5 Sigils: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[Image:TheFiveSeals.png|right|200px|thumb|Art of the 5 Sigils]] | [[Image:TheFiveSeals.png|right|200px|thumb|Art of the 5 Sigils]] | ||
The {{Translation|'''5 Sigils'''|5つの紋章|itsutsu no monshō}}, known as '''[[Crest]]s''' or ''Seals'' in earlier translations, are a set of symbols/markings that must be acquired in {{DQ2}}. By collecting all five, the heroes can summon [[Rubiss]] at the [[Rubiss Shrine]] and receive the [[Eye of Rubiss|charm of the goddess]]. | The {{Translation|'''5 Sigils'''|5つの紋章|itsutsu no monshō}}, known as '''[[Crest]]s''' or ''Seals'' in earlier translations, are a set of symbols/markings that must be acquired in {{DQ2}}. By collecting all five, the heroes can summon [[Rubiss]] at the [[Rubiss Shrine]] and receive the [[Eye of Rubiss|charm of the goddess]]. In ''II'', [[Dream-Whisperer]] explains that Rubiss had sealed herself away with them. | ||
==Locations== | ==Locations== | ||
| Line 35: | Line 35: | ||
*Sun Sigil: Allows certain abilities to deliver critical hits. | *Sun Sigil: Allows certain abilities to deliver critical hits. | ||
*Water Sigil: Increases the efficacy of items. Items such as [[Medicinal herb]]s and [[Magic water]] recover more HP and MP and in ''II'', affect the whole party. | *Water Sigil: Increases the efficacy of items. Items such as [[Medicinal herb]]s and [[Magic water]] recover more HP and MP and in ''II'', affect the whole party. | ||
*Moon Sigil: Allows spells to go critical and deal extra damage | *Moon Sigil: Allows spells to go critical and deal extra damage or heal more health. | ||
*Star Sigil: Allows the party to recover MP simply by defending. | *Star Sigil: Allows the party to recover MP simply by defending. | ||
*Soul Sigil: The most powerful of them all. This increases the party's health and also allows them to turn certain spells and abilities into more powerful "Souped-Up Skills" when they are below 50% health, or in the case of ''I'', under the effects of Reheal or Channel Anger. | *Soul Sigil: The most powerful of them all. This increases the party's health and also allows them to turn certain spells and abilities into more powerful "Souped-Up Skills" when they are below 50% health, or in the case of ''I'', under the effects of Reheal or Channel Anger. | ||