the color of the damage number | ||
:*On a similar note, the [[Bang]] line of spells now goes against a separate resistance from the [[Frizz]] and [[Sizz]] lines | :*On a similar note, the [[Bang]] line of spells now goes against a separate resistance from the [[Frizz]] and [[Sizz]] lines | ||
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